Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the case of Otiluke's Resilient Sphere for instance they failed to include things like granting immunity to many if not all of the various types of elemental damage.
http://gibberlings3.net/forums/index.php?showtopic=3766
Anyways, changing the spell so that it doesn't have a saving throw against party members is a pretty simple change in Near infinity and PnP implementation for something like this is best left to modders. kaiyl_kariashi may very well be looking at including it in his PnP mod. You could probably do it by doing not much more than copy+pasting the IWDEE version.