PlayStation®VR2 App

PlayStation®VR2 App

ninjanoob22 Aug 27, 2024 @ 1:01am
Bad performance
I tried using uevr with psvr2 and its no pleasure. Most games i have to lower the resolution so much that it looks like s... And then its still very demanding on the gpu. Usage is almost always around 95%. Fps vr shows me orange/red all the time. Luke ross mods run a little better (tested cyberpunk and far cry 6) but also dissapointing.

I set the global resolution in steam vr to 80% and 90fps but even steam vr games run like crap. For example star wars squadron gives me 45 fps.

I got a i9 14900kf and 4090 and only have trouble with psvr2. Rifts and quest 3 runs buttersmooth.

Any help is very welcome.
< >
Showing 1-15 of 42 comments
EVEN MY CAT Aug 27, 2024 @ 7:46am 
Some said that 68% is native resolution for psvr2, but I noticed too that on my quest 2 performance looks like better on same resolution (i mean in pixels)
mckracken Aug 27, 2024 @ 11:41am 
give me your 4090, you are clueless about settings.
lol.
BreckyFast Aug 27, 2024 @ 4:50pm 
Originally posted by mckracken:
give me your 4090, you are clueless about settings.
lol.
can I have the 14900kf they got?
EVEN MY CAT Aug 27, 2024 @ 7:25pm 
Just tested, 1.6ms GPU frame time in steamVR from PSVR2 and 0.6ms in SteamVR from Steamlink + quest2 at the same resolution (2200 x 2300), same in Pavlov VR: 6ms from PSVR2 vs 3ms on Quest2
ninjanoob22 Aug 27, 2024 @ 10:00pm 
thanks for your input @ even my cat. i did set the res to 68% and tested in squadrons. i also lowered the ingame resolution and it was better this time. frames wasent capped at 45 this time but it was still stuttery. i checked my gpu frametimes and it showed me around 10.0-11.0. ms. so you think its normal psvr2 is that demanding? in that case i rather switching back to my rifts then cooking my hardware. the visual upgrade isnt worth it for me.
EVEN MY CAT Aug 28, 2024 @ 5:57am 
Originally posted by ninjanoob22:
thanks for your input @ even my cat. i did set the res to 68% and tested in squadrons. i also lowered the ingame resolution and it was better this time. frames wasent capped at 45 this time but it was still stuttery. i checked my gpu frametimes and it showed me around 10.0-11.0. ms. so you think its normal psvr2 is that demanding? in that case i rather switching back to my rifts then cooking my hardware. the visual upgrade isnt worth it for me.
I think its not normal and hope will be fixed
Outrunner85 Aug 28, 2024 @ 7:34am 
Hmmm, i receive my PSVR2 tomorrow and have similar PC specs. I will test these same games and report back.
EVEN MY CAT Aug 30, 2024 @ 5:59am 
Originally posted by Outrunner85:
Hmmm, i receive my PSVR2 tomorrow and have similar PC specs. I will test these same games and report back.
Did you test?
grzegorz77 Aug 30, 2024 @ 8:46am 
Originally posted by EVEN MY CAT:
Just tested, 1.6ms GPU frame time in steamVR from PSVR2 and 0.6ms in SteamVR from Steamlink + quest2 at the same resolution (2200 x 2300), same in Pavlov VR: 6ms from PSVR2 vs 3ms on Quest2

On the steam vr forum you wrote that you use the steam link.

I don't have a quest but the steam link from what I remember uses foveated rendering. No eye tracking, fixed area if I remember correctly 80%.
I remember this because people demanded the ability to disable it while having powerful graphics cards, from the first day of the release of the steam link.
Outrunner85 Aug 30, 2024 @ 8:50am 
Originally posted by EVEN MY CAT:
Originally posted by Outrunner85:
Hmmm, i receive my PSVR2 tomorrow and have similar PC specs. I will test these same games and report back.
Did you test?
I did, and it is going back. With MSFS, my primary reason to trying it, it's for some reason WAY more demanding on the GPU(4090), and the loss of performance heavily outweighs the benefits gained from the DP connection.

