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When you do her quests, choose your answers carefully in dialogues. Some may cause Hexxat to turn against you.
You get a modified Bag of Holding that contains her coffin, do not remove her coffin, it weighs several tons and cannot be moved back to the Bag of Holding. If she dies, she reforms in her coffin. You keep the Bag whether you have her in the party or not so this alone is worth finishing her first Quest even if you have no intention of doing further quests.
Hexxat's quests are not "Evil" per say, not like Dorn's which will compel you to take part in Evil acts. I play a Paladin/Undead hunter and have played out all of her quest lines, including the final one indicated by Sharkman earlier. I sort of look at it as a "Good" end from a role playing standpoint. Her dropped inventory will be on the floor of your Pocket Plane if you are patient and let it play out.
Aeire, Keldorn & Anomen will not tolerate her in the party. Aerie once disbanded attacked and killed her outright. Keldorn and Anomen simply refuse once they know her true nature, I didn't find out if they disband and attack. Minsc, strangely, has no problem and neither do Jaheira nor Imoen. I usually re-form my party specifically to do her quests and then drop her when I'm done with them.
Really? I guess I just didn't let it get that far so I never found that out, when I played that questline for the first time blind, as soon as the game teleported me out of the area where the event happened and back to a regular (non-Pocket Plane) area and nothing was on the ground, I just went WTF this is bulls#$% and reloaded the most recent save.
Despite being undead can use healing potions and benefits from regular healing spells, and it is not turned by the party's cleric; on the other hand has some immunities (e.g. level drain, ability score drain except brain-eating by Mindflayers) but not the full package enjoyed by enemy vampires. Despite so is a powerful character, especially in SoA.