Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

View Stats:
Ring of Protection + Magic armor
Cant find a definitive answer to this, is there a mod that fixes this problem...yes it is a problem, I never saw this issue in P&P D&D when I played...we always allowed a ring to be used with magic armor even if the rule said it wasn't ok in the book cuz that is just dumb, the only thing is just not allowing 5 rings of protection and multiple ammys of protection on one character(for pick a reason out of your butthole for all I care). So anyone know a way to get around this, it has always ticked me off that I just had to maneuver around that rule with goofy rings.
< >
Showing 1-8 of 8 comments
Sstavix Jan 9 @ 8:51am 
Maybe a mod, but I don't know. But as you pointed out, the original rules specifically state that the bonuses of a ring of protection do not stack with magic armor - only the highest + applies, and the lower number doesn't factor in. To make that work in this game, they set it up so your characters simply can't equip the offending item. Frustrating, yes, but there you go.

I don't think they had your custom house rules in mind when they made the game. They had their own custom house rules to use (such as removing the ability to climb walls or craft weapons). Their table = their rules, after all....
Hopper Jan 9 @ 9:06am 
You can easily create the mod yourself. I only tested it for 30 seconds but it seems to work fine.

Open the BG2 folder.
Open the Override folder. (or create one)
Inside the Override folder create a new text file.
Rename the text file to ITEMEXCL.2DA
Last edited by Hopper; Jan 9 @ 9:06am
Thus was always our PNP house rule. And so used to it I could not play this game otherwise.

Fortunately there is a mod and easy fix. The CD Tweaks mod at G3 allows you to alter almost all of the game rules, including allowing multiple enchanted protection items. You can wear two rings of protection and a necklace to boot if you like!
@thread-opener: I guess you must still be at the opening of the game. If you progress a bit further into the game you will get swamped with magic items and abilities of all sorts; that should make this topic negligible. You won't be able to notice any difference any more as soon as you have advanced into the game.

But should this be some kind of a fixed thought of yours you can't let go, here's the mod you have asked for:

The Tweaks Anthology

https://gibberlings3.github.io/Documentation/readmes/readme-cdtweaks.html

Look out for the sub section "Wear Multiple Protection Items".

Hope it helps.
It was original rule of the 2nd edition Ad&D Pen & Paper role playing game. Later editions changed this. Since it was stupid.

I remember from version 3.0/3.5 that Icewind Dale uses, that Magic Armour Bonuses was divided up into several types, one of which would stack indefinetly.

In IWD 2 i managed to reach an Armour Class of 67, but the Aim was 72. You start with base of 10, add bonuses for Dex, add bonuses for Armour & Shield, Wisdom for monks, etc etc. Then there was some dodge bonus i think, from spells, items, and they would stack, making it possible to only be hit if enemy rolls natural 20 on a 1d20 dice (5%).

I have no idea how it is on versions after 3.5.

But the Gibberlink 3 link above fixes it for you in an easy way. A must-have mod.
Last edited by Zotliatlicor; Jan 10 @ 11:00am
this is a late reply, but when playing P&P D&D we had a mage who called himself a "Glass Tank"...really high AC, stone skin, magic protections, you name it...crap hit points though because, you know...mage. Good times pen and paper :).
luke85 Feb 8 @ 6:44am 
I don't really understand the problem. Yeah it's a little annoying when you can't equip a ring of protection with magic armor but you don't really need it either. There are plenty of armor so good that you don't even really need a ring of protection.

Don't get me wrong rings of protection are nice but you don't need them.
Last edited by luke85; Feb 8 @ 6:45am
6h0$t942 Feb 14 @ 10:06am 
Originally posted by UknowitsE:
Cant find a definitive answer to this, is there a mod that fixes this problem...yes it is a problem, I never saw this issue in P&P D&D when I played...we always allowed a ring to be used with magic armor even if the rule said it wasn't ok in the book cuz that is just dumb, the only thing is just not allowing 5 rings of protection and multiple ammys of protection on one character(for pick a reason out of your butthole for all I care). So anyone know a way to get around this, it has always ticked me off that I just had to maneuver around that rule with goofy rings.

Its just balance reasons. Same way fighters are allowed to exist...when really they'd be exterminated instantly by any spellcaster unless they have Qi or fighting spirit or somesuch.

Anyway if you want to edit items i reccomend using near infinity. It lets you edit and add all kinds of things.
I modified the Hivemaster class and gave it a drider summon that shoots low damage web balls, has the skullcrusher mace, and can cast poison that isnt useless.

or how i altered Rakshasa to....not be utterly immune to lvl 1-7/8 spells.
e: i think i made the rakkies immune to lvl 1-4 rather than 1-8
Last edited by 6h0$t942; Feb 14 @ 10:08am
< >
Showing 1-8 of 8 comments
Per page: 1530 50