J.U.L.I.A.: Among the Stars

J.U.L.I.A.: Among the Stars

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SpotlessMind Sep 19, 2014 @ 12:00pm
How do the Blueprint puzzles/minigames work? Help!
Just bought the game and rather enjoying it but honestly I really can't understand how the blueprint minigame/puzzle works. Maybe I'm just being stupid, but can someone please explain it to me? I feel like I'm missing some of the rules.

I understand you have to rotate/move the pecies, I also understand that you cannot get it 100% correct due to you not having all the connectors required. (I some how did the first one, through luck, but I'm now stuck on another.)

However, what exactly HAS to be the same as the blueprint and what CAN change? For example; can the order change? Does the row have to stay the same? Or column?

I feel very dumb, I might just be too tired to understand the games explantion but still any help would be welcome! D:
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Showing 1-12 of 12 comments
JanKavan  [developer] Sep 19, 2014 @ 12:12pm 
It's actually easier than it might look. The only parts which you have to improvise are straight lines and "knees". Each circuit has input(s) on the left side and output(s) on the right side. You need to connect the parts so the flow from input to output matches the blueprint. There are multiple solutions based upon the fact that you can arrange the knees / lines anyway you like providing the tiles together are connected properly. If you post a screen of your solution, I can hint you where you made a wrong turn. :)
Last edited by JanKavan; Sep 19, 2014 @ 12:12pm
SpotlessMind Sep 19, 2014 @ 2:41pm 
Thank you! I managed to work it out, in hindsight it is much simpler than I thought it was.
Jammin Sep 21, 2014 @ 8:16am 
I cannot figure out the top left connector between the input and triangle. Am I missing a type of connector? I cannot figure it out with the 'elbow' one. Thanks!
fredingue Oct 5, 2014 @ 9:58pm 
I think i know what to do. My problem is after searching the Probe i'm back at the workbench and can't complete the first blueprint because i have 0 straight connectors.

I was back to the Probe with the Mobot, had a look everywhere. Found nothing.
Same, i'm unable to reach the Storage Room in the Spaceship.

How exactly can i get those components ?
fredingue Oct 6, 2014 @ 4:52pm 
@JanKavan :

You should make it clear from the start : we can place the main components in differents places from the blueprint image.
From what you say, we can understand that we only have freedom with the straight and corner "pipes".
Originally posted by JanKavan:
The only parts which you have to improvise are straight lines and "knees". Each circuit has input(s) on the left side and output(s) on the right side. You need to connect the parts so the flow from input to output matches the blueprint. There are multiple solutions based upon the fact that you can arrange the knees / lines anyway you like providing the tiles together are connected properly. If you post a screen of your solution, I can hint you where you made a wrong turn. :)

I kept strictly to that, so i did not "improvise" with the placing or "facing" of main components.

That blocked me 2 days in the first blueprint puzzle untill i went to find a clue, what i hate to do for adventure games.

It is a shock to my logic, i must admit. Main components should compulsory be at the same place in your schematics as in the blueprint. If not, what the hell is a blueprint for ?
It's a model to make productions chains of infinite clones.

Not "Worker A" saying "fine, but i prefer to put component A here and component B here, and to make a half circle with curved pipes because it is prettier than straight ones" and "Worker B" saying "Do as you like, i have fun spacing components by 3 spaces when there are only 2 on the blueprint, ha ha !"

+ after a new try that made me bang my head on the wall when i saw a solution :
Please, tell players that they are allowed to rotate the components.

This is not natural, i woud never have done that because...the blueprint is the blueprint and i do as on the bluepriint.
Last edited by fredingue; Oct 8, 2014 @ 4:58pm
sgreco1970 Oct 12, 2014 @ 9:59pm 
Originally posted by fredingue:
@JanKavan :

You should make it clear from the start : we can place the main components in differents places from the blueprint image.
From what you say, we can understand that we only have freedom with the straight and corner "pipes".
Originally posted by JanKavan:
The only parts which you have to improvise are straight lines and "knees". Each circuit has input(s) on the left side and output(s) on the right side. You need to connect the parts so the flow from input to output matches the blueprint. There are multiple solutions based upon the fact that you can arrange the knees / lines anyway you like providing the tiles together are connected properly. If you post a screen of your solution, I can hint you where you made a wrong turn. :)

I kept strictly to that, so i did not "improvise" with the placing or "facing" of main components.

