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dispel magic does very little unless you have a level advantage on your opponent. remove magic is the same thing.
you want breach (level 5) or something else better that doesn't do a level check.
Unless you're dealing with really high level mages can be another problem altogether.
tactic2. Sacrifice summoned creature, deal with other enemies and then crush them
1. Minsc
2. Magic Missile (even better when it hits the mage mid-casting, they will likely fail).
3. If you play Fighter char, then just hit it, most of the mage will get hit 1 out of 5 hits attempt.
IF the Mage you meant was the higher level Mage:
Yes, you gotta cast breach or dispels. Most of the mages you meet should be die quickly if you just make your fighter stand in front of them.
I mean even against high level mage, the *ONLY* challenges against mage is literally breaching their protection, when it's done, they're 2-3 hits away from death against your Fighter.
like for the fights at the bottom of watchers keep I summoned some animate deads and a planetar, had mazzy with improved haste and boots of speed trigger the fight then cheese it behind a locked door while they get off their opening spells against my summons.
plantars are immune to death spell so they stick around for a while and eat up a ton of spells even if they can't kill it. if it goes down, you summon more stuff, buff your guys and go you v them but they've already wasted their best spells.
hammers are generally great at this
They can't target you because of the invisibility, and can't dispel it because the spell immunity.
Dispel is generally useless, since most enemy mages are a higher level than you.
Lower leveled spells like minor turning, minor globe can get nuked by spell thrust.
If they have any immunity/reflection/absorption spells up to level 8 like spell turning, globe of invulnerability, spell immunity, or spell shield, they can be taken down with the 4th level spell secret word, or the 8th level spell warding whip. Anything beefier like spell trap will need ruby ray, pierce shield, or spellstrike.
When protections that reflect/absorb spells are down, spells that absorb physical damage can be taken down with breach, and then beat up the nerds. Without protections, mages are mincemeat.
1. Rush them before they can fire off anything nasty
2. Bomb them with summoned creatures till they run out of spells
3. Break their invisibility with spells like true seeing or remove invisibility
4. Once invisibility is removed target them with spells like breach, khelbens whip and other spells that remove buffs/protection spells Dispel magic often isnt enough there are specfici spells designed to remove buffs, lower magic resistance a level 5 spell may also be required with the likes of drow or mythical creatures with innate magic res