Serious Sam 4

Serious Sam 4

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Lord Achriman boss fight on serious difficulty...
Has anyone had any problems beating this boss on serious difficulty, especially with the new two phase mechanics.

It sort of took me dozens of tries to kill him, even with a couple of saves and planning(using Rage Serum, and the Chainsaw launcher, Rocket Launcher secondary, etc), I started to get a little frustrated during the fight.

There were some boss fight videos of this but it was outdated.
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Showing 1-14 of 14 comments
PhysicBook Nov 7, 2020 @ 7:23am 
I beated this boss on Master. I used gadgets and a lot of sprinting, but I wanted to see if it was possible to pass the boss on the classic style, you know, without sprint, gadgets and skills. For myself, I realized that it is possible without skills, but without everything else - it is unlikely or extreamly hard.
My a s s was on fire very much. The most unbalanced boss in the game. Even if you use all the mechanics of the game. The arena is dark, and there are very few hills. You need to constantly focus the boss in the air and at the same time stick to the ruins at this level when you dodge. His preemptive attack by throwing garbage, in my opinion, is very random. Even if you go every second to the right, then to the left, there is a chance to get a damage. And thus it is necessary not to forget about the homing balls from the clones of the boss.
I'm afraid to imagine the pain you felt on a serious difficulty.
DezzyPog Nov 7, 2020 @ 8:21am 
Doing this fight on serious without gadgets and very little ammo besides the ones they give you actually horribly soured my opinion on this game and exposes a lot of fundamental flaws with how Croteam handled the level design + care involved in balancing or lack thereof. It just does not feel like a thought out fight. It feels extremely slapped together and is just a super annoying witch-bride encounter that never seems to end.

This boss on Serious when you have none of the gadgets is actually infuriating. He has attacks that are incredibly hard to dodge. There is so much bloom and spam and visual noise going on that is is hard to make sense of things. The map is dark, the pickups are randomly scattered in terrible hard to find and predict ways that do not fall in line with how bosses like this are setup throughout the series. Most of the fight is spent just running away and trying to build up your devastator ammo, because the minigun does absolutely nothing but act as a bizarre bullet shield and takes out clones, which start to spawn faster than I can react after a certain point. In older sam games it would be just one big open environment, most likely symmetrical, with little obstacles to hinder your movement, and carefully placed ammo/powerups at clear key locations in the arena. This fight does not do that. I find myself hoping and praying I'm on a side of the map that actually has ammo+health spawned, and that I happen to randomly find it as I run like a chicken with my head cut off gathering random piles of ammo. It makes the fight take forever. I felt almost nothing when I finally beat it. I had to admit defeat and save scum in the middle of phase 2 just so I wasn't spending a half hour every try to whittle this guy's over inflated HP bar down. He simply has WAY too much HP or defense, and minigun ammo does jack to him. Devastator is the only option and its just slow. I wish the fight had spawned at least a backpack so I could maybe have more of my arsenal available to me, but no, you get devastator and minigun. That's it. Sucks if you didn't know beforehand to save all the rest up for this difficulty cliff of a fight.

The fight tries to make you play like a cover shooter (which is incredibly against the spirit of the series IMO). Why am I being forced into an encounter where the game wants me to hide from the boss and shield myself against their attacks instead of get in their face and dodge their attacks? You can try to do that but it wont end up well for you. You will take tons of damage and then be forced to scamper around the map for minutes trying to find the randomly placed ammo + health that spawns in no specific pattern.

The attacks are also pretty tedious and get old after the hundredth if not thousandth time you have to dodge rubble that seems to just home in on you no matter how much you run and zig zag. Just felt cheap and nothing like any other boss I've fought in this series. I really hate having to hide behind buildings in a game that actively discourages doing that through the rest of the campaign. The bug boss was cool. The mech boss was fun. This boss was awful for me.

A lot of his attacks are just super hard to predict and have insanely huge hitboxes. The hitboxes are so huge for some of these attacks they go THROUGH the cover they want you to hide behind, ruining the entire point and just feeling unfair. The lightning sweep especially is ridiculously huge and I have been hit by it when I was more than clearly out of the way of it. I wish focusing down the clones did something like make him weaker or open him up to critical damage for a moment. Older Sam games would have definitely had that in.

