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That's just the impression IF you were able to deal with the many cables (the PSVR2 can have up to three connections on the PC), the pitfalls during installation and configuration. If you ignore the annoying cable, which is always annoying without cable management, even when you're just sitting at your desk. If you ignore the clunky, large controllers that e.g. make reloading weapons difficult in some games and have limited battery life, no comparison to using a Quest 3 for days and simply swapping batteries. If you ignore the small sweet spot and the much longer time to set up the perfect view. If you ignore the Mura strongly visible in darker areas. If you ignore the mobile ecosystem with hundreds of Quest games. And that's not all the negative points, e.g. the many frustrated users who are currently unable to use the headset despite the recommended dongle because controllers keep failing.
By the way, a correct and good WiFi configuration has very low latencies and compression is virtually no longer visible via Virtual Desktop with AV1 Codec. I played MSFS 2020 or Atomic Heart, very detailed games with no visible compression artifacts. As always with the PC, it depends on many variables such as routers, distances, interfering devices, PC performance and the correct configuration.
Other troll comments here suggest that these people have never actually used a Quest 3 on the PC.
From my point of view, who also uses a Quest 3, the PSVR2 is a good addition to experience these bright colors in certain games, as a native PCVR headset with DP 1.4 and currently still some software quirks, but cannot replace the great wireless experience. Both have advantages and disadvantages. A game like Cygni with UEVR for example looks gorgeous in the PSVR2! Bright glowing lasers and explosions in vivid colors, more 3d depth because of the nice black levels. That's amazing about the PSVR2 and for me the main reason to enjoy the PSVR2, but else there is a lot criticism with the device and not just good and fine and happiness.
Both PS VR2 and Quest 3 have their advantages.
But I see logical errors or inconsistency in your speech.
Ps vr 2 has 3 short cables but only one long one goes to the set, this is standard in many vr headsets.
The Quest 3 has replaceable AA batteries in the controllers, which is great. But it has a serious problem with the battery of the vr headset.
Many people have a problem connecting psvr 2 controllers to pc. But even more people have trouble connecting the quest 3 to pc.
Correct hardware and software configuration of wifi gives good results for quest 3. Just like the correct hardware and software configuration of Bluetooth gives good results for ps vr 2.
MSFS 2020 is certainly fun on quest 3, but for sure flying at night is much better on ps vr2.
Many, as you call it, "trolls" have never used quest 3 on pc, just as many have never used ps vr2 on pc.
Ps vr2 software certainly has some shortcomings, but it is available for a week. The software for quest 3 has had a lot of time to fix bugs, but the steam vr section still points out problems. Each new quest3 firmware is a wave of new problems.
You point to a library of phone vr games, but you forgot to mention the library of great AAA games in the sony store.
I totally understand that you were trying to keep your answer short, just as I did.
But let's try to see the pros and cons of both sets.
In my opinion, as a standalone travel set, quest 3 wins.
As a home vr headset, with a PC (not a laptop), ps vr2 wins.
The rest is a matter of preference as to what games you will play and what you care about most.
but a casual:
see the all the phone "experiences". I actually think BEAT SABER is not a game.
but PISTOL WHIP is.
The Index is no longer the best option the Bigscreen Beyond is but that's $1000 just for the headset and you still need the Index controllers and tracking modules for some reason $1000 translates into almost 1400€ so I feel your pain of PSVR2 being ~$700 in your region. Yeah, the Metaverse is a stupid idea. Odd that Apple tried copying the Idea, but maybe that $3500 thing will cause other tech companies to enter the market as well.
Let's remember that it's 3500 usd without controllers !!!
So if they were produced, you would probably have to pay 1000 or 2000 extra.
Index is still the best option for $1000 if you need accurate 360-degree tracking.
You know, I'm sitting on pc vr, it doesn't matter to me how many usb ports are occupied.
My favorite pc vr set now occupies 4 usb ports exactly, I use about 4 more for other things, and I still have 5 free.