Serious Sam 4

Serious Sam 4

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PootisMayo (禁止済) 2018年7月20日 5時59分
How old-school do you think SS4 will be?
I've been thinking about this for quite a while already. I know that the old-school shooters didn't have reloading, sprinting and ADS, whereas SS3 did have those. The only modern mechanic noticeable in SS4 (at least in the pre-alpha footage) is reloading, which is evident on the Pistol, Shotgun, and Sniper Rifle. I only hope that they only have reloading for the pistols, because I would love to fire the stronger weapons without having to do so. As for sprinting and ADS, those could be optional to the player so I won't talk about it here.

If SS4 were to have none of these three mechanics, would it be more old-school?
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Every oldschool shooter have walk or run selection, with "always run" option. :) What is "ADS"?
I find it odd how people associate old school shooters with non-sprinting, no ADS and no reloading. I think a few people need to be reminded DooM and Quake didn't have only one of those.

What really separates the modern shooter from SS3 or DOOM is that the former is highely linear, hand-holding, has few to none skill based gameplay mechanics and emphasises story presentation over gameplay. Just because DOOM has upgrades, and BFE has reloading and ADS, it doesn't mean they're 'modern' or are COD clones, such a claim portrays the superficial look at things.

But on topic, we know SS4 is going to be at least as old school as the previous games. Resource exploration, skill-based gameplay, a vast arsenal...With the introduction of overlasting lavels, I'm hoping for a bigger emphasis on non-linearity and non-handholding navigation; I find that very much exciting. :)
最近の変更はThe_GSDが行いました; 2018年7月20日 6時43分
90's fps games didn't have sprinting? what?...some had and some didn't. Doom 1 for example had sprinting but i don't remember Quake 1 having running ability.
I think all Quake games to 4 had that feature. I'll check later.
The original quake from 1996 did indeed have a "run" option, I played it quite recently actually.
Yes, Quake had the "always run" option, which was and is always that option you want to keep it on. Without it you wouldn't have a sprint, but something similar, go faster/go slower. I guess that map exploration, no cutscenes and a completely open map without triggers that makes you impossible to go back is a necessity. And, of course, lots of enemies.
最近の変更はMustaBeenRatzが行いました; 2018年8月28日 1時54分
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投稿日: 2018年7月20日 5時59分
投稿数: 6