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Its dashing is stamina based, and so was the gun as in shooting used up your stamina.
Dashing also allowed much more directional control and wasn't at all the same as HLD.
Melee attacks are an animation loop that only needs you to hold down the attack button, rather than a 3-press combo.
There was actual npc dialogue, which seems steeped in mysterious, cyberpunk technobabble and abstract existential concepts. It was pretty interesting in a "stranger in a strange land" kind of way.
I wasn't sure how I felt about how it played, since combat was a little tricky to do effectively. The looped attack felt kinda like a noob trap because I could in general only attack an enemy/boss once before they retaliated. It bogged combat down for me. The shotgun that is in the demo also felt kinda useless to me because unlike HLD's guns, you can only shoot it while aiming, and it made it difficult to use at its optimal close range.