That blocked me 2 days in the first blueprint puzzle untill i went to find a clue, what i hate to do for adventure games.

It is a shock to my logic, i must admit. Main components should compulsory be at the same place in your schematics as in the blueprint. If not, what the hell is a blueprint for ?
It's a model to make productions chains of infinite clones.

Not "Worker A" saying "fine, but i prefer to put component A here and component B here, and to make a half circle with curved pipes because it is prettier than straight ones" and "Worker B" saying "Do as you like, i have fun spacing components by 3 spaces when there are only 2 on the blueprint, ha ha !"

+ after a new try that made me bang my head on the wall when i saw a solution :
Please, tell players that they are allowed to rotate the components.

This is not natural, i woud never have done that because...the blueprint is the blueprint and i do as on the bluepriint.

Couldnt agree more
Qiox Oct 14, 2014 @ 7:57pm 


Originally posted by fredingue:
This is not natural, i woud never have done that because...the blueprint is the blueprint and i do as on the bluepriint.

It's actually very natural. Since I did some circuit design in university that may be why I immediately assumed rotations of components and reorientation of wires was fine.

The reason is quite simple actually. The original schematic you are given and the available solutions are functionally equivalent.

That fact is trivially obvious if you have any circuit design experience.
Kunari Aug 4, 2015 @ 10:53pm 
The game doesn't help much, it won't even give you a hint as to where the error is. It should highlight the squares that don't work, especially since the "blueprint" is just a suggestion. What sides of the main components are actually connectable? The blueprint shows Triangles stacked but IS there even a connection at the top of a Triangle?

Example on the very first "blueprint" it shows on the top part, the starting-link into the SIDE of a Triangle then another Triangle stacked below, but the linked solution (link below) doesn't actually DO that. It goes into the BOTTOM of a triangle then an elbow into another SIDE of a Triangle and not stacked as per the "blueprint".

http://www.gameboomers.com/wtcheats/pcJj/J.U.L.I.A.ats/solarsystemscannerupgrade.jpg

Last edited by Kunari; Aug 4, 2015 @ 11:08pm
Qiox Aug 5, 2015 @ 4:59pm 
They are functionally identical. The point is not the orientation of each piece but rather the sequence of connections.
PointBlank Dec 25, 2015 @ 10:27am 
Thanks Guys for the heads up.... I spent an age and almost gave up on that 1st blueprint.
Till the penny dropped.. Dang !
Originally posted by sgreco1970:
Originally posted by fredingue:
@JanKavan :

You should make it clear from the start : we can place the main components in differents places from the blueprint image.
From what you say, we can understand that we only have freedom with the straight and corner "pipes".


I kept strictly to that, so i did not "improvise" with the placing or "facing" of main components.

That blocked me 2 days in the first blueprint puzzle untill i went to find a clue, what i hate to do for adventure games.

It is a shock to my logic, i must admit. Main components should compulsory be at the same place in your schematics as in the blueprint. If not, what the hell is a blueprint for ?
It's a model to make productions chains of infinite clones.

Not "Worker A" saying "fine, but i prefer to put component A here and component B here, and to make a half circle with curved pipes because it is prettier than straight ones" and "Worker B" saying "Do as you like, i have fun spacing components by 3 spaces when there are only 2 on the blueprint, ha ha !"

+ after a new try that made me bang my head on the wall when i saw a solution :
Please, tell players that they are allowed to rotate the components.

This is not natural, i woud never have done that because...the blueprint is the blueprint and i do as on the bluepriint.

Couldnt agree more

I'm going to ressurect a thread here because there is probably a few new players since the steam sale. This caught me out for awhile as welll. To all new players: not only can you change the placement of connection tiles (as instructed) you can also change the placement of main tiles (contrary to instructions.)
Maestro Jul 6, 2017 @ 12:18pm 
Thanks for the ressurrection because I did buy this game in the steam sale and this helped.
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