Hyper Light Drifter

Hyper Light Drifter

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Ciber Sep 5, 2016 @ 1:52pm
Game length and replay value
I'm going to buy this game but I have a doubt.
How long does it take to finish the game? Because I've read that it only takes 7-9 hours but I see lots of steam reviews with more than 20hrs or even 60, so is this game longer or it has a lot of replay value?
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Showing 1-3 of 3 comments
The game is not relatively long and can likely be finished in under 10 hours. It does have a New Game + option, though, which will add on more time if that's what you're interested in.

Whether or not you want to 100% the game is important too, as collecting everything will add on a few more hours.
Vandal Savant Sep 5, 2016 @ 4:59pm 
If you did nothing but beat the bosses (not including some optional ones in the 4th and final region), you could probably speedrun in 4-5 hours. If you took your time and played at a more leisurely pace, you'd probably finish in 9-10 hours. Ultimately however, I think price/time formulas are flawed, since not everyone plays at the same pace.

As someone who's played an unworldly 30~ hours of the game, I spend most of that time backtracking for most of the collectibles, raging at difficult (and entirely optional) platform dashes, playing the soccer minigame and "arena" fights, and just in general enjoying the atmosphere of the game. This is my favorite game this year, so I invested more time in it than a normal player would.

To talk more about the game anyway, there's 4 main region, each with their own aesthetic and some "native" enemies that keep things fresh among common pool enemies. Within all those areas, there's numerous collectible secrets ranging from new outfits (with minor but varied effects), gearbit tokens (used for upgrading equipment/techniques), monoliths (which can be decrypted by those with enough time on their hands to decipher the fictional alphabet), keys (for opening treasure doors and secret places), and module fragments which are used to get to the bosses -- or if you collect all of the ones in a region, you can access an optional "mini dungeon" that has difficult encounters. There's also a bonus firearm in two of the four regions.

The areas themselves aren't really "Zelda lovechild" as some claim, since there aren't really any puzzles in the game. It's more combat encounters that challenge your impulse dexterity, not your brain.
Ciber Sep 5, 2016 @ 11:58pm 
Originally posted by Vandal Savant:
If you did nothing but beat the bosses (not including some optional ones in the 4th and final region), you could probably speedrun in 4-5 hours. If you took your time and played at a more leisurely pace, you'd probably finish in 9-10 hours. Ultimately however, I think price/time formulas are flawed, since not everyone plays at the same pace.

As someone who's played an unworldly 30~ hours of the game, I spend most of that time backtracking for most of the collectibles, raging at difficult (and entirely optional) platform dashes, playing the soccer minigame and "arena" fights, and just in general enjoying the atmosphere of the game. This is my favorite game this year, so I invested more time in it than a normal player would.

To talk more about the game anyway, there's 4 main region, each with their own aesthetic and some "native" enemies that keep things fresh among common pool enemies. Within all those areas, there's numerous collectible secrets ranging from new outfits (with minor but varied effects), gearbit tokens (used for upgrading equipment/techniques), monoliths (which can be decrypted by those with enough time on their hands to decipher the fictional alphabet), keys (for opening treasure doors and secret places), and module fragments which are used to get to the bosses -- or if you collect all of the ones in a region, you can access an optional "mini dungeon" that has difficult encounters. There's also a bonus firearm in two of the four regions.

The areas themselves aren't really "Zelda lovechild" as some claim, since there aren't really any puzzles in the game. It's more combat encounters that challenge your impulse dexterity, not your brain.

Okay, thank you!
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Date Posted: Sep 5, 2016 @ 1:52pm
Posts: 3