Serious Sam 4

Serious Sam 4

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Last Boss fight Thoughts ?
Hi All

Just completed the game, and I must admit I did not like the last boss fight, found it very hit or miss. More luck than judgment with the c4 and mech surviving.

So just wondered any people's thoughts if you liked it or not?. 😊

Regards All
Last edited by HELL ON EARTH; Nov 6, 2020 @ 3:30am
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Showing 1-15 of 20 comments
Loved the final Boss. I always have to cheat in SS3 to defeat the final boss. So frustrating. With SS4 while I died a lot, dang drones:GDHarder:, I was finally able to defeat him and got a nice sense of accomplishment from it.
HELL ON EARTH Nov 6, 2020 @ 5:39am 
Originally posted by ScrapedOffRoad(Maddogge):
Loved the final Boss. I always have to cheat in SS3 to defeat the final boss. So frustrating. With SS4 while I died a lot, dang drones:GDHarder:, I was finally able to defeat him and got a nice sense of accomplishment from it.
Yes the last boss was cool, just a shame it was not just a straight forward fire fight. But I did think the fight was better than 3.Yes those drones done my head in to, just no keeping on top of them. But the ending was great, and lots of serious humour to. 😁
Capri Animated Nov 6, 2020 @ 7:38am 
last boss was :TheSeriousBomb: ly epic
ss3 final boss was pretty boring, you're in a bland flat desert arena, and the only thing you need to do is throw poles into the ugh zan's back until lightning strikes him in which he become vulnerable. The ss4 boss was more fun, and it kind of reminds me of attack on titan, along with a satisfying mech fight to finish it off.
HELL ON EARTH Nov 6, 2020 @ 9:26am 
Yes I do agree it was far better than 3, that lazer he fired was a killer though. 😁
ExTaZzY Nov 6, 2020 @ 10:30am 
I loved it. Better than Icon of Sin
HELL ON EARTH Nov 6, 2020 @ 11:54am 
Originally posted by IIIExTaZzYIII:
I loved it. Better than Icon of Sin
That's my next game to play through. 😁
vt-dbnz Nov 6, 2020 @ 3:13pm 
The annoying part were the homing projectiles that can go through ugh-zan's body and kill without any warning. It took me something like 10 deaths to figure out what the hell was actually killing me. Then it took me some practice to learn to dodge these projectiles, it was fun.

Everything else was fine. And once i got the hang of it (learned how to dodge, figured out where to put c4), it felt quite easy even on serious difficulty. Then, apply some rage serum and shoot him with regular weapons a bit before hopping into a mech, to save up some mech health.

I still haven't figured out how to dodge lasers reliably, other than escaping up.
HELL ON EARTH Nov 6, 2020 @ 3:52pm 
Originally posted by vt-dbnz:
The annoying part were the homing projectiles that can go through ugh-zan's body and kill without any warning. It took me something like 10 deaths to figure out what the hell was actually killing me. Then it took me some practice to learn to dodge these projectiles, it was fun.

Everything else was fine. And once i got the hang of it (learned how to dodge, figured out where to put c4), it felt quite easy even on serious difficulty. Then, apply some rage serum and shoot him with regular weapons a bit before hopping into a mech, to save up some mech health.

I still haven't figured out how to dodge lasers reliably, other than escaping up.
Sounds like great strategy do fight him before hopping in the mech. 😊
Wish croteam would bring out more dlc missions for the game, but know they won't as that's not there style at all. But was a good game though, and the final few areas were great fun. 😁
★Aarox★ Nov 11, 2020 @ 3:29am 
Originally posted by IIIExTaZzYIII:
I loved it. Better than Icon of Sin

Last boss was pretty good, but it can't be compared to Icon Of Sins in DOOM Eternal at any point, that was harder, more dynamic, and overall better. Even outro cinematic in DOOM was much better. The only justification is that, Croteam had a lot smaller budget for this game, so it's understandable that the final boss fight in DOOM was better than in SS4.
Last edited by ★Aarox★; Nov 11, 2020 @ 3:31am
ExTaZzY Nov 11, 2020 @ 4:30am 
Originally posted by ★Aarox★:
Originally posted by IIIExTaZzYIII:
I loved it. Better than Icon of Sin

Last boss was pretty good, but it can't be compared to Icon Of Sins in DOOM Eternal at any point, that was harder, more dynamic, and overall better. Even outro cinematic in DOOM was much better. The only justification is that, Croteam had a lot smaller budget for this game, so it's understandable that the final boss fight in DOOM was better than in SS4.
Na man, no way. Cutscenes, arguable, they were different. Both awesome. But you can t tell me Icon of Sin is better where you just hold the trigger for both sections, where as in SS you do multiple stuff in order to defeat it.
Zer0Shade Nov 11, 2020 @ 5:56am 
Originally posted by IIIExTaZzYIII:
Na man, no way. Cutscenes, arguable, they were different. Both awesome. But you can t tell me Icon of Sin is better where you just hold the trigger for both sections, where as in SS you do multiple stuff in order to defeat it.

SS4's final boss completely ignores the core gameplay. The first phase with the grappling hook and C4 is the exact same thing as in SS3 with the jetpack and metal poles, where you just jump onto the boss, stick an item into it and jump somewhere else. It was terrible in 3 and it's terrible here too. The only difference was that in SS3 there were at least some threatening enemies on the ground that you had to deal with sometimes, while in SS4 you pretty much can't even die in the first phase due to the boss barely even targeting you.

The second phase with the mech is even worse. Just like all mech sections, it's literally just holding the fire button while being stripped of mobility. You can't seriously consider Icon of Sin to be worse than this.
Last edited by Zer0Shade; Nov 11, 2020 @ 6:17am
Originally posted by IIIExTaZzYIII:
Na man, no way. Cutscenes, arguable, they were different. Both awesome. But you can t tell me Icon of Sin is better where you just hold the trigger for both sections, where as in SS you do multiple stuff in order to defeat it.
With the Icon of Sin, you have to keep moving to not be swarmed by enemies or crushed/flamed/lasered by the Icon. With Ugh Zan, you have to keep moving to be able to damage it because you need to C4 9 poles on different parts of the boss which makes the boss a "bash-E-to-grapple fest". Oh and dont bring up drones since they are essentially pathetic at that point in game since you likely have the dual wield heavy weapons skill which considering you likely have ammo in your minigun by the time the boss begins it just shreds the drones. In DE you have limited ammo to enemy shredding enemies and they need to be prioritised on the boss rather than enemies that swarm you. The second part of the IoS is basically the same but the way the arena is designed makes the boss just so good. The second part of the Ugh Zan part is looking at the boss while holding both mouse buttons while drones still swarm you and they're jokes in a mech aswell. All this invalidates your point that you just hold the trigger at and aim at the IoS and that could actually be more put for UZ as the second phase is literally just that.

TL;DR:
IoS is more dynamic and less empty and actually has challenge unlike the Ugh Zan fight.
Last edited by I've ran out of profile ideas h; Nov 11, 2020 @ 7:53am
-=RelakS=- Nov 11, 2020 @ 11:21am 
Blow up everything on Ug-Zahn. Falling down to enter the mech. Something always kill before I can reach the mech or a crate... omg? :D
Mambius Nov 11, 2020 @ 4:54pm 
I mean what else could they have done?
Shooting at him?

I liked it.
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