FWIW, HL Alyx and the other games i tried looked and performed fine, but since i use my Q3 for those games, i have no reason to keep the PSVR2
Last edited by Outrunner85; Aug 30, 2024 @ 9:20am
grzegorz77 Aug 30, 2024 @ 8:54am 
Originally posted by Outrunner85:
Originally posted by EVEN MY CAT:
Did you test?
I did, and it is going back. With MSFS, my primary reason to trying it, it's for some reason WAY more demanding on the GPU the loss of performance heavily outweighs the benefits gained from the DP connection.

FWIW, HL Alyx and the other games i tried looked and performed fine, but since i use my Q3 for those games, i have no reason to keep the PSVR2

You've already seen dark scenes in alex on ps vr2 ??


If this would be a problem only for microsoft aircraft.
Maybe it's like in subnautica. Where the game starts automatically with different parameters for vr and different for the flat version. The difference in the configuration files concerns, for example, the depth of the field of view.
Maybe microsoft aircraft also for the flat version and for ps vr2 sets a long field of view. And for well-known vr headsets, it is closer.
Last edited by grzegorz77; Aug 30, 2024 @ 9:04am
Outrunner85 Aug 30, 2024 @ 9:25am 
Originally posted by grzegorz77:
Originally posted by Outrunner85:
I did, and it is going back. With MSFS, my primary reason to trying it, it's for some reason WAY more demanding on the GPU the loss of performance heavily outweighs the benefits gained from the DP connection.

FWIW, HL Alyx and the other games i tried looked and performed fine, but since i use my Q3 for those games, i have no reason to keep the PSVR2

You've already seen dark scenes in alex on ps vr2 ??


If this would be a problem only for microsoft aircraft.
Maybe it's like in subnautica. Where the game starts automatically with different parameters for vr and different for the flat version. The difference in the configuration files concerns, for example, the depth of the field of view.
Maybe microsoft aircraft also for the flat version and for ps vr2 sets a long field of view. And for well-known vr headsets, it is closer.
Fov is fine. Issue is I can't super sample enough to read gauges and have general smoothness as well as I can with the Q3 and link cable.

With Alyx, colors are very nice and everything looks good. I do see some motion blur but nothing serious.

I may try the Pimax crystal to see if any better results with it.
Last edited by Outrunner85; Aug 30, 2024 @ 9:26am
grzegorz77 Aug 30, 2024 @ 9:44am 
Originally posted by Outrunner85:
Originally posted by grzegorz77:

You've already seen dark scenes in alex on ps vr2 ??


If this would be a problem only for microsoft aircraft.
Maybe it's like in subnautica. Where the game starts automatically with different parameters for vr and different for the flat version. The difference in the configuration files concerns, for example, the depth of the field of view.
Maybe microsoft aircraft also for the flat version and for ps vr2 sets a long field of view. And for well-known vr headsets, it is closer.
Fov is fine. Issue is I can't super sample enough to read gauges and have general smoothness as well as I can with the Q3 and link cable.

With Alyx, colors are very nice and everything looks good. I do see some motion blur but nothing serious.

I may try the Pimax crystal to see if any better results with it.

On lcd small inscriptions will be more readable than on oled.
Unfortunately, oled do not have only advantages.

In my opinion, if you play any vr, it's best to buy oled.

But if you play mostly flight simulators, it's different here.
If you fly at night, oled will definitely be better.
If you expect the best reading of small inscriptions from a distance, lcd will be better (at the same resolution).

As for the Pimax crystal, it has qled, I have no idea how it works, but I assume it's like between oled and lcd in terms of colors and black. And I have absolutely no idea how readability of small text. I just excluded this vr set from my considerations a long time ago, I don't even remember why.
EVEN MY CAT Aug 30, 2024 @ 12:15pm 
Originally posted by grzegorz77:
Originally posted by EVEN MY CAT:
Just tested, 1.6ms GPU frame time in steamVR from PSVR2 and 0.6ms in SteamVR from Steamlink + quest2 at the same resolution (2200 x 2300), same in Pavlov VR: 6ms from PSVR2 vs 3ms on Quest2

On the steam vr forum you wrote that you use the steam link.

I don't have a quest but the steam link from what I remember uses foveated rendering. No eye tracking, fixed area if I remember correctly 80%.
I remember this because people demanded the ability to disable it while having powerful graphics cards, from the first day of the release of the steam link.
It using foveated encoding, not rendering, just improves latency and picture quality, not gpu performance
< >
Showing 1-15 of 42 comments
Per page: 1530 50