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This is a tool for people interested in making their own games or modding games, making a short film, learning animation, etc. Its royalty free content meaning you are free to use the models however you wish. Its just a part of the bigger picture of 3d entertainment creation. Fuse users also have some access to other Mixamo services - you get a free autorig per week (and two free to get started) and there are a bunch of free animations you can apply to your character. With Fuse you can get started learning how to make a game in Unity, for example, with high quality assets at a low cost.
So... You're trying to bypass the stage of creation and drawing in game design and animation? Just mix and match and you're good to go? Can I export the models into like... Adobe Aftermath? or Bender 3d? est.
What if you make something that becomes famous? Is it truely royalty free?
You're probably pretty unlikely to make a game that becomes famous without putting in the effort to create your own assets. Sounds like these models are just bases for whatever it is that you'd like to create. Ideally, anything you make in Fuse would probably need to be heavily edited artistically to fit exactly with the style of the game you're creating.
But yeah, if it's royalty free, that means you can use it in any capacity you'd like, although I'm sure they'd like it if you provided credit the same way people credit the engine they're using for the game or whatever. At the very least, I'd probably mention it in the end credits if I used it.
Can you export models into different programs (Like maya, aftermath, blender. so on)? Are the models mesh structered? Can I import my own mesh?
So... You're trying to bypass the stage of creation and drawing in game design and animation? Just mix and match and you're good to go? Can I export the models into like... Adobe Aftermath? or Bender 3d? est.
Works perfectly with blender3d (using version 2.68a at the moment)
I hope that happens! Absolutely royalty free! We wouldn't mind if you give a shout out to Mixamo though when it happens ;) Heres a quote from Mike Bithell, creator of Thomas was Alone - "I am the biggest possible fan of Mixamo’s stuff… utterly fantastic, my next game wouldn't be possible without it." We'd love your quote next to his!
We do ask that the content is embedded in whatever project you are working on. You should not directly resell or redistribute the assets. This is to protect both ourselves and in the future when we eventually open user imports (and user sharing/store/whatever form that may take), other contributing artists.
Also I'd like to reiterate that models marked TF2 come under Valve's licence.
We're going to create an example workflow today, as this seems to be a popular avenue.
In the meantime, here's more information about the source engine tools related to the DMX format: https://developer.valvesoftware.com/wiki/DMX#Model
Or social home-like free-game. There's already stuff like that in Gmod....