Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

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erick Apr 13, 2023 @ 7:02pm
Twisted Rune Hideout
Holly cr@p! Instant death for Hexxat when she opened the door. That should be a clue. I then waited till she was back and then entered. Was completely destroyed. I suppose I'll try a few more times till frustration sets in and try again later.


https://baldursgate.fandom.com/wiki/Twisted_Rune_Hideout
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Showing 1-15 of 20 comments
Zotliatlicor Apr 14, 2023 @ 4:14am 
It is a though one, but as always there is a variety of cheese availible. I do believe the door traps can be disabled by Hexxat nomally though, so that one i think is on you :)
erick Apr 14, 2023 @ 9:52am 
Good thing there is no ironman in this game. Going back to an earlier save is very handy.
philos3 Apr 14, 2023 @ 11:46am 
That encounter is definitely not one to take on early in the game. I usually wait until I am getting close to rescuing Imoen. My spell casters are using at least 7th level spells by that time.
Zotliatlicor Apr 14, 2023 @ 2:09pm 
Edwin can clear the room with Skulltraps..... but it is still very very hard.

I remember doing it with Skulltraps with a lvl 9 ish party way back.

Same goes for the fight for the Katana in the Guarded Compund, Temple District. Before they wrecked me but now i just go and get the Celestial Fury when i feel like it (in, i need it or use it in the party - Valgyar).
6h0$t942 Apr 15, 2023 @ 6:27am 
That place is basically the final boss of the game. If you have the right tools you can struggle your way through it early but if you're just stumbling into it yea its very challenging
Wicket W. Warrick Apr 16, 2023 @ 4:38am 
Originally posted by erick:
Good thing there is no ironman in this game. Going back to an earlier save is very handy.
The game hasn't been done to do ironman, it's a player choice, but not a friendly one neither one to complain about. The game is from save and reload era, so has been built supposing that players were ok in saving and reloading. Some encounters are built in order to surprise the player that need to adapt strategies. Preknoweldge is necessary.
Anyone can challenge himsefl limiting reloading, but then one should complain only with himself...

It's a tough one, but not mandatory, and not impossible with an avarage level party, at high level can also be easy. Technically the same strategy of every tough encounter works (buff, debuff, summon, strike first, strike hard, no mercy).
Last edited by Wicket W. Warrick; Apr 16, 2023 @ 4:40am
And don't advance any further than you must. Many encounters can be made much easier by retreating a little bit when you spot an enemy and make them come to you, out of sight of their pals. You can fight one or two at a time instead of the whole group. Twisted Rune is no exception; you can fight a few in that entrance area before going into the main area for the rest.

Edit: Remembering a little bit better, it's a bit trickier to split these guys up, because you have to go to the main room before they spawn. So first time around they probably get the ambush on you. On reload, you can leave the most of the party at the entrance, send one guy into the main room to start the spawn, then run back to the party. Run back fast enough, you can still fight a few at a time, or at least get a good head start before the other enemies start working toward you.
Last edited by New Moon On Monday; Apr 16, 2023 @ 9:12am
6h0$t942 Apr 16, 2023 @ 8:30am 
^ yea this is vital for the rune fight. You arent fighting three arch casters at once unless you are already stupidly overpowered.
wendigo211 Apr 16, 2023 @ 10:26am 
A lot of them are undead (all but 2?) so a scroll of Protection from Undead helps a lot. That's what I do when I'm soloing and want the Staff of the Magi.
erick Apr 16, 2023 @ 12:19pm 
@stef.corsi,
This is kinda a troll event however. The bridge district is one of the earliest ones you go to and you are given the mission to find out what is happening there so it's highly likely you walk in there early in the game.
Zotliatlicor Apr 16, 2023 @ 1:44pm 
Originally posted by erick:
@stef.corsi,
This is kinda a troll event however. The bridge district is one of the earliest ones you go to and you are given the mission to find out what is happening there so it's highly likely you walk in there early in the game.
Well, you need a few things:

To disarm the trap( it require at least 95 % and it is DEADLY)
And a Rogue Stone. Those are rare.
In addition there is a Pop-Up message when you open the door (and it tells you this is a scary place or something like that).

But you may go get the Rogue Stone early from the Thiefs Guild, so yes, you may go in early. There is an Autosave on entrance, so you can always reload to outside.


Originally posted by wendigo211:
A lot of them are undead (all but 2?) so a scroll of Protection from Undead helps a lot. That's what I do when I'm soloing and want the Staff of the Magi.
The Beholder in there can wreck your Protection Undead, so i cannot see how that would help. I would think a Protection from Magic scroll would be better, or maybe both.

Or is the Beholder actually an Undead Beholder?
wendigo211 Apr 16, 2023 @ 1:50pm 
You've got to wreck the beholder before he gets off a dispel but, assuming you take him out, you don't have to worry about the vampire and the liches.
philos3 Apr 16, 2023 @ 2:08pm 
Originally posted by erick:
@stef.corsi,
This is kinda a troll event however. The bridge district is one of the earliest ones you go to and you are given the mission to find out what is happening there so it's highly likely you walk in there early in the game.
This is true, however, you do have to acquire a rogue stone gem in order to enter the Twisted Rune. So at the earliest stages of the game it is unlikely that a party will have acquired one. Certainly not impossible but unlikely.
Wicket W. Warrick Apr 16, 2023 @ 8:10pm 
Originally posted by erick:
@stef.corsi,
This is kinda a troll event however. The bridge district is one of the earliest ones you go to and you are given the mission to find out what is happening there so it's highly likely you walk in there early in the game.
All the district are early accessible, and the bridge one is not the first and probably neither the second. It is not likely that you start your quests from here, since hints bring you from promenade to scums and there you can easily get at least 3-4 quests.

And I think that it is more likely that without preknowledge you completely skip the hideout. I skipped it for years and discovered it only from th internet. You need to find a thief stone, that you don't access so early, but once found you need to take it instead of selling it, and you aren't full of money at the beginning.

Anyway this is something realated to the very concept of the game. A free world (city) without level scaling presents fights that can't be beaten at early stages. We can say the same thing for many other encounters (liches, beholdrs, dragons, ...). And here you start from middle level. In Bg1 as a 1st level you can find basilisks, sirens or creatures immune to not magical weapons after minutes of game, in the EE you can finish in high level quests from the expansion. As I said it is how this games worked. You reload and choose: try a different strategy or come back later. That is how it is supposed to be: die and learn from mistake. Dying is not supposed to be a rare event, neither finding impossible encounters. That's the old way.
Last edited by Wicket W. Warrick; Apr 16, 2023 @ 8:12pm
erick Apr 16, 2023 @ 11:11pm 
Jeez everyone wants to argue over every little thing today. Except things that actually matter. Those things you aren't even allowed to talk about.
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Date Posted: Apr 13, 2023 @ 7:02pm
Posts: 20