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Unless you're mistaking it for environmental design.
The areas you described aren't examples of level desing; but rather examples of battle design. Two different things.
I'm talking about the layouts of the levels and areas, which in SS3 is far superior. SS1/2 was, for the most part, a series of empty arenas that lead one from another. It works for 'mindless' shooting, but that's boring and also simply going backwards from the series' potential which even SS1 was trying to achieve. Many areas in BFE have multiple paths to be traversed and a lot of resources scattered around to be found, and while it's not DooM or Quake level of complex, it's much more than either of the previous games managed to do.
You can argue that the environments in SS3 tended to be uninspired, but it's hard to deny BFE's superiority in level design and core gameplay design departments.
TFE/TSE were goods mindless shooters, not a bloody maze where you spent more time lost askin "where should i go" instead of killing ennemies
You're really not qualified to critique map design.
Unispired enviroments ≠ military shooter ripoff.
How is reloading ripping off CoD? Almost every FPS past 1998 has reloading.
TFE also starts with tight corridors.
How is the tongue n cheek story of BFE similar to whatever kind of stories the CoD games tell?
BFE may play differently from the classics, but it's nothing like a military shooter
You're absolutely qualified to give your opinion! I still disagree with you tho.
It seems you played a totally different game then. I have no idea how you managed to get lost anywhere... It was absolutely no more mazelike than any previous titles. + It sometimes even showed you the way with arrows on the walls. (second level for example) Please tell me a location where you lost. I really want to hear that! The whole game is either straight lines or bigger arenas. Where is the maze? I seriously don't see it.
(also, as for me, I enjoyed ss3 the most)
Puzzling? Where exacly? In short cutscenes it always told you where to go next. But even without that, it was a small island after all. Again, even most of the FE and SE leves were more "maze" than this...
Also, underground levels usually just small corridors with a few bigger rooms with columns. No maze, no puzzling. Come on guys. I am worrying now. I thought I played through all Serious Sam games, but now It seems I played with something else. I just didn't see anything you guys saying here...
There's only one Sam 3.
That was a very strong arguement. But I didn't expect more from someone who manage to get lost in small corridors or arenas... Grand Chatedral is the suitable level for you.