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Also did you purchase the shield of balduran earlier? Just send in a warrior or cleric equipped with that against the beholders.
As for the shield, I did not buy it. I remember seeing it at some point, but I was nt able to buy it and by tiem I was, I did not remember it.
I tried using my animals to attack the flayers and my fighters to attack the hulks, but the hulks always seemed to ignore my fighters and attack my spell casters and archer. The mindflayers also loved to attack my fighters. I guess that is a good thing though, that the AI uses NPC weaknesses to their advantage.
But after I got that fight, everything else has been easy. Fighting the Kuotan (which I didn't discover their cave until afterward) was easy, as most of them was physical damage and all I had to do was block up the skinny cave passages to win, so the next quest was purely easy.
Try to think of the game differently. If in all possible circumstances you leave the lions share of your party behind and use a scout, then retreat so they can adequately prepare for a fight, that's probably the 'normal' way to play for the time.
Basically the game design of BG2 is just not the same as a modern game. And you should adapt your play style.
However, both have some weaknesses:
Mindflayers can stun you, and their melee attack can drain intelligence if you get hit (which means that melee fighters like Minsc will die in 2 hits).
The key, therefore, is TO NOT GET STUNNED. If you are stunned, melee attacks are guaranteed to hit and you are toast.
Your best bet is to summon meatshields that are immune to stuns to take them out (skeletons and invisible stalkers will do, and Mordenkainen's Swords will annihilite them). Make use of the fact that enemies can't use doors - summon creatures, open the door, send them in, close the door. Repeat until the enemy is dead.
Failling that, use spells that prevent stuns (such as the brine potion you get to make), but you will still die if enemies get lucky.
Further, the only group of mindflayers you have to fight as part of the quest technically count as summoned enemies and are therefore vulnerable to AOE death spell.
Beholders come in three varieties: Gaunts, which use minor versions of spells; Beholders, which use both anti-magic ray (will dispell your defences AND prevent you from casting magic) and death spell (instantly kills summoned creatures), and Elder Orbs (which cast imprisonment which basically kills any character they touch with no save).
When you fight beholders, they will subject your party to a barrage of spells (petrification, damage, death, anti-magic ray), and there are two items in the game that will negate this spell barrage: The shield of Balduran (can be bought from the OP item merchant in the Adventure Mart) and the cloak of mirroring (can be found in the underwater city you had to go through unless you took the portal from Spellhold).
As such, your best bet is to equip your best fighter with one of these items, and have him chop all the beholders to pieces.
There is one downside, however: As I mentioned earlier, Elder Orbs can cast imprisonment, which will bypass the spell reflection. There are only there counters: Use a berserker's rage (Korgan or PC), use a mage's spell immunity:abjuration (for fighter/mage multi/dual PC), or a spell immunity scroll (supposedly one is sold in Ust Natha).