Hyper Light Drifter
Outfits' effects GUIDE (work in progress)
Sooo, how about starting a list of effects that other users can check with a search function?

Before starting, EVERY piece of said set (Cape, Sword or Navi/Drone) has the listed effects, I'm just listing the capes for clarity.

Here goes:

(Keep in mind it's a work in progress so please add your discoveries).

Format's like: Cape's colour, vague location (in order to distinguish them, not a guide on how to find'em, please add in your comments possible locations/notes since I can't really remember the other cape's locations), effects.


-Pink Cape (THAT other drifter)= energy recharge triggers faster (allowing regeneration between charged-sword attacks).

-Purple Cape (800 dashes challenge)= halves energy consumption (doesn't double the bar, could check it with Pink Cape's effect).

-Ocher Cape (16 monoliths)= +1 health.

-Fuchsia Cape (16-key door)= +1 ammunition gained from monsters' kills, hits (every 4 hits) and charged attacks.

-Orange Cape (1-key door)= boosts grenade's recharge rate by ~25%. -credits to Sardaukar

-Blue Cape (10-key door)= reduces frames at the end of a combo (so you're less defenseless). -credits to Hyper Light Judge

-Green/Blue Cape (Crystal traps-dash challenge)= increases milliseconds for the input window of chain dashes (hardly noticeable effect, requires more testing).

-Yellow Cape (12-key door)= boosts walking speed (hardly noticeable effect, requires more testing). -credits to The Listener and NarcissusBloom

-White Cape (8-key door)= Boosts interaction speed (opening doors, etc...). -credits to freeaxes

-Black Cape (5 arenas)= turns every kill into a beheading kill (like a charged sword attack's).

-Red Cape (starter cape)= (probably no effects).



(Yea, I wish I had known their effects earlier too -.-')
แก้ไขล่าสุดโดย CYBERfailzor; 5 เม.ย. 2016 @ 2: 20am
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กำลังแสดง 76-80 จาก 80 ความเห็น
โพสต์ดั้งเดิมโดย mam robaki:
โพสต์ดั้งเดิมโดย CYBERfailzor:
What do you mean specifically? Like... do you even regenerate med kits in time? I've never really checked.

No, i mean it reduces frames (a little bit) of using health packs or taking them from the ground (so it's a good option for challenges or fight before last gun).
Im pretty sure as of recent the time to use a medkit was reduced in general. Im pretty sure the white set decreases the time to interact with objects.
i don't have steam version (playing on GOG) and i didn't install two last patches. Yes, it decreases time to interact with objects - in my opinion medkits are ones of these. But i could be wrong.
Can i mix and match different peices, ie have a drone and a cape and a sword form different sets, and stil lget all the advantages? Or will i get none?
โพสต์ดั้งเดิมโดย GMO Quinn:
Can i mix and match different peices, ie have a drone and a cape and a sword form different sets, and stil lget all the advantages? Or will i get none?

"EVERY piece of said set (Cape, Sword or Navi/Drone) has the listed effects".
โพสต์ดั้งเดิมโดย CYBERfailzor:
โพสต์ดั้งเดิมโดย GMO Quinn:
Can i mix and match different peices, ie have a drone and a cape and a sword form different sets, and stil lget all the advantages? Or will i get none?

"EVERY piece of said set (Cape, Sword or Navi/Drone) has the listed effects".

I just gained my 2nd set and tested it. Having just 1 piece of a different colour has the same effect as having all pieces of the same colour. Does the effects stack, i'm not yet sure and will test out once i gain my 3rd set
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กำลังแสดง 76-80 จาก 80 ความเห็น
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วันที่โพสต์: 3 เม.ย. 2016 @ 11: 21am
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