Fuse
Sni Nov 8, 2013 @ 8:06am
So you create a character..
and then what? Just look at it?
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Showing 1-15 of 37 comments
BadTertle  [developer] Nov 8, 2013 @ 8:53am 
:) Good question. I'm sure you're familiar with character creation at the beginning of many games. You make a character and play it in the game. You don't own that character, though, and can't use it for anything other than playing that game.

This is a tool for people interested in making their own games or modding games, making a short film, learning animation, etc. Its royalty free content meaning you are free to use the models however you wish. Its just a part of the bigger picture of 3d entertainment creation. Fuse users also have some access to other Mixamo services - you get a free autorig per week (and two free to get started) and there are a bunch of free animations you can apply to your character. With Fuse you can get started learning how to make a game in Unity, for example, with high quality assets at a low cost.
Sni Nov 8, 2013 @ 8:56am 
Ok
Would be awesome if this were tied to a Steam-powered wrestling game of some sort...
Last edited by AN BIFFED ELF!!!!; Nov 8, 2013 @ 9:07am
WelvynZPorter Nov 8, 2013 @ 9:16am 
Originally posted by BadTertle:
:) Good question. I'm sure you're familiar with character creation at the beginning of many games. You make a character and play it in the game. You don't own that character, though, and can't use it for anything other than playing that game.

This is a tool for people interested in making their own games or modding games, making a short film, learning animation, etc. Its royalty free content meaning you are free to use the models however you wish. Its just a part of the bigger picture of 3d entertainment creation. Fuse users also have some access to other Mixamo services - you get a free autorig per week (and two free to get started) and there are a bunch of free animations you can apply to your character. With Fuse you can get started learning how to make a game in Unity, for example, with high quality assets at a low cost.

So... You're trying to bypass the stage of creation and drawing in game design and animation? Just mix and match and you're good to go? Can I export the models into like... Adobe Aftermath? or Bender 3d? est.

What if you make something that becomes famous? Is it truely royalty free?
Last edited by WelvynZPorter; Nov 8, 2013 @ 9:19am
Nemo Nov 8, 2013 @ 9:21am 
Originally posted by Grimmy:
Originally posted by BadTertle:
:) Good question. I'm sure you're familiar with character creation at the beginning of many games. You make a character and play it in the game. You don't own that character, though, and can't use it for anything other than playing that game.

This is a tool for people interested in making their own games or modding games, making a short film, learning animation, etc. Its royalty free content meaning you are free to use the models however you wish. Its just a part of the bigger picture of 3d entertainment creation. Fuse users also have some access to other Mixamo services - you get a free autorig per week (and two free to get started) and there are a bunch of free animations you can apply to your character. With Fuse you can get started learning how to make a game in Unity, for example, with high quality assets at a low cost.

So... You're trying to bypass the stage of creation and drawing in game design and animation? Just mix and match and you're good to go? Can I export the models into like... Adobe Aftermath? or Bender 3d? est.

What if you make something that becomes famous? Is it truely royalty free?

You're probably pretty unlikely to make a game that becomes famous without putting in the effort to create your own assets. Sounds like these models are just bases for whatever it is that you'd like to create. Ideally, anything you make in Fuse would probably need to be heavily edited artistically to fit exactly with the style of the game you're creating.

But yeah, if it's royalty free, that means you can use it in any capacity you'd like, although I'm sure they'd like it if you provided credit the same way people credit the engine they're using for the game or whatever. At the very least, I'd probably mention it in the end credits if I used it.
Last edited by Nemo; Nov 8, 2013 @ 9:22am
WelvynZPorter Nov 8, 2013 @ 9:23am 
Originally posted by TheIntrepidNemo:
@Grimmy

You're probably pretty unlikely to make a game that becomes famous without putting in the effort to create your own assets. Sounds like these models are just bases for whatever it is that you'd like to create. Ideally, anything you make in Fuse would probably need to be heavily edited artistically to fit exactly with the style of the game you're creating.

But yeah, if it's royalty free, that means you can use it in any capacity you'd like, although I'm sure they'd like it if you provided credit the same way people credit the engine they're using for the game or whatever. At the very least, I'd probably mention it in the end credits if I used it.

Can you export models into different programs (Like maya, aftermath, blender. so on)? Are the models mesh structered? Can I import my own mesh?
martd78 Nov 8, 2013 @ 9:25am 
[quote
So... You're trying to bypass the stage of creation and drawing in game design and animation? Just mix and match and you're good to go? Can I export the models into like... Adobe Aftermath? or Bender 3d? est.


Works perfectly with blender3d (using version 2.68a at the moment)
BadTertle  [developer] Nov 8, 2013 @ 9:28am 
Just an example from my own experience: When I was a student, I saw lots of student work in game design classes with mediocre models and animation. They were doing projects on a certain aspect of design and weren't overly concerned with the look so didn't collaborate with the modeling and animation students. However, many looked back and wished they'd put in better assets so it could be used as a presentable portfolio piece.

Originally posted by Grimmy:
What if you make something that becomes famous? Is it truely royalty free?

I hope that happens! Absolutely royalty free! We wouldn't mind if you give a shout out to Mixamo though when it happens ;) Heres a quote from Mike Bithell, creator of Thomas was Alone - "I am the biggest possible fan of Mixamo’s stuff… utterly fantastic, my next game wouldn't be possible without it." We'd love your quote next to his!
I forgot if Poser had royalties either. I know that was abused to heck and back in the 90s for some of the lower budget commercial game productions, and that's worse and less easy to use as clothing customizations go. All I see from Poser output these days are strange videos of excessive body morph sliders.... clearly deviant usage than what Fuse is letting you do :P
Last edited by AN BIFFED ELF!!!!; Nov 8, 2013 @ 9:44am
Octorine Nov 8, 2013 @ 10:28am 
Are there any restrictions? Could your character model be included in a project where the art assets are CC-SA, for example?
BadTertle  [developer] Nov 8, 2013 @ 10:50am 
*updating post to avoid future confusion:
We do ask that the content is embedded in whatever project you are working on. You should not directly resell or redistribute the assets. This is to protect both ourselves and in the future when we eventually open user imports (and user sharing/store/whatever form that may take), other contributing artists.
Also I'd like to reiterate that models marked TF2 come under Valve's licence.
Last edited by BadTertle; Jan 9, 2014 @ 10:30am
Sni Nov 8, 2013 @ 10:51am 
AKA this is very good AKA donate money
So does this work with Steam WorkShop for other games? Will you be able to make a character useing this, then upload it to the Work Shop for a mod-able game like Garry's Mod or Killing Floor?
mouxe  [developer] Nov 8, 2013 @ 11:29am 
Originally posted by Cloud Strife:
So does this work with Steam WorkShop for other games? Will you be able to make a character useing this, then upload it to the Work Shop for a mod-able game like Garry's Mod or Killing Floor?
Yes, you can get a rigged character by uploading to mixamo, and can download in fbx format (or a few other formats). You'll then need to prepare the file so that it works with the source engine. The source SDK has a Maya plugin, and a set of Blender tools that both can output models in the proper format for their engine (DMX).

We're going to create an example workflow today, as this seems to be a popular avenue.

In the meantime, here's more information about the source engine tools related to the DMX format: https://developer.valvesoftware.com/wiki/DMX#Model
Damon Nov 8, 2013 @ 2:22pm 
Originally posted by レイレイ:
Would be awesome if this were tied to a Steam-powered wrestling game of some sort...

Or social home-like free-game. There's already stuff like that in Gmod....
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Date Posted: Nov 8, 2013 @ 8:06am
Posts: 37