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I remember doing it with Skulltraps with a lvl 9 ish party way back.
Same goes for the fight for the Katana in the Guarded Compund, Temple District. Before they wrecked me but now i just go and get the Celestial Fury when i feel like it (in, i need it or use it in the party - Valgyar).
Anyone can challenge himsefl limiting reloading, but then one should complain only with himself...
It's a tough one, but not mandatory, and not impossible with an avarage level party, at high level can also be easy. Technically the same strategy of every tough encounter works (buff, debuff, summon, strike first, strike hard, no mercy).
Edit: Remembering a little bit better, it's a bit trickier to split these guys up, because you have to go to the main room before they spawn. So first time around they probably get the ambush on you. On reload, you can leave the most of the party at the entrance, send one guy into the main room to start the spawn, then run back to the party. Run back fast enough, you can still fight a few at a time, or at least get a good head start before the other enemies start working toward you.
This is kinda a troll event however. The bridge district is one of the earliest ones you go to and you are given the mission to find out what is happening there so it's highly likely you walk in there early in the game.
To disarm the trap( it require at least 95 % and it is DEADLY)
And a Rogue Stone. Those are rare.
In addition there is a Pop-Up message when you open the door (and it tells you this is a scary place or something like that).
But you may go get the Rogue Stone early from the Thiefs Guild, so yes, you may go in early. There is an Autosave on entrance, so you can always reload to outside.
The Beholder in there can wreck your Protection Undead, so i cannot see how that would help. I would think a Protection from Magic scroll would be better, or maybe both.
Or is the Beholder actually an Undead Beholder?
And I think that it is more likely that without preknowledge you completely skip the hideout. I skipped it for years and discovered it only from th internet. You need to find a thief stone, that you don't access so early, but once found you need to take it instead of selling it, and you aren't full of money at the beginning.
Anyway this is something realated to the very concept of the game. A free world (city) without level scaling presents fights that can't be beaten at early stages. We can say the same thing for many other encounters (liches, beholdrs, dragons, ...). And here you start from middle level. In Bg1 as a 1st level you can find basilisks, sirens or creatures immune to not magical weapons after minutes of game, in the EE you can finish in high level quests from the expansion. As I said it is how this games worked. You reload and choose: try a different strategy or come back later. That is how it is supposed to be: die and learn from mistake. Dying is not supposed to be a rare event, neither finding impossible encounters. That's the old way.