I see people saying there's nothing wrong with this boss, and I guess that's cool you liked it, but I really really really did not. As someone who has played these games since childhood and recently went through the first two originals again to hype up 4's release, this one just felt bad to me and really out of touch. Yeah the boss has overwhelming numbers of clones and projectiles, but the way the sum of these parts winds up missing its mark heavily and it feels like this was a boss designed for a different game, or expected you to have tons of gadgets stocked up.

Like I said, I eventually beat it, but man that was not an enjoyable time. Damage felt like pure RNG whether or not the boss would tag you (and overwhelmingly would successfully hit you from anywhere unless you were wall hugging) and much less about skill.
You can dodge the rubble spam mostly just by running in small circles once he starts doing it. It has perfect prediction so a circle results in pretty much everything missing. Just look at him and the trajectory of the incoming projectiles and make minor adjustments while trying to keep a roughly circle pattern on. Then unload into him before the next salvo. But yes, the problem is that you are eventually going to start doing mistakes because the fight takes very long. At least the debris doesn't do all that much damage.
Last edited by InconspicuousBlackVan; Nov 7, 2020 @ 8:34am
vt-dbnz Nov 7, 2020 @ 11:35am 
Originally posted by Text Stick Dude:
... the new two phase mechanics.
...
There were some boss fight videos of this but it was outdated.
Don't understand what you're talking about, i guess i should replay.

I had a really difficult time beating Achriman on my first playthrough on normal.

But on the second playthrough on serious i had almost no problems. I did not hesitate using gadgets, used two H.E.A.R.T.s i think. And i remembered that the fight is challenging, so i saved up some ammo for the fight.

One trick that may not be obvious is you can hang up to three C4-s onto the cocoon while it's invulnerable, and explode at the right moment.
vt-dbnz Nov 7, 2020 @ 12:38pm 
tried it again, haven't noticed anything new. Still a boss, still quite hard.
he glitched out for me in my game and he just stood there while I unloaded my arsenal on him. he felt like a very hard fight until he glitched (played on serious)
bobre Nov 8, 2020 @ 11:21am 
Originally posted by {QFTF}Serious Ste:
he glitched out for me in my game and he just stood there while I unloaded my arsenal on him. he felt like a very hard fight until he glitched (played on serious)
Ahaha, had the exact same situation, i felt like i was never gonna kill him, until he just glitched
60mph gorilla Nov 16, 2020 @ 5:06pm 
I find this boss fight to be an absolute chore. He throws out clones that prevent him from being damaged and sometimes even throws them behind me without any indication. Haven't tried the chainsaw rocket cheese but if it means taking him down quickly then so be it. This boss can get ♥♥♥♥♥♥.
PootisMayo (Banned) Nov 16, 2020 @ 5:58pm 
I found the Minigun and Devastator the most effective against Achriman, but he was still a very rough boss.
Luca Stahl Nov 17, 2020 @ 6:44am 
Rough? It ♥♥♥♥♥♥♥ sucks and kills the whole fun of the game. Needs some serious rework.
Lord Of War Nov 18, 2020 @ 7:46am 
Originally posted by vt-dbnz:

I had a really difficult time beating Achriman on my first playthrough on normal.

But on the second playthrough on serious i had almost no problems.

Hah! That's literally me, he kicked my a$$ on my first playthrough, but was a lot easier on second (Serious Difficulty) run.
PootisMayo (Banned) Nov 18, 2020 @ 9:14am 
Originally posted by WhaleWorks:
Rough? It ♥♥♥♥♥♥♥ sucks and kills the whole fun of the game. Needs some serious rework.
I meant more than rough.
Last edited by PootisMayo; Nov 18, 2020 @ 9:14am
Lord Of War Nov 18, 2020 @ 11:58am 
Nonsense, not rough. Take out the cocoon first, pre-place C4 on it, detonate instantly when he's vulnerable.
When it's gone, time warp + rage + chainsaw launcher = melting health in seconds.
i managed to cheese it first try by hiding behind the church and using the chainsaw launcher that can quickly deteriorate his health
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Date Posted: Nov 6, 2020 @ 10:30pm
Posts: 14