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The difficulty could be retained by simply giving enemies more HP and higher damage, just like in Dark Souls for example.
The two players should keep their own saves, either seperate or on the same slot. That's why I have seperate saves in Dark Souls - one for myself and one for when I'm playing with a friend.
I know this is just the first beta, but I'm hoping it won't just be that player 2 only gets 1 HP (did I get that right, or will player 2 have the same amount of HP as player 1, but drains 1 HP when spawning?) and is exactly like Player 1. Although worst case scenario, I'll live with it and discuss whatever upgrades should be taken first with my friend, just like we did when playing XCOM 2 "co-op" (although this will obviously fit a bit better, XCOM 2 was incredibly fun with two players).
Sorry, Player 2 gets a full set of 5 hit points every time they spawn.
Pressing start does nothing. The controller settings only says "Gamepad1" for Player 2.