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also endurance/perception gives a big starting boost to your hp/mp so try to start as high of those stats as you can.
as for combat fighting skills, they don't scale very good. like the early increases in your skills give a big boost but once you hit 30+ skill, it is generally not really worth it to invest further. try to diverse your skills more unless you are going for high point system which is pointless on your first run.
it costs 3 skill points to learn the first level of a skill butttt if you learn it from a trainer, it only costs 100 gold. takes a few runs through to know where all the trainer are but well worth it if you want to min/max. trainers can train you up to 8x per skill level no matter what level you are at. only problem is when you have 30+ skill it costs 3k+ to train one level, whereas if you trained at 0 skill it costs 100 gold. money really is valuable in this game and youw ill not find an infinite amount like most games.
i know for mages you can memorize a maximum of int/3 spells only. so don't go memorizing every spell you find. save the game then memorize and then use it a bit to see if you like it or not.
not sure if healers have the same limit ie wis/3 for maximum amount of divination spells.
As a player of all Eschalon Books, here is what I should advice to any player who wants to have a satisfying first playthrough :
- Try to specialise your character in something, like 2-3 skills. For Instance I played a barbarian with Bludgenings weapons + Heavy armor. Upped a bit mercantile and pick locks through, but didn't up any magic skills.
I believe this is a good tip : You'll get a strong character at some point in the game, thus you won't get really frustrated by difficulty in some specifis areas. Moreover, if you want to do the game again, it'll be a lot more funny to play a totally different character from the first you played. This might sounds odd but I always play 2-3 full playthrough of this game with different characters because I truly enjoy to play like this. Obviously this is my way to see things xD.
- Improving your skills via reading books or been taught by NPC is really a valuable thing. Try to always save up some money to get trained in some essentials skills (pick locks, lore.. for instance). Don't forget to always check any shops ( I believe they change their stock every 7 days, In game time ) to see if you can buy any new weapons/books/amulets ect.
- Don't underestimate skills : Bludgeoning weapons can look very more powerful than Alchemy, but is it only a matter of what you want to play. Both are really different and can give a really different character who will still be strong.
- Try to solve any mysteries/enigms yourself and try to don't use internet for this. This is much more rewarding I think.
- Save A LOT and don't hesitate to make multiple save files if you hesitate on wether you should sell any items or not, ect.
- Try to play the game in "full difficulty" ( tick all "challenge" after you created your character ).
This is all I can think about right now. Obviously if you have any questions , players will be really happy to answer you. Another thing is, don't get frustrated if you are facing really tough enemies. Try to think about others places where you should roam/ quests you should do. This game is , I believe, designed like this.
Anyway, don't forget to have fun. This game is rather """short""" (this isn't a 50+hours RPG I mean), so any mistakes can be corrected quite quickly.
Cya !
Demn.
Also, for newer players, i don't reccomend the static rolls option when creating a character. This mainly because most of the early accessible good items are locked away or somehow less accessible unless you're a locksmith specialist. Use the same strategy as in book 1+2, reroll your chests untill you have something you can use / is valuable. Ultimately you will end up with an excess of valuables you can pawn off so having this option to prevent really crappy rolls on high end chests is a big help.
Like being obsessed by optimization of trainers and books is a very bad idea for a newbie in the series and first play. It's an information to know but not to try optimize everything though that. Choose some main skills you plan increase quickly, for those there's hardly any training, just skill points (and book when you find one). Then choose some secondary main skills that you can delay more no matter the random you get or how is setup the game. For those secondary build try setup a path between skills points optimization ie trainer if possible to 8 then book then skill points. For all other skills don't bother too much on optimizing any.
- The first two are checked as default and adds to the whole gameplay and feeling of adventures in a wold.
- The no save/load constraints is at worse quit and load a save if you are really stuck.
- The reload through random to cheat with shops is rather pointless and nothing better to spoil the fun of first play.
At reverse if all options are checked you get 5% more XP and better items spawn.
I don't see at all why a beginner should hesitate to take the good and avoid the tedious (cheat).
Don't delete anything. If you have a full inventory, put stuff in containers.
Lots of stuff can be destroyed by explosives, especially wooden stuff.
I think mana regen caps at 5 mana per turn (maybe the same for health?). Don't do like I did and get 60 perception and 30 meditation :D
Don't get too many skills on creation or level up. It takes 3 points to get the first skill level, which is very inefficient compared to learning the skill from a trainer or book. Personally I got through the game easily by only putting points in meditation and elements.
If you play with the "inability to save while low on hp/poisoned/diseased" challenge on, make sure you carry with you some cure condition potions and detox potions at all times.
And I don't agree it's a game where you have to cheat. From all Book that's the more tempered, ie less nasty stuff and, overall difficulty a bit lower.
For the save/load that's wrong it just requires you save often enough as in all RPG. If it happens (stuck at a point for any reason) you can force quit and load a previous save. In dungeons you just need move back a little to be far enough from enemies to save, ie the requirement of the game on that is small. But you advice on taking
And again better drops and better xp rate is a gain.
But ok you have a different opinion, I just don't share it even after some explanations.
Unless your going for some very different build you should pump up your main damage dealing skill to about 15 rather quickly, that'll make things a lot easier.
As mentioned, specialize in a few skills at first, then you can broaden your repertoire.
Skills have diminishing returns, you'll probably only need one or two to be above 20, then skillpoints could often be better spent elsewhere.
A cartography ring is great in the beginning but be on the lookout for a Cartography book, the ring slot has better uses later on.
Don't attempt to train to many skills to 8 and then use the corresponding book, it costs 3600 to train a skill to level 8 and that money takes some time to get a hold of, you'll get enough skillpoints to "waste" a few.
Don't underestimate a few skillpoints in some skills, several skills will help out a lot with just 5 points in them. Case in point, 1-5 levels of either magic skill can be a good investment for many characters. Also the ones I mention at the top.
If you're not a melee character consider training 1 level of Bludgeoning to smash open barrels or chests.
There's actually a spot you are guaranteed to find a +1 repair ring fairly early on.