Serious Sam 4

Serious Sam 4

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What do you want Croteam to fix/change in Serious Sam 4?
Recently, I've been replaying the entire series with cosmetic mods to get myself ready for SS4, and I noticed how these mods barely change anything but now all I can think while loading them is "Why isn't it official?". The changes I would want for the series are based on some mods and they are:

Enemies having glowing bits on them in darker environment. Glowing LCU on Beheaded, glowing eyes on Kleers, Mummies and Khnums, glowing visors on Cloned Soldiers, etc. Not only will it make sense for the enemies to have them, but you'll also be able to see them better and it overall just looks cool.

Moving bullet particles and proper bullet casings. Yes it's a small nitpick, but judging by the gameplay of SS4, bullet particles don't seem to move in any direction they want, only in a pre-determined one.

Smooth weapon switching when walking/sprinting. Switching weapons always looked odd since SS1: HD and they never bothered to fix it in SS3: BFE. By the looks of one of the gameplay videos https://www.youtube.com/watch?v=D6U8MG88fM0 it doesn't seem they plan on fixing it. Please make it more natural like in Classic SS1

More enemy patterns. Why not spice things up by giving the old enemies more moves and tactics? Maybe give the Rocketeer a dodge dash during which he would shoot 3 consecutive shots in your direction, kind of like Max Payne? How about giving Reptiloids two types of projectiles, he would either throw one huge projectile that will take quite some time to charge or two small ones that only take 2 seconds to charge? Maybe give Major Bio-Mechanoids a 2nd phase where they would shoot rockets in the sky and they would fall at you like meteors? It's been 9 years since SS3: BFE, instead of adding new enemies with only 1 pattern, breath new life into old ones by evolving them

Please just have better animations. Not just gun or enemy ones, I'm talking cutscene animations. They looked meh in previous games, and they don't look that impressive in Christmas 2020 video. The only defense I have is the video was quickly made for the occasion and the game itself will have better ones. I can only hope

More backstory on the main character. Since the game's a prequel, I want to know more about Sam himself. Not just how he doomed the Earth, but his overall backstory. And since the game will be taking a few ques from TSE (lots of greenery, will feature a remix of Corridor of Death and the whole Holy Grail shtick, the new Hero will probably be called "King") I want the final boss to be Mental himself, maybe you almost defeat him, but he runs off before Sam could finish him off with the Grail or something, idk

Dynamic skyboxes. Please Croteam, please add them. 90% of the game you'll be spending outdoors in various locations like Italy, rural France, Russia, Mount Vesuvius, etc. Make clouds actually look good, I'm desperate for some puffy clouds

Better looking gibs, body dismemberment and the overall physics of corpses. Seeing how in Dev. Update trailer whenever Sam destroys an enemy, their gibs just fly upwards instead on random directions is incredibly bad and it doesn't help their physics don't look that good either (Kleer's skeleton just drops on the floor when you decimate it with a minigun, Belcher's death animation doesn't have enough "green gore", Mechanoid's head flies upwards when you shoot its head with a SBC instead of the direction the ball was shot at, etc.). The gibs themselves also don't look that impressive (Werebull's just looks horrible) and there's barely any variations of them (Soulmyr's mod for BFE fixed that issue), so please fix it for SS4, Croteam

So what things from previous games you want them to fix/change in Serious Sam 4? Be it having dynamic skies, having better enemy patterns, better animations, whatever you want. Just remember to suggest changes/fixes that can still be added into the game's current state and please remember to be civil in this thread.
最近の変更はDastanovichが行いました; 2020年6月8日 15時31分
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Being able to rocket jump again.

Enemies who can climb up to small ledges to follow Sam, just like they showed in one of the pre-release SS3 videos.

Being able to rotate the minigun without firing.

A quick panic weapon like SS2 grenades.

A more detailed Netricsa, like the FE, SE.

