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And we should all be thankful.
Ability to demonstrate that, and launch successful products and other factors why I Larian got it. This is just my theory.
Beamdog, while I do love those guys, wouldn't be able to ramp up to almost 300+ staff, and maintain a 4+ year development cycle, including post launch, and possible expansion or the next game.
They didn't get the license because of their cash reserves.
They got most of the money through traditional means (banks, venture captialists, their own reserves from previous projects). The amount they raised from crowdfunding was a small part of the capital they raised. Part of the reason that DOS looks so good compared to other crowdfunded CRPGS (PoE, Wasteland 2, Tides of Numenera) is that it had a much larger budget.
When you look at the devs who would have the capability/experience to make a big budget CRPG, you're really looking at:
CDPR
Obsidian
Bioware
Larian
Bethesda
InXile
OEI is owned my Microsoft now and, after NWN2, they said they never want to work with WotC again. Bioware is owned by EA and also only wants to work on their own IPs. InXile has a pretty bad track record of late with Tides of Numenera and Bard's Tale 4. That leaves: CDPR, Larian and Bethesda. CDPR would probably be the best choice, but IDK if they would want to work with WotC. I'd rather have Larian than another Bethsoft sandbox.
Long story short: Not talented enough, creatively.
Might sound harsh, but while I love what they did with EE versions for the quality of life improvements, fixes and keeping the games going into the Windows 10 and tablet era, I think it's well known that the weakest elements are the stuff they made themselves (new NPCs, new expak).