Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example with some enemies, it's safer to bait an attack and then retaliate (plant pac-man, samurai spear guy, crystal lion) but if you were under heavy pressure, it'd be nice to get rid of them without having to go through that... It would be great if used as a shotgun with range in that situation but, it just doesnt have the ammo for it.
More ammo could be added but honestly, I think the best improvement would be to have its spread go through enemies and then converge (sweet spot bonus damage would be nice too); it would serve nicely as a panic weapon when you're being chased by an angry mob and what not as it can do damage on the way to your real target.
It wasn't that the weapons didn't have a use, it's just that their use wasn't good enough to put up with the awkward UI change.
By NG+,I found myself grumbling anytime I'd have to switch to railgun just to flip a switch.
A quick-change UI system would have seen me trying different combos, but I can see how this would maybe go against to the feel of the game.