PlayStation®VR2 App

PlayStation®VR2 App

FrogSpork Jul 26, 2024 @ 2:45pm
Index controllers with PSVR2?
Hi all, does anybody know if it will be possible to mix and match hardware? In my case, use the Index controllers whilst using the PSVR2 for the main display? Thanks
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Showing 1-7 of 7 comments
grzegorz77 Jul 27, 2024 @ 1:31am 
Originally posted by FrogSpork:
Index controllers with PSVR2?

Hi all, does anybody know if it will be possible to mix and match hardware? In my case, use the Index controllers whilst using the PSVR2 for the main display? Thanks

With the tracker mounted on the goggles, there should be no problems with this.
PISSEDOFF!!™ Jul 27, 2024 @ 9:04pm 
Upon release or soon after, someone or some team will figure out hardware accessories, best configurations/settings, etc. I really hope I can use my Index controllers in addition to the default PSVR2 Dualsense.

Xbox/Playstation Controllers
Index Controllers
Bhaptic vest
Body trackers
........
velocity7 Jul 29, 2024 @ 10:07am 
With other headsets you can already do OpenVR space calibration. You will definitely need at least a tracker mounted on the front of the PSVR2 to pull this off, though.
ravenous beast Jul 30, 2024 @ 12:50pm 
People have used Index controllers on other headsets independently of the Index itself but my understanding is that the knuckles require lighthouses.

If you are using a non-lighthouse headset (e.g Quest 3, PSVR2 soon) you will need to buy lighthouses as extra.

There is a tracker on the PSVR2 headset itself to track its Sense controllers, obviously, but it is not known if that is compatible with Index Knuckles. The driver's not been released yet. There might be a sizable enough technical following for someone to try and hack Knuckles support in.

This is not a headset built for SteamVR compatibility from the beginning; it is an extra that has been tacked on and Sony as a company is not particularly open source friendly.

My advice is, if you have bought a PSVR2 to take advantage of the recent discounts, and have not yet bought Index Knuckles, WAIT to see if the headset will be able to track them, and prepare for the understanding that it might never support Knuckles.
Last edited by ravenous beast; Jul 30, 2024 @ 12:57pm
grzegorz77 Jul 30, 2024 @ 1:36pm 
Originally posted by disaster:
People have used Index controllers on other headsets independently of the Index itself but my understanding is that the knuckles require lighthouses.

If you are using a non-lighthouse headset (e.g Quest 3, PSVR2 soon) you will need to buy lighthouses as extra.

There is a tracker on the PSVR2 headset itself to track its Sense controllers, obviously, but it is not known if that is compatible with Index Knuckles. The driver's not been released yet. There might be a sizable enough technical following for someone to try and hack Knuckles support in.

This is not a headset built for SteamVR compatibility from the beginning; it is an extra that has been tacked on and Sony as a company is not particularly open source friendly.

My advice is, if you have bought a PSVR2 to take advantage of the recent discounts, and have not yet bought Index Knuckles, WAIT to see if the headset will be able to track them, and prepare for the understanding that it might never support Knuckles.


I don't think you fully understand how it works.

In general, vr tracking systems can be divided into two groups.
inside - out
outside - in

The most popular tracking method from a group inside - out is the slam method. The cameras in the VR headset track the controllers. This is how Quest and PS VR 2 work, for example.

The most popular tracking method from a group outside - in is vive tracking (Seemingly, this is not true. Vive is really part of the group inside - out) i.e. the lanterns track every required element.

Ps vr2 will never be able to track any of the vive system components, this is what lanterns do (Technically, this is not true in the Vive method).

So if you want to use index controllers that use the vive method, you need to have controllers, lanterns, and receivers (which are normally inside the index headset)

And something that will track your head, which is an external device: a tracker, which typically people use to track e.g. a leg.

This is how it works in simple terms.
Hyper_- Sep 24, 2024 @ 11:41am 
Originally posted by grzegorz77:
Originally posted by disaster:
People have used Index controllers on other headsets independently of the Index itself but my understanding is that the knuckles require lighthouses.

If you are using a non-lighthouse headset (e.g Quest 3, PSVR2 soon) you will need to buy lighthouses as extra.

There is a tracker on the PSVR2 headset itself to track its Sense controllers, obviously, but it is not known if that is compatible with Index Knuckles. The driver's not been released yet. There might be a sizable enough technical following for someone to try and hack Knuckles support in.

This is not a headset built for SteamVR compatibility from the beginning; it is an extra that has been tacked on and Sony as a company is not particularly open source friendly.

My advice is, if you have bought a PSVR2 to take advantage of the recent discounts, and have not yet bought Index Knuckles, WAIT to see if the headset will be able to track them, and prepare for the understanding that it might never support Knuckles.


I don't think you fully understand how it works.

In general, vr tracking systems can be divided into two groups.
inside - out
outside - in

The most popular tracking method from a group inside - out is the slam method. The cameras in the VR headset track the controllers. This is how Quest and PS VR 2 work, for example.

The most popular tracking method from a group outside - in is vive tracking (Seemingly, this is not true. Vive is really part of the group inside - out) i.e. the lanterns track every required element.

Ps vr2 will never be able to track any of the vive system components, this is what lanterns do (Technically, this is not true in the Vive method).

So if you want to use index controllers that use the vive method, you need to have controllers, lanterns, and receivers (which are normally inside the index headset)

And something that will track your head, which is an external device: a tracker, which typically people use to track e.g. a leg.

This is how it works in simple terms.


You will probably have to buy an external dongle/tracker and calibrate it with ur own controllers, like you did have to when pairing index controllers to the quest
grzegorz77 Sep 24, 2024 @ 11:59am 
Originally posted by Hyper_-:
Originally posted by grzegorz77:
....


You will probably have to buy an external dongle/tracker and calibrate it with ur own controllers, like you did have to when pairing index controllers to the quest

Recently I described it again, maybe I did it more clearly.
In case someone still doesn't understand how it works.
>>>

Originally posted by grzegorz77:
.....

Except for the very exotic vr headset tracking systems that you will never have in your hands. There are 3 consumer tracking systems.

Rift (cv1) - lantern system (infrared cameras), outside-in
Vive - lantern system, inside-out for the sake of simplicity of the subject, it is called outside-in -- index, vive, and many more from more expensive sets
Slam - no lanterns, inside-out - in budget sets (rift s, quests, ps vr2, pico, wmr, apple vr)

The vive tracking system displays a laser "grid" with its lanterns and this grid is tracked by the vive system devices (such as glasses, controllers, trackers).
You can attach a tracker to your quest glasses and the vive tracking system will track that tracker - that is, track the glasses.

.....

4: ps move - one camera system - outside-in - ps3, ps4, ps vr1
5: xbox kinect - rgb cameras and ir leds in one box, working like a depth meter.
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