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Since this was ADnD (IIRC) it would be lower = better
So if your THAC0 is 20, and your target's AC is 5, you need to roll a 15 (20 - 5) or better in order to hit. If your THAC0 is 2 and your target's AC is -12, you need to roll a 14 (2 - (-12)) or better.
http://baldursgate.wikia.com/wiki/Armor_Class
You necroed a three year old thread to talk about Buddhist temples?
It's actually fine and fun when the computer controls the dices, I guess. In a real role-play session it's going to complicate things a lot...and then there is THAC0 and all kinds of modifications to AC and to-hit.
AC 0 is a warrior in typical armor, strong metal maybe lightly enchanted. This is around the default for a new front line character who bought gear with starter money.
AC -10 was called "LO" and was as good as it got in pen / paper d&d. lo was used because -10 was hard to squeeze into the char sheet they provided. The super -20 etc stuff was later.
so you can see that it was originally fairly simple math. your to hit zero (thaco) - their ac = your roll or better to hit. So if their ac is 3, and your thaco is 10, you need 10 - 3 = 7 to hit. If their ac is -5, 10 - -5 is 15 to hit. Small numbers and simple math was the original concept here. The hit roll is a 20 sided die.
In hindsight this system was one of the biggest screw ups of old D&D. Turns out your average person can't actually do a subtraction in their head and becomes confused and frustrated by it.
Probably even more confused after a few cups of ale...never played paper & pen ADND before and I'm just curious, how much of a typical module could be completed by a full-night (say 6pm-3am) session?
I think a few sessions of ADND games will dramatically improve the arithmetic ability.