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well first and foremost, its about balance, if there are game sections where shooting and running is not enough, and instead sprinting and shooting is needed, then it's definately better to add it
however, i didn't like it honestly, makes gameplay janky as hell, fingers occupied unnecessarily all the time making then spasm and hurt, and toggle mode isn't really my thing, and even then its still annoying
also, it's not required in the main game, not even on serious difficulty, and doesn't really make the game easier, and doesn't make the gunplay any more fun
you can activate this skill, and you'll find yourself playing without it just fine, less tedious, and more fun in my opinion
Anyway, it's your mod. I think 4 is actually pretty well balanced, so you should probably specifically target players dissatisfied with it.
It's balanced better in some aspects than the past games, I'll give it that, but it's still not there yet. Just for starters (without attachments) the single shotty is almost completely useless in comparison to the DB shotty and the AR has this unnecessarily huge spread on hip fire with lackluster damage.
I think you're supposed to ADS with AR or fire in bursts if you want accuracy. Or just use the single shotgun. I love that they went back to Doom 1 for the "inspiration" for it.
The single shotty technically has more range, but it doesn't matter because the DB shotty is so damn powerful even at medium and longish ranges. And since the single shotty has an slow time to pump, pretty much matching the DB shotty's reload, the single shotty has no advantage at all except maybe at very long ranges, and even then, you're better off using the sniper anyway (or the pistol if you're in the early game). The good news is, there's a ton of ways to make the single shotty fully relevant again, but the point is that, as things are now, the single shotty needs changing. And maybe the DB shotty too while we're talking about the shottys.
I don't mind the ADS with the AR per se, but I shouldn't be forced to use it to make the rifle usable, or use burst fire when hip firing as this isn't Insurgency. And hell, if we're really gonna get into what's realistic, a typical M4 doesn't actually have that much recoil, making it one of the rifles you can fire that has an overall great shooting experience. Now again, like the single shotty, there's a ton that can be done to make it fully relevant again. I'll probably just stick to what I did with my BFE AWE pack and make it a powerful automatic rifle, limited by a typical 30-round mag.
It can allow you to clear enemies in front of you while herding enemies behind you (think geometry wars gameplay)
But it can be felt cheesy as I do not believe Serious sam is a game that should be about enemy herding. (it never was before SS4)
I was wrong because I never noticed that the DB shotgun gained something in SS4; it has a damage multiplier against some types of enemies.
A single DB shotgun pellet kills a single processed, it's completely OP
A single SB shotgun pellet deals like 20% hp of a processed, you'd need a clean shot to kill one. (needing to be pretty close)
Many times using the DB shotgun to plow through massive hordes of 3X processed I said to myself : "that's really a noob gun, just shoot and pray that it hits a lot"
But it works...
But against kleers, somehow, the SB shotgun is way better ! (they don't have the damage bonus with DB shotgun)
That would make the game trivial.
In my opinion, SS4 is already too easy as is; people being able to play with 2x enemies speaks volumes.
There is no need to make the game even easier.
Also it would be better to just increase baseline speed.
It's always been like that though, to be honest. Unless you're not talking about co-op.
I think with AR they really wanted to limit the long range spray and pray gameplay, like being able to kill stuff you can barely see with TG/MG in original. Now you have AR for some short range spraying, double ARs for very short range minigun lite, and the minigun proper for midrange full auto. Makes sense with headshots being a thing.
I MAY remove dual-wielding and just buff the original weapons in turn. Depends on if I can balance dual-wielding with the solo weapons. Kinda doubt it though and I think I'm gonna run into the same brick wall that Bungie did.
My philosophy for the AR is that it should be an all-rounder weapon. Jack of all trades but master of none.