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(and that's not chapter 1, it's the prelude. Chapter 1 starts after you leave the dungeon).
Just make sure the characters are proficient with the weapons you're giving them.
And if you have spell casters (imeon is a mage, and Jaheria is a druid (a more limited version of a cleric with slightly different abilities and spells)), look through and read each of their spells carefully (though mages and part-mages cannot cast spells while wearing body armor except for robes or some rare elven chainmails you won't see for a very long time. Clerics/druids can though).
As for the spell system, think of spells like bullets. You can load multiple bullets of the same type or get a bunch of different types, but once you out, you need to reload (rest), and each spell level has a limited number of slots depending on character level. (though you can use spell scrolls or wands to cast spells directly as well to supplement your caster's natural capacity, these are consumables so only use them if you really think you'll need them to win the encounter until you're more familar with the system and get a better feel for what your actual limits are)
Haste massively increases your damage output (the 3rd level version affects an aoe around the target area) and can make quite a lot of difference in fights, but tends to exhaust your characters more quickly. If a character has low strength, like Jaheria, putting Strength on her can be an improvement, albeit not a huge huge one. Blinding via Blindness, the ogre-mage can make killing it a cake walk.
Summoning some monsters or animals to help fight might work.
Though usually just giving minsc a 2hder, some decent armor, and throwing him at it is all it takes.
And those aren't bats...they're mephits. Mid-level elemental spirits.
BG2 though unfortunately dumps you right into the adventure that you left off in BG1 and assumes you're ready to rock, so it's definitely a bit jarring for someone picking of this as their first BG. Though BG1 isn't any easier, it just has a much better tutorial implemented in the prelude area where you could still die, but it's not very likely unless you did something weird like make a character with 3 constitution.
Game is a classic for a reason as your seeing. It does have a bit of a learning curve though bro just play the tutorial and it explains everything. I know the BGEE had one?? Pretty sure this one is the same. It's right on the main menu...
The only armor that typically matters in base defense is the body armor. Mages can not cast spells when using any kind of body armor and theives can only use their powers when wearing leather or weaker. Other kinds of armor provide different bonuses. Helmets reduce crit chance on you. Other gear will provide magical or stat bonuses (which you can see by right clicking on the item in the inventory). Lower armor class (AC) means better defense.
Melee fighters: These guys are mainly limited by their defense and attack power. For a defensive fighter, go sword and board. For an offensive, go dual wield or 2h weapons with a bow/crossbow/sling as a back-up. Use helmets to protect from crit-hits and shields add a little to AC (armor class). A lower armor class means more defense and higher chance for an enemy to deal no damage. Keep these guys in the front of the group.
Mages/Priests: These guys can only cast spells when not wearing armor. Spells can only be cast once per memorization slot (change memorization by looking under mage or priest spells). In order to use a spell again, you must rest. Spells are interupted upon recieving damage, but they can be very strong if you can get one off. Keep spelllcasters away from enemies. Keep them safe with your fighters, as they are glass cannons.
Theives: These guys can find traps, pick locks, and sneak. They are not hindered by armor considered to be leather or weaker, but lose their sneak abilities when wearing heavier armor. These guys typically should use a ranged weapon or a small melee weapon. These guys can survive in the fray, but make sure they are not getting hit hard.
With one click time is stopped , enabling you to take however long you want to issue combat orders, magics, potion use, movement of squishies out of the line of fire,,,whatever.
Spacebar is life,
Info posted above is good and sound.
All you need is a little brushing up and your on your way to playing one of best RPGs ever.
If the dated graphics haven't thrown you off, your missing a good time. ( and plenty of lost hours )
Graphics are just fine, i actualy like them.
Baldur's Gate 2 does not have a tutorial, but has a gampley basics page that tells you how to control characters and the roles of characters, but does not explain the stuff going on behind the scenes (such as item stats, armor values, weapon damage, spell mechanics, etc).
That's actually quite an achievement because Imon is scripted to be unkillable at this point for story reasons.
make sure you change the setting in options, when you sleep you sleep until fully healed. that was a small problem with BG1 original.
i also tend to like to see what my guys roll to hit for damage. to me its much more pleasing.
And there's a few quests you can fail due to it if you're not careful (like ALL of chapter 5 is a series of short time-limts that aren't that bad if you play normally and use the 8 hour rest option, but one rest-until healed and you'll be looking at game-over depending on how messed up the party was). And once you get enough regen items to outfit the whole party, it doesn't properly account for the regen and still makes you rest for months even though 8 hours would fully healed you (even the slowest regen item is enough for a full heal).