Serious Sam 4

Serious Sam 4

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So is this game good yet? If not - why?
Big fan of the series. Been playing it since I was a wee lad and I generally liked every installment up until now, now matter how odd they would get. Yes, even the criminally neglected by its creators Serious Sam 2 was fun to me, and I also enjoyed BFE (but it was better in co-op than it was solo).

I held off on buying SS4 on the account of poor initial reception but now I see that the mood on this game has improved among the fan base. So, is it worth getting at current discount?
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Beiträge 3139 von 39
Ursprünglich geschrieben von AAAAAA:
Ursprünglich geschrieben von Stuntman Mitch:



What's that you say? I'm sorry, I can't understand all that nonsense, you'll have to take Serious Sam's balls out of your mouth first.

After using your own "arguments" for Doom Eternal, that's exactly the response I expected. Doom 2016 and Eternal actually bring what made SS1 great for me to a modern level, tho on a much smaller scale. Have a good day.
Ursprünglich geschrieben von DanySD:
Ursprünglich geschrieben von Stuntman Mitch:
Laughable. If you wanna play something that actually requires complex decision making then play Doom Eternal.

And cut the crap with the difficulty. I did play them on harder settings over the years and the only thing it does is to modify the damage input/output for you and the enemies, tipping the scale in their favor. It doesn't magically improve the AI, lol.
I've beaten doom eternal and its dlc on ultra violence and it's really not as complex as people make it out to be. It's just that most people aren't used to arena style fps gameplay and therefore cry about the game being too hard. And about your comment on that SS higher difficulties only increases damage for the enemies, lets look at archviles and spirits shall we? 2 enemies that buff other enemies in the fight making them bullet sponges and a ♥♥♥♥♥ to take down. Because nothing says artificial difficulty like an enemy that hides in a corner somewhere buffing all other enemies while also being requiring 1 direct BFG shot to reliably take it down.
Clearly you have no idea how to play this game, then.

Look, I can see that you guys are just biased towards Serious Sam but don't talk like you have any authority on the subject if you can't even understand what sets them apart. Serious Sam isn't particularly sophisticated, deal with it. SS4 ties to mix things up a bit by adding some enemy types that require particular strategy to take them down easily but that's still a far cry from Doom Eternal's level of intensity and complexity. SS4 isn't even in the same ballpark.

And if you seriously think that Doom is equally, if not more simplistic than Serious Sam, then you should seek professional help because there's clearly something wrong with your brains.
Ursprünglich geschrieben von Stuntman Mitch:
Ursprünglich geschrieben von AAAAAA:

After using your own "arguments" for Doom Eternal, that's exactly the response I expected. Doom 2016 and Eternal actually bring what made SS1 great for me to a modern level, tho on a much smaller scale. Have a good day.
Ursprünglich geschrieben von DanySD:
I've beaten doom eternal and its dlc on ultra violence and it's really not as complex as people make it out to be. It's just that most people aren't used to arena style fps gameplay and therefore cry about the game being too hard. And about your comment on that SS higher difficulties only increases damage for the enemies, lets look at archviles and spirits shall we? 2 enemies that buff other enemies in the fight making them bullet sponges and a ♥♥♥♥♥ to take down. Because nothing says artificial difficulty like an enemy that hides in a corner somewhere buffing all other enemies while also being requiring 1 direct BFG shot to reliably take it down.
Clearly you have no idea how to play this game, then.

Look, I can see that you guys are just biased towards Serious Sam but don't talk like you have any authority on the subject if you can't even understand what sets them apart. Serious Sam isn't particularly sophisticated, deal with it. SS4 ties to mix things up a bit by adding some enemy types that require particular strategy to take them down easily but that's still a far cry from Doom Eternal's level of intensity and complexity. SS4 isn't even in the same ballpark.

And if you seriously think that Doom is equally, if not more simplistic than Serious Sam, then you should seek professional help because there's clearly something wrong with your brains.
You're talking about doom eternal like it's some art or science that only skilled masters can understand lol. It's really just dashing and strafing while using the flame belch and SSG/Ballista for the tougher demons, shotgun grenade mod for fodder and the occasional chainsaw to regain all your ammo. Finally sprinkle in an ice bomb and the occasional plasma rifle and precision mod for the heavy canon to take out weaknesses.
Also when you're out of ammo in SS you're out, there's no way to get it back without any ammo pickup nearby while in doom eternal your ammo is practically infinite because of the chainsaw.
Zuletzt bearbeitet von DanySD; 14. Mai 2021 um 6:57
noko 16. Mai 2021 um 0:00 
Pure awesome sauce game. Like the originals, the 2nd play through is better than the first. Not sure of the formula, these are some of the most fun games I've ever played. So much appreciation goes towards CroTeam, super accomplishment here. Anyways this game is a joy to play.
If you liked all the previous main titles you'll like this one too! There are issues that need fixing or could be different but core gameplay works. It's lot like SS3 but more variety in scenery, enemy encounters, pacing... Plus it now has x11 enemy multiplier which is pretty exhausting experience 😅
I just love these people that say Doom Eternal this Doom Eternal that. But fail to notice Doom has daddy Bethesda's money to get it done. Croteam stand alone on their OWN money to make Serious Sam. You seeing the point ?

