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My a s s was on fire very much. The most unbalanced boss in the game. Even if you use all the mechanics of the game. The arena is dark, and there are very few hills. You need to constantly focus the boss in the air and at the same time stick to the ruins at this level when you dodge. His preemptive attack by throwing garbage, in my opinion, is very random. Even if you go every second to the right, then to the left, there is a chance to get a damage. And thus it is necessary not to forget about the homing balls from the clones of the boss.
I'm afraid to imagine the pain you felt on a serious difficulty.
This boss on Serious when you have none of the gadgets is actually infuriating. He has attacks that are incredibly hard to dodge. There is so much bloom and spam and visual noise going on that is is hard to make sense of things. The map is dark, the pickups are randomly scattered in terrible hard to find and predict ways that do not fall in line with how bosses like this are setup throughout the series. Most of the fight is spent just running away and trying to build up your devastator ammo, because the minigun does absolutely nothing but act as a bizarre bullet shield and takes out clones, which start to spawn faster than I can react after a certain point. In older sam games it would be just one big open environment, most likely symmetrical, with little obstacles to hinder your movement, and carefully placed ammo/powerups at clear key locations in the arena. This fight does not do that. I find myself hoping and praying I'm on a side of the map that actually has ammo+health spawned, and that I happen to randomly find it as I run like a chicken with my head cut off gathering random piles of ammo. It makes the fight take forever. I felt almost nothing when I finally beat it. I had to admit defeat and save scum in the middle of phase 2 just so I wasn't spending a half hour every try to whittle this guy's over inflated HP bar down. He simply has WAY too much HP or defense, and minigun ammo does jack to him. Devastator is the only option and its just slow. I wish the fight had spawned at least a backpack so I could maybe have more of my arsenal available to me, but no, you get devastator and minigun. That's it. Sucks if you didn't know beforehand to save all the rest up for this difficulty cliff of a fight.
The fight tries to make you play like a cover shooter (which is incredibly against the spirit of the series IMO). Why am I being forced into an encounter where the game wants me to hide from the boss and shield myself against their attacks instead of get in their face and dodge their attacks? You can try to do that but it wont end up well for you. You will take tons of damage and then be forced to scamper around the map for minutes trying to find the randomly placed ammo + health that spawns in no specific pattern.
The attacks are also pretty tedious and get old after the hundredth if not thousandth time you have to dodge rubble that seems to just home in on you no matter how much you run and zig zag. Just felt cheap and nothing like any other boss I've fought in this series. I really hate having to hide behind buildings in a game that actively discourages doing that through the rest of the campaign. The bug boss was cool. The mech boss was fun. This boss was awful for me.
A lot of his attacks are just super hard to predict and have insanely huge hitboxes. The hitboxes are so huge for some of these attacks they go THROUGH the cover they want you to hide behind, ruining the entire point and just feeling unfair. The lightning sweep especially is ridiculously huge and I have been hit by it when I was more than clearly out of the way of it. I wish focusing down the clones did something like make him weaker or open him up to critical damage for a moment. Older Sam games would have definitely had that in.
I see people saying there's nothing wrong with this boss, and I guess that's cool you liked it, but I really really really did not. As someone who has played these games since childhood and recently went through the first two originals again to hype up 4's release, this one just felt bad to me and really out of touch. Yeah the boss has overwhelming numbers of clones and projectiles, but the way the sum of these parts winds up missing its mark heavily and it feels like this was a boss designed for a different game, or expected you to have tons of gadgets stocked up.
Like I said, I eventually beat it, but man that was not an enjoyable time. Damage felt like pure RNG whether or not the boss would tag you (and overwhelmingly would successfully hit you from anywhere unless you were wall hugging) and much less about skill.
I had a really difficult time beating Achriman on my first playthrough on normal.
But on the second playthrough on serious i had almost no problems. I did not hesitate using gadgets, used two H.E.A.R.T.s i think. And i remembered that the fight is challenging, so i saved up some ammo for the fight.
One trick that may not be obvious is you can hang up to three C4-s onto the cocoon while it's invulnerable, and explode at the right moment.
Hah! That's literally me, he kicked my a$$ on my first playthrough, but was a lot easier on second (Serious Difficulty) run.
When it's gone, time warp + rage + chainsaw launcher = melting health in seconds.