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Regarding technology, it's pre-industrial in a sense. Gnomes, for example, have a knack for technology (and science in general) thus you could see several odd contraptions when dealing with their kind (you will know what I'm talking about when you meet Jan Jansen...)
Something you will not see is advanced technology. Steam powered ships, cars, guns, etc are all off the table.
Things like this as well as even metal catwalks would need an industrialised society with size standards and machiens and steel and electricity, I know dwarfs and gnomes are usually with technology but this seems like startrek to me!
This only means they had the tech to build something like this. Plus, most of this stuff is infused with magic as well to make it work. Also, as opposed to a industrialized society, there's no production lines to make this stuff, so you can say your captor either made this himself or had it comissioned to some artificer somewhere to make it.
This is the lab/dungeon/den of a highly powerful individual with some nasty connections. You will see when you get out of there that the world is not like this at all. There will be exceptions, and again, you should remember that science, technology and magic go hand to hand in this world.
I will keep playing anyway even if it means i spit on the mixing of themes >:(
Machines, yes.
Look on it this way: Not everyone is keen to magic. So some folks turn to technology. Thus you have both in this world.
You mentioned the wiki, so I'll leave the wiki link with the descriptions of a pre-industrial society and, if you look into it whily playing the game, you'll see that all of those descriptions apply to this world.
http://en.wikipedia.org/wiki/Pre-industrial_society
You should also remember that our preconceptions about what's modern and what's not, cannot be applied to the game. First because it's a fantasy game, in a fantasy universe (not a realistic portrayal of our own medieval society). And second because, who knows, with all the crazy stuff you've seen in Planescape, surely it's not impossible to some of that stuff to have ended up "here".
Anyway, I'm sure you will have fun nonetheless =D
The 2nd edition of DnD was connected to several different settings all at once, before Copyright issues forced them back into unconnected settings again.
Forgotten Realms is where it mainly takes place and is a high magic medevial fantasy (though the nation of Lantan, Priesthood of Gond, most gnomes, are bastions of technology though due to the ease and prevelance of magic in most areas technology has had little reason to progress, though the occassional Magi-tek thing isn't out of the question). Though it's also got direct references to Planescape, Spelljammer, Dark Sun, Dragon Lance, and Greyhawk.
Spelljammer is more of a sci-fi-ish setting (with space ships and travel between planets) (Boo is from Spelljammer, as is the ship the Githyanki pirates in the game use)
Those pools are planar nodes, and that's referring to Mechanius, the clock-work plane.
Irenicus's dungeon is actually on the plane of air, aside from the 2nd half, which is in not-Athkatla.