Defined bullet tracers.
George B. Gnaar
IIIExTaZzYIII の投稿を引用:
George B. Gnaar

A man of quality, I see
Information from NETRICSA. Some additional texts about everything doesn't hurt. Also text is the cheapest part in the game developing.
PootisMayo (禁止済) 2020年5月30日 13時01分 
I want Croteam to fix skyboxes. And the 19-year-old weapon view bobbing animation in first person view.
I would like to see
-mandatory stealth sections
-reloading for every weapon including rocket launcher and gattling and cannon ball launcher
-remove all monsters or wacky stuff like headless kamikazes. Focus on humanoid soldier types
-gattling gun should take 3 seconds to start firing and the recoil would be so high that the normal ass ault rifle would always be the best solution
-less focus on handling hordes of enemies more focus on headshotting humanoid soldiers. Hits anywhere else should do almost no damage like In reality. This would apply to gattling rocket launcher and cannon as well.
-make Sam a regular soldier instead of this duke Nukem pastiche. Make Sam mute
{QFTF}Serious Ste の投稿を引用:
I would like to see
-mandatory stealth sections
-reloading for every weapon including rocket launcher and gattling and cannon ball launcher
-remove all monsters or wacky stuff like headless kamikazes. Focus on humanoid soldier types
-gattling gun should take 3 seconds to start firing and the recoil would be so high that the normal ass ault rifle would always be the best solution
-less focus on handling hordes of enemies more focus on headshotting humanoid soldiers. Hits anywhere else should do almost no damage like In reality. This would apply to gattling rocket launcher and cannon as well.
-make Sam a regular soldier instead of this duke Nukem pastiche. Make Sam mute

Truer words have never been spoken


/s
PootisMayo (禁止済) 2020年5月30日 15時40分 
{QFTF}Serious Ste の投稿を引用:
I would like to see
-mandatory stealth sections
-reloading for every weapon including rocket launcher and gattling and cannon ball launcher
-remove all monsters or wacky stuff like headless kamikazes. Focus on humanoid soldier types
-gattling gun should take 3 seconds to start firing and the recoil would be so high that the normal ass ault rifle would always be the best solution
-less focus on handling hordes of enemies more focus on headshotting humanoid soldiers. Hits anywhere else should do almost no damage like In reality. This would apply to gattling rocket launcher and cannon as well.
-make Sam a regular soldier instead of this duke Nukem pastiche. Make Sam mute
No.
{QFTF}Serious Ste の投稿を引用:
I would like to see
-mandatory stealth sections
-reloading for every weapon including rocket launcher and gattling and cannon ball launcher
-remove all monsters or wacky stuff like headless kamikazes. Focus on humanoid soldier types
-gattling gun should take 3 seconds to start firing and the recoil would be so high that the normal ass ault rifle would always be the best solution
-less focus on handling hordes of enemies more focus on headshotting humanoid soldiers. Hits anywhere else should do almost no damage like In reality. This would apply to gattling rocket launcher and cannon as well.
-make Sam a regular soldier instead of this duke Nukem pastiche. Make Sam mute

No.
Rico Raccoon (禁止済) 2020年5月30日 22時15分 
I hope for fast weapon switching. it's too slow in SS3.


Also no slow-mo when using a weapon wheel.
最近の変更はRico Raccoonが行いました; 2020年5月30日 22時16分
I want after we shoot explode a kamikaze, there is no more dust, just black smoke from that explode, in SS3 after a kamikaze explode and black smoke, dust covered enemies behind , very hard to recornize them
I want no weapon reloading as it was been in SS:FE and SS:SE. Because this is non-stop shooter, thouse no time to reload!
I want a gameplay section on a 128km long map where you are chased by 100k enemies.
🦝 Rico Raccoon 🦝 の投稿を引用:
I hope for fast weapon switching. it's too slow in SS3.
Agreed that it could be even faster.
PootisMayo (禁止済) 2020年5月31日 7時14分 
ickylevel の投稿を引用:
I want a gameplay section on a 128km long map where you are chased by 100k enemies.
That's level 6 of the game.
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投稿日: 2020年5月30日 10時28分
投稿数: 78