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Having played a lot of HOGs myself, I sometimes felt reminded of them by way the backgrounds are presented: There are a lot of stationary screens where you will find a few hotspots (exits, levers, objects to pick up or examine).
Interacting with objects is also less complex than in classical point-and-click games, e.g. you don't have a vast inventory in which multiple objects have to be combined with each other.
Also comparable to HOGs, there are lots of minigames. The difficulty level here is higher though.
But this is not a HOG (no searching for hidden objects) or even just a casual game.
For example, the narrative is at the centre of the experience. You will read through many messages left behind by Rachel's colleagues and piece together what has happened while she was sleeping.
"J.U.L.I.A." is a lot more brainy than a casual game. Some of the puzzles had me scratch my head. But there is no recharging hint system, only a log reminding you of things you still need to investigate and a button to highlight all hotspots in a room.
It also takes longer to finish (around 10 hours in my case).
Yep, Artifex Mundi makes hidden object games that also contain small puzzles and elements of traditional (point&click) adventure games (searching for objects and using them to unlock things).
*not the 100% guaranteed legally-binding type of limb, more of a springy twig that can barely support my weight, but a limb nonetheless