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im playing the game for the first time, 2 hours in, lots of things OP said here are valid.
The map is horrendous, sacrificing a map that people can read in exchange for a cool looking design. I get lost constantly.
Really basic game with basic items first 1-2 hours in, im praying that the game gets better because this is one of my top 10 games that ive been dying to play for the past couple of years.
I may be a big fan of the game but i honestly cant say that the combat isn't something that you can learn in this game. fighting 13 things on the screen is something i can see being an issue but eventually i was able to learn to just focus on a cluster of things.
To sum it up i'm very interested in how a game i found to be enjoyable clearly has something that makes people not enjoy it. i wish i could see gameplay of someone actively saying whats wrong because it really worries me as to how the player base is split into "I think this game is awesome but has issues here and there" to "How can a game that looks this good be so bad".
I think if it wasn't a challenge it wouldn't be very interesting. When you really boil it down the combat is basic, there are just the right amount of sword moves & gun types for it to not get over complicated. It really is all about timing and not spamming, you don't need lightning reactions either.
My advice to anyone who struggles with any aspect of ANY game (especially with combat) is to always look up gameplay vids of experienced players. It always helps to actually visualize how simple it can be to become adept/proficient.
I like the lore because it's not cliched or spelled out, it's left to your imagination or interpretation. The way the story is told makes it interesting, it almost gives you the choice to ignore it or try to decipher it..
I like how this makes it feel more like a console action RPG as opposed to a PC RPG (walls of text/cut scenes). I tend to only play games for their mechanics and usually ignore the lore, however the lore in this game is intriguing. The pixel art, music and sound design is also fantastic.
I think it is ok that certain games can divide opinion. Players interpret game design/concepts differently.
Oh look. The God of Gaming has graced us with his presence so we can all be made aware of his objective wisdom concerning the game. Except, it isn't really about the game--it's about me.
Let me guess--you're the guy who thinks he understands games because he plays all of his games on the hardest difficulty and can't be stopped by any of them.
*Slow clap*
What an achievement.
You know, I had a friend back in high school some 25 years ago who thought he was a gaming god because he could 207% complete (or whatever it was) Castlevania Symphony of the Night. He could also beat Final Fantasy VII when none of the rest of us in school could because he actually grinded out to level 99 with all his characters. When I was 14, I thought he was cool and real good at games. Now I just realize he had no life...
Oh, and no one gives a $hit.
I actually can blame the game and its developers entirely for the level of difficulty combined with the crap controls. The crap controls are actually the main problem. The secondary problem is the developers appear to be tone-deaf concerning balanced, fun enemy encounters. I feel I was fairly objective on that point as I called it exactly what it was: poor design.
Your personal attacks are irrelevant.
Borked controls + non-existent story + no suitable means of gameplay entry = Bad Design = Bad Game.
It's great if their target audience is people like you who think their skill means anything to the rest of the world. But unless you raise $10,000 to cure cancer in a Speed Run or are able to unravel the mysteries of time travel with your video game skills--no one gives a $hit. We just want a fun game. Hyper Light Drifter ain't it.
Im 2 hours in, not enjoying it at all, absolutely hate the map and mob clusters that kill me over & over because i dont have enough time to move the mouse over to a new direction and dash away, i think im going to continue the game using a controller instead and hopefully it will help. So far its 90% too simple and 10% too hard to attack thick mobs.
I hate this map so much, its so confusing to look at trying to grasp where i am on it and what pathways there are. I'll do a full honest review for the game once i complete it to give it a fair chance.
Can't really have a discussion when the other party is not willing to see reason. There's none so blind as those who will not see, I guess.
My original comment suggested the game needed better, more fluent design direction concerning primarily the controls and enemy encounters. I also suggested the story was overly-convoluted to the point of being incoherent. I also said the Map sucked.
You said my complaints were a learn to play issue in just about the most disrespectful way a person could say it. You dismissed everything I wrote with no more authority than your own opinion, and then basically tried to bully me into accepting said authority by reinforcing your non-sense assertion with more non-sense. Now you're trying to back-pedal and claim you actually had a deeper meaning to your approach all along.
Go sell your ♥♥♥♥♥♥♥♥ somewhere else.
Maybe it is a learn to play issue? But I'll be damned if anything about the game encourages me to want to invest the time necessary to learn its required playstyle, since generally, I feel it just kind of sucks as a whole. Which is why I chalk this up as design failure.
Then again, maybe the game just isn't that good, and you can't deal with that.
Nothing you've said has really supported your assertion that anything I've said regarding the game is incorrect.
Maybe next time you have a conversation with someone, if you have a point, just state the point and don't hide behind being an abusive ♥♥♥♥♥♥♥. This isn't about my feelings. This is about you being a bad person. You don't have do be a douche to make a good point, because the point will support itself if it is good. Your being a douche doesn't elevate a poorly derived point.
That's pretty much all I have to say to you.