Fuse
Andre Elijah Jan 16, 2014 @ 11:58am
Linux version?
Hey devs! I was just wondering if there would be a release of Fuse for Linux?

Obviously with Steam Dev Days going on its the talk of the town. The Mac version and reliance on OpenGL I'm assuming would make things easier to port.

Considering the fact that the Leadwerks game engine will be have a native Linux editor - I was thinking it would be awesome to do all modeling, programming, etc. in one OS.

Also - with Dev Days taking place now - are any of you there to chat with other software developers about tighter integration and workflows? Perhaps with Substance Designer, Leadwerks or MODO?

Thanks!

A.
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xyzt Jan 16, 2014 @ 1:23pm 
That was exactly what I was thinking too. With RaySupreme on Steam working with Linux, many big 3D modelers working on Linux(like SideFX Houdini), a host of game engines that working on Linux( http://en.wikipedia.org/wiki/List_of_game_engines ), and a large amount of opensource art and programming software available on linux... it seemed like it could fit nicely in a niche. Now if there was only some staging software on Linux.
BadTertle  [developer] Jan 16, 2014 @ 4:19pm 
Didn't make it out there this year, unfortunately. At this point in our development, Linux is really interesting, but not in the immediate goal list...although if theres a big uproar-ious demand for it we can certainly shift priorities :) Theres a ton of high-priority things on the tasklist to get through before looking at expanding to Linux.

As far as talking with other companies, we certainly are, especially Allegorithmic! One of the features we're hoping to get finished for the next update is a direct import for .sbsar files.
Andre Elijah Jan 16, 2014 @ 4:31pm 
So once you get that working THEN you'll support Linux RIGHT???? :P

I don't know about anyone else - but the prospect of slapping SteamOS onto a system and letting it deal with the drivers, and having a system tuned for graphics and performance is HUGE. I have a new 15'' Retina MBP and OS X's graphics are severely lacking due to some OpenGLperformance issues in Mavericks, and Windows Drivers/Updates are painful in general. Buying an off the shelf SteamBox and installing all of my dev tools (all of them are on Steam!) would be so much more efficient!

The Allegorithmic guys are already planning Linux support. The full version of MODO runs on Linux - hopefully it will come to Steam. Of course Leadwerks had a Kickstarter to fund the Linux version, and Blender which is coming to Steam runs on Linux. Honestly - I would hate to NOT be able to use Fuse because it isn't on Linux. I really think you guys should revisit that decision once you've added higher resolution textures, Substance Designer integration, and so forth.

Just as an aside - will you support B2M or JUST Substance Designer?

Can you list some of the other companies or ideas you are kicking around so we can tell you what we find to be of most value?
xyzt Jan 16, 2014 @ 6:07pm 
Agreed, Linux is usually known as the least friendly OS to install and maintain apps. As this very thing is Steam's strength, anything useful on Steam for Linux is very welcome.
Last edited by xyzt; Jan 16, 2014 @ 6:08pm
rrae Jan 27, 2014 @ 1:46pm 
Originally posted by southpawami:
Agreed, Linux is usually known as the least friendly OS to install and maintain apps.

For developers, that might be true, as there are different package formats (.deb and .rpm) and yes, Steam could make that easier for them. But for users, installing Applications and keeping them up-to-date is just as easy as using Steam, for example have a look at Ubuntu Software Center.

On topic: Yeah, Linux support for Fuse would be great!
+1 for a Linux Version.
xyzt Mar 27, 2014 @ 2:17pm 
rrae.. just saw your reply. I think I would say that depending on the Linux version is how easy it is for users. I've experienced enough dependency issues on software installations. I'm not saying it's not an easy fix. Sometimes though, you're sitting at a necessity of recompiling the kernel to get the proper graphic driver to install.
recompiling the kernel ? Did you know what you say? I did not recompiling the kernel to get the proper graphic driver to install.
xyzt Mar 27, 2014 @ 2:21pm 
Originally posted by ^oo^Linux:
recompiling the kernel ? Did you know what you say? I did not recompiling the kernel to get the proper graphic driver to install.

Like I said, depends on the linux. I installed a fedora flavor and in order to get the proper AMD driver to install from AMD, the kernel had to be recompiled.
On the other hand, Mageia worked great out of the box for my Firepro.
Last edited by xyzt; Mar 27, 2014 @ 2:23pm
I use the Nvidia blob driver and only after kernel update i must reinstall the grafic driver. No recompiling the kernel.
xyzt Mar 27, 2014 @ 2:27pm 
That sounds nice. My experience was essentially Nvidia 'just works', ATI means 'tinker'.
Yes, i know AMD users have some problems on Linux with his drivers.
Ok on Nvidia Cards you can get problems, too (not supported xorg-server).
Andre Elijah Mar 29, 2014 @ 7:46am 
Just wanted to ask the devs if there has been any change in the status of Linux support?

The devs over at Epic have stated that they are now actively working on implementing the UE4 editor for Linux devs. I'm sick of OS X's crappy graphics performance in Mavericks and I don't ever want to touch Windows. It would be amazing to see Linux support coming up!

Thanks!
Kiba Mar 29, 2014 @ 2:58pm 
You have similar programs on Linux.
http://makehuman.org/
Originally posted by Kiba:
You have similar programs on Linux.
http://makehuman.org/

Yes, but if Studios use Fuse or a other commercial programm for their games/films and have linux boxes and one box with windows to use this programm, why they don't get this as a Linux Version? Why thy should use other tools?

Look, the same problem is Adobe. Adobe refuses linux versions of there products. But the Filmstudios are crying at the Adobe linux versions.

Give the people what they want/need.

;)
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