Also Doom Eternal is just overhyped because hurp durp Father of FPS. Yes we get it its the "Father of FPS" (Phisss Wolfenstein) That don't mean its great. The developers forcing the player to use chainsaw and the Ice/Fire to just stay in combat is somewhat a mood killer.
Not to mention the ammo cap is disturbing in Doom Eternal I mean the Chaingun eats the ammo in like 3 seconds I can't feel the darn beast massage my ball sack.

Its just a matter of taste and like my father said. You can't argue about other people's taste.
Ursprünglich geschrieben von Tayzor Azul:
I just love these people that say Doom Eternal this Doom Eternal that. But fail to notice Doom has daddy Bethesda's money to get it done. Croteam stand alone on their OWN money to make Serious Sam. You seeing the point ?
Incompetent design decisions, lack of coherent vision and releasing unfinished games isnt a sign of lack of budget, just bad management.
Biggest problem of SS3 and SS4 is that it tries to copy awful modern console shooter gimmicks instead of embracing the pure old school fps chaos, something that doom 2016 and doom eternal even more did fully. Its funny that while SS gets more realistic Doom gets more colorful with each game.

You really think this game needed big open 1000 km square maps with vehicles ... that arent even used in the game? Entire empty maps you can drive through for half a hour?

What makes Doom Eternal so much better is a coherent vision and style, even though i feel its inferior Doom 2016 style that rode the realism/cartoony style much better for me.
If SS4 scaled down its maps, stopped with this linear story driven gimmick and actually focused on large scale fights like the first part of the last level it would get better reviews, sell more and be much cheaper to make.
Ursprünglich geschrieben von slocik:
Ursprünglich geschrieben von Tayzor Azul:
I just love these people that say Doom Eternal this Doom Eternal that. But fail to notice Doom has daddy Bethesda's money to get it done. Croteam stand alone on their OWN money to make Serious Sam. You seeing the point ?
Incompetent design decisions, lack of coherent vision and releasing unfinished games isnt a sign of lack of budget, just bad management.
Biggest problem of SS3 and SS4 is that it tries to copy awful modern console shooter gimmicks instead of embracing the pure old school fps chaos, something that doom 2016 and doom eternal even more did fully. Its funny that while SS gets more realistic Doom gets more colorful with each game.

You really think this game needed big open 1000 km square maps with vehicles ... that arent even used in the game? Entire empty maps you can drive through for half a hour?

What makes Doom Eternal so much better is a coherent vision and style, even though i feel its inferior Doom 2016 style that rode the realism/cartoony style much better for me.
If SS4 scaled down its maps, stopped with this linear story driven gimmick and actually focused on large scale fights like the first part of the last level it would get better reviews, sell more and be much cheaper to make.
Doom really starts to get to cartoony, last expansion that hammer sound could not be any more cartoon than that and I do not think its a good thing.

As for the 1000km maps they did update some of them. Not sure if you played the latest update. Yes its a little bad but at least this is prequel, they are experimenting with what works and what doesn't. So when the time comes to make a sequel for Second Encounter they will know and have a vision on what the community wants.
Ursprünglich geschrieben von "Tayzor Azul":
As for the 1000km maps they did update some of them. Not sure if you played the latest update. Yes its a little bad but at least this is prequel, they are experimenting with what works and what doesn't. So when the time comes to make a sequel for Second Encounter they will know and have a vision on what the community wants.

They can't have proper vision, because the fanbase itself is divided. On the one hand - you have the "Ah, I see you are man of culture as well" fans of the classics/HD remakes, on the second - you have the "insert-cringe-wojak-face" SS2 fanboys, on the 3rd - SS3/SS4 fans.

Also CT have no idea what made FE/SE so popular and so beloved. They have no idea how to properly apply platforming and jump-and-run elements; they have no idea for Indiana Jones-styled traps and gimmicks; They have no idea for good humor neither (judging by SS4's content).

Zuletzt bearbeitet von Sandrious; 24. Mai 2021 um 6:41
Ursprünglich geschrieben von Sandrious:
Ursprünglich geschrieben von "Tayzor Azul":
As for the 1000km maps they did update some of them. Not sure if you played the latest update. Yes its a little bad but at least this is prequel, they are experimenting with what works and what doesn't. So when the time comes to make a sequel for Second Encounter they will know and have a vision on what the community wants.

They can't have proper vision, because the fanbase itself is divided. On the one hand - you have the "Ah, I see you are man of culture as well" fans of the classics/HD remakes, on the second - you have the "insert-cringe-wojak-face" SS2 fanboys, on the 3rd - SS3/SS4 fans.

Also CT have no idea what made FE/SE so popular and so beloved. They have no idea how to properly apply platforming and jump-and-run elements; they have no idea for Indiana Jones-styled traps and gimmicks; They have no idea for good humor neither (judging by SS4's content).
The humor part is a mater of taste. I for one love it since its supposed to be sarcastic humor sometimes and does not take itself serious.
As for gameplay it remained the same. With a few new mechanics here and there like the gadgets.
Zuletzt bearbeitet von Tayzor Azul; 24. Mai 2021 um 8:27
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