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There were few nice updates but censoring content wasn't nice. I think work around is to replace textures in CC or redo simplified model in 1.3 and export to obj and use these skin textures in game engine.
I think worst is them removing some good gamedev clothes from library and female zombie.
Will they release removed content with full release or adult addon I don't know but I hope.
At this point I think I will stay using my old flow. Fuse 1.3 and retouch Poser.
I think some users will be happy by this nude content remove. Now they can give this software to their childs. There are some young game developers about 7-12 years.
Edit:
I have to add one positive point. Now there are export for only texture and you can select Unity 5 with (PBR)
Edit2:
Copy database seems to work for old models (don't copy substance files). Elf and zombies. Recommend to take BU of database (4GB)
For nude. preferences-> App options -> untick modest mode
Edit3:
WARNING: After this it seems to crash when using new content.
Another thing that bugged me is the "new" feature that lets you make small adjustments to the meshes, not being kept when you save them to a character.
I stretched the legs of a pair of pants down that were a fraction too short, to close the gap to the top of the boots and saved it, but they reset back to their original length when I re-open the file later. (The hair also does the same thing.)
Personally I think it partly negates the usefulness of it, if all your efforts are going to be lost as soon as you close the character file.
But I don't think Adobe removing the nude models is going to stop 7-12 year olds from seeing nudity somehow.
Besides that, none of their previous nude models actually had any genitals to begin with, so they had more in common with a mannequin than a real person in physical terms.
Just open Fuse 1.3 and assemble a character, (eg: MaleFitA parts.) and Export it as an object.
All you want from your exported model is the .obj file from it.
Next you go into your Fuse 1.3 Parts folder and locate the folder your model was exported from.
(C:\Program Files (x86)\Steam\steamapps\common\Fuse\Data\Domains\Mixamo\Parts\???)
In the character folder you will find the AO map, Normal map and the Aged map which you will need to copy into the folder that has your character's .obj file.
You import the character the same way as you do in Fuse 1.3, so once you have the object files and their maps, it's pretty easy to add them to the Fuse CC database.
Now with the clothing, you need to manually import them one at a time, instead of just dropping their folders in the Cloths folder like you did in Fuse 1.3.
But before you can import that clothing into Fuse CC, you first need ti import an original character from Fuse 1.3 , so you can select that old body type when importing the clothing.
The clothes were designed for Fuse 1.3 characters as the base, so once Fuse CC has the body type it was designed for added to it's database, it then correctly adjusts the clothing meshes to fit for all body types they are put on.
The only thing that I've yet to learn how to transfer over to Fuse CC are the cloths and textures, because the Fuse CC won't import the type of sbsar textures files used in Fuse 1.3, and you can't export the cloths in Fuse 1.3 as (.obj) object files.
BTW, If you physically modify a character before you export it, those alterations are exported in the mesh of the .obj file.
I accidentally exported a female character that had enlarged breasts, and Fuse CC imported those big breasts with the breast size slider control reset back to zero, so now that character's boobs can go from big to efn huge.
(And strangely enough the clothes can still fit over them.)