Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

Statistiche:
Why Sarevok would be better front fighter than Korgan?
I started ToB, having Korgan from end of SoA. I didn't enjoyed Korgan, wondered where was his fun. I read comments on ToB companions, and not only Korgan seems not much developed in ToB but Sarevok seesm the most developed in ToB.

But when looking at the shift, I only see negatives:
- I don't have any use for the DEX bracer so it's fine for Korgan. And I don't havbe any gauntlet or bracer for Sarevok.
- For damages, Korgan is better despite Sarevok uses 2H, but the Crom Faeyr +5 just gives more damages to Korgan and he can use a Shield.
- For AC Korgan isn't my main focus but it's still better with -8 versus -4.
- For Resistances Korgan is better thanks to shield.
- For HP Korgan is better.
- For HP regen Korgan is better, alas didn't pick the big Liche regen ring.
- For saving throw even if I think for most it's insignificant at so high levels, Korgan is still much better.
- Sarevok can't use my two best 2H I have knowing I give up on two in SoA by lazyness (Silver Sword and Lilarcor), that are Carsomyr +5 and ir'revevrkal +5 (can't guess English anme).
- For some occasional long range option, Korgan is still better with better damages and as much APR with throwing axe returning than Sarevok with belt +2 ammo and the light crossbow with one extra APR. Plus an option for Korgan for throwing hammer returning +3 and still 2.5 APR instead of 3.
- And I don't consider that Korgan should have some more specialization for hammer with later levels and will increase the difference with Sarevok 2H swords.

The only positive I see for Sarevok is effects applied by Soul Reaver +4 and Joril's Dagger +3. Korgan has various good options but perhaps not as good.

So what's the point? Just the Silver Sword I returned when in Underdark and some poor extra 5% chance of critical?
Ultima modifica da Dorok; 14 ago 2022, ore 13:12
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@Dorok
A kit doesn't necessarily make Hexxat better, but it gives you more interesting playstyle options rather than thief without a kit.
Messaggio originale di BlueBangkok:
@Dorok
A kit doesn't necessarily make Hexxat better, but it gives you more interesting playstyle options rather than thief without a kit.
If so then it's because D&D did crap job.

At reverse kits should be more specialized and allow less option.

But later levels Thief D&D lost most of its meaning at least in BG series. It's a core problem. That said, after a check, possibly the dual weapon no backstab kit could change it, if dual weapon is so good. I see no other kit that could make Hexxat better. The real problem comes from the class.- at late levels.
Messaggio originale di Dorok:
Messaggio originale di BlueBangkok:
@Dorok
A kit doesn't necessarily make Hexxat better, but it gives you more interesting playstyle options rather than thief without a kit.
If so then it's because D&D did crap job.

At reverse kits should be more specialized and allow less option.

But later levels Thief D&D lost most of its meaning at least in BG series. It's a core problem. That said, after a check, possibly the dual weapon no backstab kit could change it, if dual weapon is so good. I see no other kit that could make Hexxat better. The real problem comes from the class.- at late levels.

Hexxat's real issue is she's a pure thief. Thieves work much better as either dual class or multiclass IMO. You either want mage spells or fighter APR to augment those thief abilities. Thieves level up fast enough that being multiclass still allows you to rapidly get high level thief abilities, unlike most other classes. I would argue that spike traps are the thief's real power later in the game. Hide in shadows, scout forward til you find a nasty group of enemies, set a few spike traps just out of sight, move your mage up and drop a horrid wilting from just out of sight, enemy follows into your spike traps and takes like 60d6 damage and they all die. Hexxat can do that. She just doesn't get fighter apr or mage spells to augment that.
Ultima modifica da khumak; 17 ago 2022, ore 13:22
I can agree that at least Fighter/Thief would have been more interesting for later levels.

For dual, Fighter level 5? I didn't dig much the topic but I suppose it allows have proficiency above 2, but not have Fighter HLA. At least it allows build better either backstab but eventually more interesting dual weapon.
Ultima modifica da Dorok; 17 ago 2022, ore 13:28
Messaggio originale di Dorok:
I can agree that at least Fighter/Thief would have been more interesting for later levels.

For dual, Fighter level 5? I didn't dig much the topic but I suppose it allows have proficiency above 2, but not have Fighter HLA. At least it allows build better either backstab but eventually more interesting dual weapon.

For an Imoen/Nalia type thief/mage build you have the combination of invisibility plus stone skin and other spell protections to allow them to go do a backstab and then be immune to damage so they can either reposition, cast invis so they can backstab again, etc. They'll never be a powerhouse from a thief ability perspective but the mage abilities compliment their thieving skills pretty well. If you want both then you want someone like Jan but he'll take longer to get HLAs.
Multi class should get HLA faster, they start at 3M XP and then one at each level up for two classes, Yes when having troubles in Underdark with mind slayers, I quoted I could eat my fingers to not have Jan. :-)

It's D&D design I would accuse here (once more lol) Stealth is so weak that mages are better infultrators, absurd design. In Stealth not only no trap search but also you can't do anything at all but walk. And for exploiting the delay when switching from stealth to search and during the time do stuff, that's serious boredom and anyway there's a micro second where you can be detected. Even worse, but here it's clear Bioware the culprit, the stealth start be broken when you select an enemy to attack even if the enemy is 1 miles away, facepalm.

EDIT:
But anyway, Hexxat Fighter/Thief or perhaps dual class is looking like an interesting option to add to companions, much more than pure Thief and even any Thief kit, fault of D&D design.
Ultima modifica da Dorok; 17 ago 2022, ore 16:06
Multi classes don't really get HLAs faster. Your character gets access to HLAs when you get to the 3M XP threshold. It doesn't matter if you have that XP split into two classes or one.

Ideal thresholds for dual-classing from a fighter are either 7, 9, or 13.
7 - you get an extra 1/2 attack per round;
9 - you've got maximized HP rolls at this level, from 10 onwards you only get the bonus HP and not full d10 roll;
13 - you get the second 1/2 attack per round, but will unlock much, much later.
Multi class get more HLAs and from the 2 classes, it's just math based, the number of level up past 3M XP are higher for the multiclass.

But because of levels requirement in each class, it will be HLA with lower level requirements compared to a single class or dual that change nothing on HLA.

Make Hexxat fighter 7 dual thief makes no sense at start of BG2. But Fighter/Thief was fine as there's none in BG2, I wonder what thought dev, to not know Thief is weird in D&D late levels or BG2 at least.
You can't dual Hexxat anyways as she's a vampire. Unless Beamdog changed that since I last played with her.
Messaggio originale di BlueBangkok:
You can't dual Hexxat anyways as she's a vampire. Unless Beamdog changed that since I last played with her.
No but you could get Hexxat Fighter level 5 + X Thief levels and then she got vampirized. Story wise it's fine. And that's why I quoted only dual with fighter level 5, higher level is too many XP for BG2 beginning. But anyway even Fighter level 3 would give a better Hexxat, even if not as good than Fighter level 7.

But there's perhaps an impossibility, it's not clear what is used to make her Vampire, it doesn't seem they created a race, and clearly there's zero link between in game vampires and Hexxat.
Ultima modifica da Dorok; 18 ago 2022, ore 8:41
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Data di pubblicazione: 14 ago 2022, ore 13:02
Messaggi: 25