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You should try the fourth level of the Keep. There's a machine there that can make a new man out of you, literally. And hang on to all those senseless notes you keep finding (square blue round makes big muscles).
Uhh... I actually need those crappy notes? There's so many of them... or can I just choose an option and not have the actual notes on my person?
So I really need to keep specific items with me on my character when I start Throne of Bhaal?
I THINK the flail of ages will transfer, but I wouldn't count on it. Just toss what you don't want to lose in your bag of holding.
No. It's a container for holding lots of items in a single inventory slot.
Everything you have on all of your party members will transfer from SoA to ToB. Anything NOT on your characters will only transfer if it's inside a container in Watcher's Keep, because that is the only area common to both halves of the game.
Technically, anything you leave at your Stronghold or in the Copper Coronet will still be there, but you can't go to those places, so effectively they're gone forever. There really isn't much you should be needing to stash there anyway.
Nothing won't transfer, but a lot of things there will be no need to transfer - keys and plot related notes and messages and such. Since all of the areas and quests that those things work on cease being available, there's no reason to hold onto them.
For everything you get in Watcher's Keep, just stash it...in Watcher's Keep. There's a cabinet right at the entrance of the top floor that works great for keeping all of the progression related items as well as the item upgrade bits and pieces that you need Cespenar for. Dump everything in that cabinet, and then you can come back to it as soon as Watcher's Keep becomes available after starting ToB.
The Bag of Holding is available shortly into Chapter 5, after certain significant plot events occur.
You should really be finding someone to USE that flail, to be honest, because it's probably the most powerful weapon in the entire game. Element damage that goes through stoneskin for disrupting mages, acid and fire for killing trolls, blunt damage for clay golems, and the slow effect works on damned near everything which makes it one of the best defensive tools available.
Just don't upgrade it to +5...the Freedom Of Movement it gains is actually a huge problem, since it makes you immune to haste and improved haste.