Fuse
Mixamo Fuse - exported rigged FBX models - how compatible are they with Unity mecanim humanoid animation??
I'd really like a response and some pointers on this...
Отредактировано Keluvar; 25 мая. 2015 г. в 4:13
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They should be quite compatible, since I believe mecanim is also a Mixamo product.
So if I export a Fuse humanoid as an FBX for Unity that will be totally compatible with Unity Mecanim Humanoid animations?
It should be, but I'm not sure of the process, since I'm using the Leadwerks game engine and not Unity.
@ Azure Zero,
Thanks again for responding.
Hi,
I'm using Fuse with Unity 5 and animation from Unity Asset Store.
Just set fbx setting to humanoid then you can use mechanim animations.
@ Juha - thanks for confirming beyond doubt.
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Дата создания: 25 мая. 2015 г. в 4:12
Сообщений: 6