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Rapporter et oversættelsesproblem
Their song is poorly implemented, their spell progression at 20+ is wrong (it was accurately represented in IWD1), and none of the proper strengths and penalties are applied are applied to the kits.
Without the NCP system saying a bard can act as a thief is a BIG stretch. All they can do is pick pockets, and while their innate lore would be useful, BG made identifying items such a joke compared to actual 2nd edition it's not needed.
The Rogue Rebalancing mod addresses some of it, but doesn't go far enough IMO, though it's still a good option if you find the bards lacking. It does corrects some of the gross injustices done to the bard class/kits by bioware, but not all of them.
Advantages: Bard Song does not help allies. Instead, enemies must routinely save vs spell with a +4 bonus on the throw or become confused.
Disadvantages: None."
Based on that I'd assume Jesters with invisibility are pretty awesome in BG1, and are basically weaker than base bards in BG2 endgame/ToB because their primary class feature doesn't work anymore.
It is treated differently in BG2. They are better than base bards because all the base bard song does is give you protection from panic/remove panic. In bg2 they get
o 1st level: Enemies must save vs. Spell with a +2 bonus or be confused.
o 15th level: Enemies must save vs. Spell with a +2 bonus or be confused, and must
save vs. Spell or be slowed.
o 20th level: Enemies must save vs. Spell with a +2 bonus or be confused, must save
vs. Spell at +2 or be knocked unconscious, and must save vs. Spell or be slowed.
Its sounds better than it actually is in my opinion but it is nice in that it bypasses magic resistance and can be used while invisible.
Bards are really best though for their ability to use wands along with their access to higher level abilities. Spike Trap and Epic Bard Song being particularly great for them.
Basically a bard is someone who can play music. Nice to have, but basically useless.
That ability is still pretty much garbage. All saves are at base level or +2 even at 20th level. Meaning they'll never work on anything you want them to. In BG1 that'd be a good invisibility cheese tactic for the whole game probably. But once you hit the later points of SoA and go into ToB you're just a weaker bard. The buff would at least always work.
I'd totally Jester through BG1 as it's probably hilarious... it's just that by the last expansion it seems like you could've picked most anything else and have a stronger character because your primary class feature is almost totally disabled.
Pair him with Imoen and you'll have all thieving needs covered on top of having two proficient spell casters (Haer'Dalis can still toss Lower Resistance & Breach & Pierce Magic... not to mention Imp. Haste + Tenser's Transformation).
Keep in mind he levels up much faster than F/T/M -> his Caster Level is much higher than pure Mages.
Still not convinced? Have some Spike Traps & other yummy Thief HLAs.
Still, Bards are tad underwhelming (so are pure Clerics, but I digress) in D&D 2nd Edition. Both classes gained a huge boost in 3rd Edition, imho Bards are much better in IWD II and Neverwinter Nights I & II.
BG bards don't.
Fixing their song would go a long way towards helping make the bard more useful.
But one of the biggest changes they could make would be implementing the Non-combat proficiency system (this would be a pretty decent improvement to all classes, but especially the bard who can purchase ranks from anything but the priest pool for normal cost).
There are several NCP already being used in-game, but they're applied as class/kit abilties instead of purchased abilties with NCP points like they're supposed to be.
And clerics are currently getting screwed due to reversibile spells not being implemented, which hurts their versatility A LOT.
(Reversible spells are similar to spontainous casting from 3rd, except instead of converting another spell into damage or healing depending on whether you use positive or negative energy, most divine spells simply have a beneficial or harmful effect that is chosen at the time of casting, allowing you to just load up on helpful spells and use them against enemies if their beneficial qualities aren't needed or an emergency comes up and you need the extra umph to get through the encounter).
Yep it would be very ineffective in ToB. Thankfully though Enhanced Bard Song replaces it and it will stack with itself. If you get it and Use Any Item (along with using Vhailor's Helm and casting Mislead) you can be giving all your party members -12 AC, -12 Thac0, +12 damage, immunity to fear, stun, and confusion; +15% Magic Resistance, and immunity to normal weapons. Best part is that you don't need to have your party members anywhere near the person singing to benefit from it. So you can leave them to sing well out of harms way.