PlayStation®VR2 App

PlayStation®VR2 App

CONQue Aug 16, 2024 @ 5:06am
What resolution to set ?
Should it be 2844x2900 at 70% or at 100% 3400x3468.
What is the native ?
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Showing 1-15 of 25 comments
Pendrokar-OD Aug 16, 2024 @ 5:51am 
PSVR2 OLED panels are 2000x2040 for each eye. So the 4K is actually 4000x2040.

Though I'd like to hear from others why increasing the rendering above that helps with sharpness?
Last edited by Pendrokar-OD; Aug 16, 2024 @ 5:52am
pollster Aug 16, 2024 @ 6:12am 
I've been doing some comparisons with my Quest 3 & PSVR2 with ACC. I have found that to get near equal performance with my PSVR2 to the Quest 3 I need to have my SteamVR profile Managed Video Settings for ACC around 65-68%. What I've seen on the forums is that 68% is the setting that the PSVR steam res should be set too, to compensate for the barrel distortion.

90Hz

PSVR2 @ 2804 x 2860 per eye (68%) = 16038880
QUEST 3 @ 5408 x 2912 both eyes = 15748096

PSVR2 extra pixels over the Quest 3 = 290784

I have a RTX 4090 and 5800x3d CPU
pollster Aug 16, 2024 @ 6:17am 
To add, I can run AMS2 at 100% (3400 x 3468 per eye) with max in game settings , provided i drop MSAA to medium. I find that AMS2 looks nice and clear with better colours. Much improved over ACC.
CONQue Aug 16, 2024 @ 6:39am 
Damm that's crazy, but thank you I'll keep it at 2804x2860.

Originally posted by pollster:
To add, I can run AMS2 at 100% (3400 x 3468 per eye) with max in game settings , provided i drop MSAA to medium. I find that AMS2 looks nice and clear with better colours. Much improved over ACC.
mckracken Aug 16, 2024 @ 12:21pm 
2
4090 is bad value. next spring 5080 will be better than 4090 for less money.
bofango Aug 16, 2024 @ 1:19pm 
I did 80% and my 3070 overheated lol

Never had an issue with my HP Reverb G2 at 80% scaling.
CONQue Aug 16, 2024 @ 1:28pm 
keeping at 68% feels excellent, thanks to @pollster. No need to push 80% global.
Alex Atkin UK Aug 29, 2024 @ 9:09am 
Originally posted by mckracken:
4090 is bad value. next spring 5080 will be better than 4090 for less money.

Value is subjective, having a 4090 since launch the value is that I was able to play games well at 4K for 2 years by the time the 5080 comes out.

Plus I can contribute to Folding@Home limiting the 4090 clock rate so it uses 120W less power than a 3080 while being over four times the performance.

There can be value in limiting the 4090 power in gaming too especially in countries that need air conditioning, as you're spending less on cooling your room. Not everyone has solar panels to offset power usage.
I don't agree with the 68% resolution thing. I feel like I get a tiny amount of more visibility at 72% that makes me be able to still read small text far away. And it's not as much performance to go up 4 percent!
Commander-S.R. Sep 7, 2024 @ 3:14pm 
I would recommend setting steam VR in general tab to custom resolution 2060x2080 and turn off all smoothing and other options then move down to video tab and do the same disable the smoothing set resolution to psvr2 native and disable advanced supersampling that way you start out with a raw setting with no steam VR meddling and then after that you go on a game to game basis and adjust it for wut you need I found some games don't get affected by resolution input and other does but you get more fps from the get with this setting and can better use the ingame supersampling also some games requires you used fixed gpu throttling to get above 60htz
Last edited by Commander-S.R.; Sep 7, 2024 @ 3:15pm
dEEkAy Sep 13, 2024 @ 1:28am 
Originally posted by OBEY YOUR GRANDMASTER!!:
Should it be 2844x2900 at 70% or at 100% 3400x3468.
What is the native ?

Barrel Distortion is what this is all about.

The general rule is/was, to take the native displays resolution (2000x2040) and multiply this by 1,4 (or up it by 40%). Now there is a video on youtube talking about this and why it's this way.

A few days/weeks ago someone said that the devs of gran turismo 7 where aiming at 1,7 instead of 1,4 (so 70% up) since the dev-documents for the psvr2 said this.

So go try it yourself.
Native: 2000x2040
1,4x: 2800x2856
1,7x: 3400x3468

Personally, i am at 1,4 (2800x2856, or something that's close to that number) in steamVR settings and i think it's fine.
Commander-S.R. Sep 13, 2024 @ 1:44am 
Originally posted by dEEkAy:
Originally posted by OBEY YOUR GRANDMASTER!!:
Should it be 2844x2900 at 70% or at 100% 3400x3468.
What is the native ?

Barrel Distortion is what this is all about.

The general rule is/was, to take the native displays resolution (2000x2040) and multiply this by 1,4 (or up it by 40%). Now there is a video on youtube talking about this and why it's this way.

A few days/weeks ago someone said that the devs of gran turismo 7 where aiming at 1,7 instead of 1,4 (so 70% up) since the dev-documents for the psvr2 said this.

So go try it yourself.
Native: 2000x2040
1,4x: 2800x2856
1,7x: 3400x3468

Personally, i am at 1,4 (2800x2856, or something that's close to that number) in steamVR settings and i think it's fine.

Been playing the psvr2 at native resolution for quite some time now without having zero barrel distortion in any game so to me it would seem unnecessary taxing the gpu to go for a higher resolution especially if your already struggling to hit the 90-120fps needed to comfortable VR play

either barrel distortion isn't a thing for the psvr2 or the hardware or software somehow takes this into account when rendering but even the non-VR games I tried so far modded to VR there has been 0 barrel distortion in them (alien isolation subnautica ets2 cyberpunk)
dEEkAy Sep 13, 2024 @ 1:57am 
Maybe barrel distortion is just something you don't notice that much on the psvr2, might be.
I set it to 68% in SteamVR following the 1,4-rule and have been fine with it.
Commander-S.R. Sep 13, 2024 @ 2:00am 
Originally posted by dEEkAy:
Maybe barrel distortion is just something you don't notice that much on the psvr2, might be.
I set it to 68% in SteamVR following the 1,4-rule and have been fine with it.

Did you see any barrel distortion on native resolution? just wondering because I don't see any when playing in native resolution?

is there a way to test for this I can try out?
dEEkAy Sep 13, 2024 @ 2:02am 
Originally posted by Commander-S.R.:
Originally posted by dEEkAy:
Maybe barrel distortion is just something you don't notice that much on the psvr2, might be.
I set it to 68% in SteamVR following the 1,4-rule and have been fine with it.

Did you see any barrel distortion on native resolution? just wondering because I don't see any when playing in native resolution?

is there a way to test for this I can try out?

Since VR is totally subjective, if you play at 2000x2040 and feel fine with it. Just go with it. Only thing to try it out is by testing yourself.
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