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Playing through I found the general fights to be a dawdle and the boss fights to be the complete opposites.
Also the weapons in BG2 are as you pointed out incredibly powerful more so than you would have seen in the table top version. And much much more abundent.
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Lets not be coy though BG1 had the same problem in a few places where certain combinations and items became game breaking. I actually found the first few fights in BG1 to be a challenge but it did become a dodle after that.
I wouldn't pay attention to him, danconnors just likes to complain for the sake of complaining.
No.. Not everyone is a power gamer. D&D and most RPGs in general are most fun early on.
At this point for you, it's kind of like asking why the ice cream is so sweet after you just finished an entire tub. It's better to rest the game, forget it somewhat and come back to relearn it. Even then, it's still going to be easy in which case, as the earlier posters have suggested, look to mods to customise your experience.
Also if you find it too easy why not increase the difficulty?
Or only out-fit your party with "Normal" weapons, the results are interesting.
"No effect!? I need bigger sword?!"
With some comprehenive mod work to correct (or remove entirely if correction proves impossible) the game's level of challenge is far more accurate to what it should be, rather then simply buffing enemies with even more broken abilties to try and compensate for broken mechanics/spells/abilties that needed to be fixed first before other changes are added.
But as for ToB itself...it is EXTREMELY bland. It was supposed to be a full third game, but because of various circumstances requiring it being pushed out ahead of time, all we got the was the bare bones minimum content for the main story, and what few side quests just happen to take place in those areas.
Not to mention all the plot-holes and contradictions.