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it basically turns you into a lvl 20 berserker with 25 strength with even more magic resistances regardless of your class combo.
But it's also pretty handy as a mage in fights where your spells aren't likely to to be effective. Seems to hit quite reliably and always do some elemental damage (similar to Flail of Ages), which is good for interrupting enemy casters.
More than giving you the higher stats in game (magic weapon +5, 25 strength, 25 dexterity, Thac0 0, AC boost,...), and the best immunities (magic resistance, ridicoulous saving throws, projectile, fear, imprisonment, stun, confusion, level drain... ) what should he have?
And all at will, no use limitation except the rep lose that can be fixed paying money (that you should have at will at this point of the game),
It depends on the class you are confronting him with, the way you play the game (powergaming or not) and how well you use him. But Not because any combo is even near to him, but because, for how the game is designed, at the level you should have when you get the slayer transformation, many class are already overpowered for the enemy that you can encounter. A berserker 9 mage X can finish any encounter in a few round. You don't need the slayer form, but this form is still a stronger fighter than the B/M.
Furthermore that's the story importance of the transformation and the choice to do it or not from a roleplaying point of view.
They could have given him a spell that destroy all the enemies at will while time is stopped. Or a power that make finishes the game immediately.
Look, if you don't see why the slayer is overpowered, it is simply because you dont' know how to play it. From a mechanical point of view is simply over-overpowered, if you don't see you're missing something in game mechanics.
Yes, there are players, who don't spend hours during character creation, waiting for a roll high enough to get many attributes to 18+ AND strength to 18/9x. There's the Ctrl+8 console key shortcut to get 18/00 and all 18s, btw. Or also EEKeeper, if player feels like starting with demigod-like stats.
Yes, there are also players, who are intimately familiar with dual-classing but still prefer single-class or multi-class characters most of the time because of attribute requirements or level up goals.
Just accept dice rolls more often, and don't choose Insane difficulty or LoB mode. Play slowly, consider your steps carefully. I don't understand the perspective of starting with an overpowered character in the first game already instead of a level 1 weakling adventurer. If you don't want to meet any resistance whatsoever, enter the settings and toggle Story Mode to make yourself invincible.
Traditionally a master monk was the only thing that could beat the ravager. If you read the books. I should say the only thing that fought and won.
I heard a whisper about how terribly the so called canon books ended. Some random guy you may or may not ever see in the games kills the "protagonist" and bhaal's powers go back to Cyric or some equally horrific stupidity.
Not worth the paper or bytes, game is better.
Ascension makes the slayer more formiddable. In vanilla slayer is mostly useless outside of warrior variants. A casters with Tensers is solid