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Though I'd like to hear from others why increasing the rendering above that helps with sharpness?
90Hz
PSVR2 @ 2804 x 2860 per eye (68%) = 16038880
QUEST 3 @ 5408 x 2912 both eyes = 15748096
PSVR2 extra pixels over the Quest 3 = 290784
I have a RTX 4090 and 5800x3d CPU
Never had an issue with my HP Reverb G2 at 80% scaling.
Value is subjective, having a 4090 since launch the value is that I was able to play games well at 4K for 2 years by the time the 5080 comes out.
Plus I can contribute to Folding@Home limiting the 4090 clock rate so it uses 120W less power than a 3080 while being over four times the performance.
There can be value in limiting the 4090 power in gaming too especially in countries that need air conditioning, as you're spending less on cooling your room. Not everyone has solar panels to offset power usage.
Barrel Distortion is what this is all about.
The general rule is/was, to take the native displays resolution (2000x2040) and multiply this by 1,4 (or up it by 40%). Now there is a video on youtube talking about this and why it's this way.
A few days/weeks ago someone said that the devs of gran turismo 7 where aiming at 1,7 instead of 1,4 (so 70% up) since the dev-documents for the psvr2 said this.
So go try it yourself.
Native: 2000x2040
1,4x: 2800x2856
1,7x: 3400x3468
Personally, i am at 1,4 (2800x2856, or something that's close to that number) in steamVR settings and i think it's fine.
Been playing the psvr2 at native resolution for quite some time now without having zero barrel distortion in any game so to me it would seem unnecessary taxing the gpu to go for a higher resolution especially if your already struggling to hit the 90-120fps needed to comfortable VR play
either barrel distortion isn't a thing for the psvr2 or the hardware or software somehow takes this into account when rendering but even the non-VR games I tried so far modded to VR there has been 0 barrel distortion in them (alien isolation subnautica ets2 cyberpunk)
I set it to 68% in SteamVR following the 1,4-rule and have been fine with it.
Did you see any barrel distortion on native resolution? just wondering because I don't see any when playing in native resolution?
is there a way to test for this I can try out?
Since VR is totally subjective, if you play at 2000x2040 and feel fine with it. Just go with it. Only thing to try it out is by testing yourself.