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Ein Übersetzungsproblem melden
Look, I can see that you guys are just biased towards Serious Sam but don't talk like you have any authority on the subject if you can't even understand what sets them apart. Serious Sam isn't particularly sophisticated, deal with it. SS4 ties to mix things up a bit by adding some enemy types that require particular strategy to take them down easily but that's still a far cry from Doom Eternal's level of intensity and complexity. SS4 isn't even in the same ballpark.
And if you seriously think that Doom is equally, if not more simplistic than Serious Sam, then you should seek professional help because there's clearly something wrong with your brains.
Also when you're out of ammo in SS you're out, there's no way to get it back without any ammo pickup nearby while in doom eternal your ammo is practically infinite because of the chainsaw.
Also Doom Eternal is just overhyped because hurp durp Father of FPS. Yes we get it its the "Father of FPS" (Phisss Wolfenstein) That don't mean its great. The developers forcing the player to use chainsaw and the Ice/Fire to just stay in combat is somewhat a mood killer.
Not to mention the ammo cap is disturbing in Doom Eternal I mean the Chaingun eats the ammo in like 3 seconds I can't feel the darn beast massage my ball sack.
Its just a matter of taste and like my father said. You can't argue about other people's taste.
Biggest problem of SS3 and SS4 is that it tries to copy awful modern console shooter gimmicks instead of embracing the pure old school fps chaos, something that doom 2016 and doom eternal even more did fully. Its funny that while SS gets more realistic Doom gets more colorful with each game.
You really think this game needed big open 1000 km square maps with vehicles ... that arent even used in the game? Entire empty maps you can drive through for half a hour?
What makes Doom Eternal so much better is a coherent vision and style, even though i feel its inferior Doom 2016 style that rode the realism/cartoony style much better for me.
If SS4 scaled down its maps, stopped with this linear story driven gimmick and actually focused on large scale fights like the first part of the last level it would get better reviews, sell more and be much cheaper to make.
As for the 1000km maps they did update some of them. Not sure if you played the latest update. Yes its a little bad but at least this is prequel, they are experimenting with what works and what doesn't. So when the time comes to make a sequel for Second Encounter they will know and have a vision on what the community wants.
They can't have proper vision, because the fanbase itself is divided. On the one hand - you have the "Ah, I see you are man of culture as well" fans of the classics/HD remakes, on the second - you have the "insert-cringe-wojak-face" SS2 fanboys, on the 3rd - SS3/SS4 fans.
Also CT have no idea what made FE/SE so popular and so beloved. They have no idea how to properly apply platforming and jump-and-run elements; they have no idea for Indiana Jones-styled traps and gimmicks; They have no idea for good humor neither (judging by SS4's content).
As for gameplay it remained the same. With a few new mechanics here and there like the gadgets.