Corn Kidz 64

Corn Kidz 64

Statistieken weergeven:
So can this really not go above 30fps?
I don't mean to sound rude or anything but i'm curious.
Origineel geplaatst door bogo47:
Yes. I coded the game at a fixed framerate. I suppose that is not the standard anymore but it's what I was used to. I probably won't do that anymore in the future and I would have included an option for higher (or lower) framerates otherwise. But 30fps in 240p does look smoother than it does in HD at least.
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31-40 van 40 reacties weergegeven
The framerate limit being better for authenticity is pure nonsense. Corn Kidz modernized oldschool N64 games in a bajillion other ways yet no one is complaining about how nice the draw distance is or how unrealistically detailed the animations are for an N64 game. The game can have way more on screen than N64 games could and it doesn't even chug when it does. I didn't even get to peak underneath the world because of the camera passing through a wall even once.

And believe it or not, 60fps on N64 was done on occasion when prioritized. F-Zero X managed to run a steady 60fps basically at all times.

If this game was 60fps you wouldn't complain. Based on above, you probably wouldn't have even noticed.
Origineel geplaatst door jk guys:
The framerate limit being better for authenticity is pure nonsense. Corn Kidz modernized oldschool N64 games in a bajillion other ways yet no one is complaining about how nice the draw distance is or how unrealistically detailed the animations are for an N64 game. The game can have way more on screen than N64 games could and it doesn't even chug when it does. I didn't even get to peak underneath the world because of the camera passing through a wall even once.

And believe it or not, 60fps on N64 was done on occasion when prioritized. F-Zero X managed to run a steady 60fps basically at all times.

If this game was 60fps you wouldn't complain. Based on above, you probably wouldn't have even noticed.
Want to make sure you do know there's an easy fix that the developer has provided. It has high definition, 16:9, and 60fps available. Check the steam betas menu for the game. You can still get achievements with it on.

great game at a buttery smooth 1920x1080 60fps crisp like the gods intended
Laatst bewerkt door Pretentieux; 4 apr 2024 om 19:05
Origineel geplaatst door Pretentieux:
Origineel geplaatst door jk guys:
The framerate limit being better for authenticity is pure nonsense. Corn Kidz modernized oldschool N64 games in a bajillion other ways yet no one is complaining about how nice the draw distance is or how unrealistically detailed the animations are for an N64 game. The game can have way more on screen than N64 games could and it doesn't even chug when it does. I didn't even get to peak underneath the world because of the camera passing through a wall even once.

And believe it or not, 60fps on N64 was done on occasion when prioritized. F-Zero X managed to run a steady 60fps basically at all times.

If this game was 60fps you wouldn't complain. Based on above, you probably wouldn't have even noticed.
Want to make sure you do know there's an easy fix that the developer has provided. It has high definition, 16:9, and 60fps available. Check the steam betas menu for the game. You can still get achievements with it on.

great game at a buttery smooth 1920x1080 60fps crisp like the gods intended

That's good for sure. Tho I should clarify, I don't hate that the game is 30fps and found it perfectly playable (I still enjoy Bloodborne and that framerate is arguably worse). 60fps would be an improvement, but my enjoyment doesn't hinge on it.

It was people suggesting 30fps was a needed element for the 'authentic' N64 aesthetic. 60fps N64 games existed, and Corn Kidz 64 was otherwise designed to be like how you "remember" N64 games, not how they actually were. Other games similar to Corn Kidz (like Cavern of Dreams) run at 60fps without ruining the retro aesthetic at all. Plus many N64 platformer games actually ran at 20fps, not 30, such as CK64's biggest inspiration, the Banjo Kazooie games.

The authenticity argument rapidly falls apart when thought about to any degree. My post more so came from an appreciation of everything that went into CK64 to invoke N64 games without actually dealing with the limitations, with the 30fps limit being the odd exception.
The reason why many PS1/N64 games at the time ran at 30FPS as opposed to 60FPS (with very few exceptions like F-Zero X and Rascal) was due to the hardware limitations at the time. These were some of the very first consoles that could render true 3D graphics which was mind blowing at the time but usually came at the cost of performance. Back then, having those games run at 30FPS was acceptable due to the huge jump in technology.

It's why 2D games on those platforms still ran at 60FPS as they were not very demanding to run, and it's also the reason why many PS2/GameCube/XBOX games ran at 60FPS as those were much more powerful systems that were far more capable of rendering 3D graphics. But it seems like the current generation of consoles made people start getting used to 30FPS games again for some reason, even though we supposedly left that behind in the PS2 era.

Likewise, PCs in 2024 are more than capable of running retro throwback games like this at higher than 30FPS. We saw this with not just Cavern of Dreams like the previous post mentioned, but also Super Kiwi 64. Lunistice, another 3D platformer with PS1/Saturn style graphics, plays at 60FPS with a 20FPS mode as an option despite the console it was trying to mimic having most of its 3D games at 30FPS. :MacBalloon64:
Highly recommend Lunistice.
For some reason 60FPS doesn't work for me, didn't work in the normal game, didn't work in the beta (does it not work if you have 2 or more monitors connected?). Normally I wouldn't mind, but I'm getting horrible screen tearing in 30FPS for whatever reason, which is making it really hard for me to enjoy the game to its fullest.
try vsync on. if it tears at 30 it'll probably also tear at 60 unless vsync is on or framelimiting

if you are actually playing at a locked 30, you should not be getting tearing. something is going on that you are missing, it seems.
Laatst bewerkt door Pretentieux; 22 apr om 20:30
bogo47  [ontwikkelaar] 23 apr om 21:06 
Origineel geplaatst door Ghost:
For some reason 60FPS doesn't work for me, didn't work in the normal game, didn't work in the beta (does it not work if you have 2 or more monitors connected?). Normally I wouldn't mind, but I'm getting horrible screen tearing in 30FPS for whatever reason, which is making it really hard for me to enjoy the game to its fullest.
There shouldn't be a 60fps option in the normal version so make sure you are not confusing the "1080p/60hz" option in the launcher (which is for changing the monitor mode) with the option for 60fps which will be in the in-game options menu of the beta branch.
Origineel geplaatst door bogo47:
Origineel geplaatst door Ghost:
For some reason 60FPS doesn't work for me, didn't work in the normal game, didn't work in the beta (does it not work if you have 2 or more monitors connected?). Normally I wouldn't mind, but I'm getting horrible screen tearing in 30FPS for whatever reason, which is making it really hard for me to enjoy the game to its fullest.
There shouldn't be a 60fps option in the normal version so make sure you are not confusing the "1080p/60hz" option in the launcher (which is for changing the monitor mode) with the option for 60fps which will be in the in-game options menu of the beta branch.
Here's an image of the "Mechanics" menu under the base settings. If you have the correct beta selected this menu should be available in-game.

https://ibb.co/fG2nsFrD
Origineel geplaatst door bogo47:
Origineel geplaatst door Ghost:
For some reason 60FPS doesn't work for me, didn't work in the normal game, didn't work in the beta (does it not work if you have 2 or more monitors connected?). Normally I wouldn't mind, but I'm getting horrible screen tearing in 30FPS for whatever reason, which is making it really hard for me to enjoy the game to its fullest.
There shouldn't be a 60fps option in the normal version so make sure you are not confusing the "1080p/60hz" option in the launcher (which is for changing the monitor mode) with the option for 60fps which will be in the in-game options menu of the beta branch.

I see, I indeed was missing the option. I feel like the way that's set up is a little confusing and could be made more clear potentially. I very much appreciate the reply!
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