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As far as talking with other companies, we certainly are, especially Allegorithmic! One of the features we're hoping to get finished for the next update is a direct import for .sbsar files.
I don't know about anyone else - but the prospect of slapping SteamOS onto a system and letting it deal with the drivers, and having a system tuned for graphics and performance is HUGE. I have a new 15'' Retina MBP and OS X's graphics are severely lacking due to some OpenGLperformance issues in Mavericks, and Windows Drivers/Updates are painful in general. Buying an off the shelf SteamBox and installing all of my dev tools (all of them are on Steam!) would be so much more efficient!
The Allegorithmic guys are already planning Linux support. The full version of MODO runs on Linux - hopefully it will come to Steam. Of course Leadwerks had a Kickstarter to fund the Linux version, and Blender which is coming to Steam runs on Linux. Honestly - I would hate to NOT be able to use Fuse because it isn't on Linux. I really think you guys should revisit that decision once you've added higher resolution textures, Substance Designer integration, and so forth.
Just as an aside - will you support B2M or JUST Substance Designer?
Can you list some of the other companies or ideas you are kicking around so we can tell you what we find to be of most value?
For developers, that might be true, as there are different package formats (.deb and .rpm) and yes, Steam could make that easier for them. But for users, installing Applications and keeping them up-to-date is just as easy as using Steam, for example have a look at Ubuntu Software Center.
On topic: Yeah, Linux support for Fuse would be great!
Like I said, depends on the linux. I installed a fedora flavor and in order to get the proper AMD driver to install from AMD, the kernel had to be recompiled.
On the other hand, Mageia worked great out of the box for my Firepro.
Ok on Nvidia Cards you can get problems, too (not supported xorg-server).
The devs over at Epic have stated that they are now actively working on implementing the UE4 editor for Linux devs. I'm sick of OS X's crappy graphics performance in Mavericks and I don't ever want to touch Windows. It would be amazing to see Linux support coming up!
Thanks!
http://makehuman.org/
Yes, but if Studios use Fuse or a other commercial programm for their games/films and have linux boxes and one box with windows to use this programm, why they don't get this as a Linux Version? Why thy should use other tools?
Look, the same problem is Adobe. Adobe refuses linux versions of there products. But the Filmstudios are crying at the Adobe linux versions.
Give the people what they want/need.
;)