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With the tracker mounted on the goggles, there should be no problems with this.
Xbox/Playstation Controllers
Index Controllers
Bhaptic vest
Body trackers
........
If you are using a non-lighthouse headset (e.g Quest 3, PSVR2 soon) you will need to buy lighthouses as extra.
There is a tracker on the PSVR2 headset itself to track its Sense controllers, obviously, but it is not known if that is compatible with Index Knuckles. The driver's not been released yet. There might be a sizable enough technical following for someone to try and hack Knuckles support in.
This is not a headset built for SteamVR compatibility from the beginning; it is an extra that has been tacked on and Sony as a company is not particularly open source friendly.
My advice is, if you have bought a PSVR2 to take advantage of the recent discounts, and have not yet bought Index Knuckles, WAIT to see if the headset will be able to track them, and prepare for the understanding that it might never support Knuckles.
I don't think you fully understand how it works.
In general, vr tracking systems can be divided into two groups.
inside - out
outside - in
The most popular tracking method from a group inside - out is the slam method. The cameras in the VR headset track the controllers. This is how Quest and PS VR 2 work, for example.
The most popular tracking method from a group outside - in is vive tracking (Seemingly, this is not true. Vive is really part of the group inside - out) i.e. the lanterns track every required element.
Ps vr2 will never be able to track any of the vive system components, this is what lanterns do (Technically, this is not true in the Vive method).
So if you want to use index controllers that use the vive method, you need to have controllers, lanterns, and receivers (which are normally inside the index headset)
And something that will track your head, which is an external device: a tracker, which typically people use to track e.g. a leg.
This is how it works in simple terms.
You will probably have to buy an external dongle/tracker and calibrate it with ur own controllers, like you did have to when pairing index controllers to the quest
Recently I described it again, maybe I did it more clearly.
In case someone still doesn't understand how it works.
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