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You're also not taking everything into account, here.
-Every single player action
The easiest thing to edit, by a long shot. You could do this between brewing a cup of coffee and an afternoon bowel movement.
-Every enemy
By area, you have
> Bird Men, Bird Mages, Bird Shaman
> Sapling, Plant Beast, Ninja Toads, Bomber Toads
> Crystal (Wolves, Spiders, Knights, Pistoleers, and Brutes)
> Slimes, Robot Spiders, Dirks, Riflemen, Rocketeers, Leapers, Commanders
That's 19 standalone enemies, not including the bosses. Reformatting these to work in a 60fps environment wouldn't be *simple*, but it's far from impossible. They'd have to hunker down for a few days or weeks to get them working.
-Every weapon
Projectiles, you mean? Something like that is childsplay.
-Every visual effect
This is the biggest and most difficult thing on this list. Visual effects are a pain in the ass.
- GameMaker can also be flaky when it comes to running past 30 FPS. 30 FPS is kinda the sweet spot that provides a stable framerate without slowdown/chug.
This is false.
It all really boils down to how modular the developers were in implementation of everything in the game. The more stuff they hard-coded, the longer it will take to make the change. I personally don't care if they do it or not, I just wanted to point some of these things out.
https://frames-per-second.appspot.com/
Oh wow, it's a couple balls bouncing around on a background to show FPS differences.
Guess what, doesn't change the fact everyone whining for 60 FPS is failing to understand why it's not so simple to do for this game.
Do you mean why the developer is a lazy ass?
http://steamcommunity.com/app/257850/discussions/0/365163686036901282/
He's not lazy, probably just not comercially viable.
On the other hand, if a Vita release is really happening it's going to have to be much more optimized anyway.