PlayStation®VR2 App

PlayStation®VR2 App

Configuration for misconfigured VR games and non-VR games?
I've noticed that there are a number of VR games that seem at best misconfigured like Scanner Sombre where I'm definitely using VR for the headset but the motion controllers don't appear and I can't navigate the main menu. This happens with a number of other titles like Project Wingman and I have to assume there is some broader compatibility issue out of the box that I need to adjust for due to the fact that the issue is identical.

Is there a guide or set of instructions I can follow to configure these games appropriately?

Also I've been looking to play non-VR games that are configured to allow for gamepad controls. But when I try to use the motion controllers purely for the buttons and joysticks, the game wants to assume I am using the motion controllers as a mouse.

Is there a way to force the game to recognize the motion controllers as a gamepad and then have VR recognize them as motion controllers when I'm out of the game?
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Showing 1-4 of 4 comments
grzegorz77 Dec 13, 2024 @ 4:39am 
In scaner sombre, the controls are like in the oldest vr games.
You point the controller to the floor in front of you and press R3 (you press the stick). Or something similarly ridiculous.
Commodore Cockblock Dec 13, 2024 @ 10:30am 
Originally posted by alienux:
Someone mentions it was a bug that should have been patched.
Yeah no that's a CPU bug that breaks launching the game, it says so all over the post and by the OP in the reply.

Originally posted by grzegorz77:
In scaner sombre, the controls are like in the oldest vr games.
You point the controller to the floor in front of you and press R3 (you press the stick). Or something similarly ridiculous.
Yeah but this is similar if not the same issue as with the post you were involved in that was quoted above, upon inspection in scanner sombre there is a faint outline of the motion controllers beneath my headset in the floor. If I open the steam overlay by pressing the PS button, my controllers work as usual. The moment I'm back in the game there is the small outline on the floor. I took a screenshot but the controllers don't appear in the screenshot for some reason.
Commodore Cockblock Dec 13, 2024 @ 10:46am 
So I found a solution for scanner sombre
The dev put out a "beta" fix that pretty much fixes the same issue across most newer headsets like the Meta Quest 3 and the PSVR2.
You only need to enable the beta and it should allow your controllers to start tracking. Link below to the guide that helped me.
https://steamcommunity.com/sharedfiles/filedetails/?id=3368239997
grzegorz77 Dec 13, 2024 @ 12:42pm 
Originally posted by Commodore Cockblock:
So I found a solution for scanner sombre
The dev put out a "beta" fix that pretty much fixes the same issue across most newer headsets like the Meta Quest 3 and the PSVR2.
You only need to enable the beta and it should allow your controllers to start tracking. Link below to the guide that helped me.
https://steamcommunity.com/sharedfiles/filedetails/?id=3368239997

Thats great, this is a beautiful game for those who have a vr oled headset.
In my opinion, it's a great game for the first vr game, it's calm, pretty, and doesn't make you dizzy.

I know that there are people who choose for the first vr game boneworks, or planes, and play for 15 minutes almost vomiting, but why torment yourself so much.
Last edited by grzegorz77; Dec 13, 2024 @ 12:43pm
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