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A kit doesn't necessarily make Hexxat better, but it gives you more interesting playstyle options rather than thief without a kit.
At reverse kits should be more specialized and allow less option.
But later levels Thief D&D lost most of its meaning at least in BG series. It's a core problem. That said, after a check, possibly the dual weapon no backstab kit could change it, if dual weapon is so good. I see no other kit that could make Hexxat better. The real problem comes from the class.- at late levels.
Hexxat's real issue is she's a pure thief. Thieves work much better as either dual class or multiclass IMO. You either want mage spells or fighter APR to augment those thief abilities. Thieves level up fast enough that being multiclass still allows you to rapidly get high level thief abilities, unlike most other classes. I would argue that spike traps are the thief's real power later in the game. Hide in shadows, scout forward til you find a nasty group of enemies, set a few spike traps just out of sight, move your mage up and drop a horrid wilting from just out of sight, enemy follows into your spike traps and takes like 60d6 damage and they all die. Hexxat can do that. She just doesn't get fighter apr or mage spells to augment that.
For dual, Fighter level 5? I didn't dig much the topic but I suppose it allows have proficiency above 2, but not have Fighter HLA. At least it allows build better either backstab but eventually more interesting dual weapon.
For an Imoen/Nalia type thief/mage build you have the combination of invisibility plus stone skin and other spell protections to allow them to go do a backstab and then be immune to damage so they can either reposition, cast invis so they can backstab again, etc. They'll never be a powerhouse from a thief ability perspective but the mage abilities compliment their thieving skills pretty well. If you want both then you want someone like Jan but he'll take longer to get HLAs.
It's D&D design I would accuse here (once more lol) Stealth is so weak that mages are better infultrators, absurd design. In Stealth not only no trap search but also you can't do anything at all but walk. And for exploiting the delay when switching from stealth to search and during the time do stuff, that's serious boredom and anyway there's a micro second where you can be detected. Even worse, but here it's clear Bioware the culprit, the stealth start be broken when you select an enemy to attack even if the enemy is 1 miles away, facepalm.
EDIT:
But anyway, Hexxat Fighter/Thief or perhaps dual class is looking like an interesting option to add to companions, much more than pure Thief and even any Thief kit, fault of D&D design.
Ideal thresholds for dual-classing from a fighter are either 7, 9, or 13.
7 - you get an extra 1/2 attack per round;
9 - you've got maximized HP rolls at this level, from 10 onwards you only get the bonus HP and not full d10 roll;
13 - you get the second 1/2 attack per round, but will unlock much, much later.
But because of levels requirement in each class, it will be HLA with lower level requirements compared to a single class or dual that change nothing on HLA.
Make Hexxat fighter 7 dual thief makes no sense at start of BG2. But Fighter/Thief was fine as there's none in BG2, I wonder what thought dev, to not know Thief is weird in D&D late levels or BG2 at least.
But there's perhaps an impossibility, it's not clear what is used to make her Vampire, it doesn't seem they created a race, and clearly there's zero link between in game vampires and Hexxat.