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It does overpower the shotguns though, as even a small no. of pellets shot inaccurately can go through the head, but why the hell not? I love shotguns!
Devastator is even more overpowered than before since now you can snipe heads with it too, making Reptiloids and Red Scorps pushovers too. Scrapjacks went from slow beefy tanks to being pretty fragile too where you can just unload 2 mags from the starting pistol into their head and they're dead.
Just feels like the headshot multiplier is too high, especially for the Sniper Rifle. It can even one-shot Witch Brides FFS. They seem to triple or quadruple the normal damage. They should just reduce it to double IMO. But that won't happen since you will no longer be able to one-shot the orange guys :/.
It is an improvement: headshot is an option, but it is not always possible. Sometimes there are so many things going on: kleers and werebulls jumps right in your face - good luck trying to hit all the scrapjacks staying in a distance.
The option to shot in a face is good, the overall difficulty can be easily adjusted by the raw count of enemies.
Headshot damage is a necessary balancing component for how large the hordes are now, playing on Serious it's obvious especially with the Processed lunge attack that you have to focus on landing headshots as much as possible to avoid dying. I don't understand why it would be a bad thing to have your skill rewarded like this.
But I can't say that I felt bad doing this again and again :)
This isn't the only way in which they've buffed the player since Serious Sam 3, by the way. Between the high-powered weapon mods (rocket launcher and grenade launcher in particular), the dual wielding, and the perk system (sprint and shoot at the same time!), the player in this game does a LOT more damage and has a LOT more strategic options than in any previous Serious Sam game. I think they do a good job of compensating for this by sending huge hoards of enemies at you more regularly than in previous games.
The game still feels challenging to me (unless you use the ridiculously OP consumables that the game gives you, like the black hole grenades or time warp), and the overall skill cap feels higher because precision damage matters.
I also get headshots even if I am not actively going for them. For example, basically any projectile launched in a Werebull's general direction will result in a headshot. In fact, I am having trouble not headshotting them and have to actively aim so that I don't hit the head :P
As for the weapon mods, rocket launcher is fine since you launch 5 missiles, you get 5 missiles worth of damage. But the Grenade Launcher secondary should DEFINITELY consume more ammo. The amount of area and damage it does is insane and it still costs you the same as a regular shot. Making it eat like 2-3 extra ammo on detonating it prematurely (so you basically don't get a free carpet bombing effect on top of the normal explosion) would be way more balanced. Death Ray also seems super overpowered. Either Increasing the ammo consumption even more or making it deal less damage based on distance would work wonders to make it balanced since you can just tap you mouse, sweep the horizon and boom - everything is dead for like 40 ammo.
You only get enough ammo to use this in like 2 levels, and even them if you use the Death Ray you will drain the electricity pretty quickly.