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Wisdom gives Clerics and Druids extra spell memorization slots if it's 13 or higher. At 18, you can have 2 extra first, 2 extra second, one extra third and one extra fourth level spell. Shamans, Rangers and Paladins do not get bonus spell slots. A high wisdom can also help a mage/sorcerer get better results with the spells Limited Wish and Wish, but this can easily be achieved with potions readily available at most Temples. The casting success chance and bonus to saving throws on mind affecting spells mentioned in the (original) manual are not actually in game.
Intelligence affects the chance that mages or bards successfully copy a spell scroll into their spell book, the number of spells per casting level, and the maximum spell level you can scribe (casting is not affected by this). Again, you can use potions for a temporary boost for these. Attacks from Mind Flayers (also known as Illithids) drain your Intelligence scores temporarily, and if it reaches 0, that character dies. Any character with a score less than 9 is illiterate and cannot use any of the green scrolls, such as protection from magic or undead.
Intelligence and Wisdom both provide adjustments to your Lore score, which is for identifying items. But between temples/storekeeps, the Identify spell and the Glasses of Identification, this is not a huge benefit. There are a few places were having a high intelligence or wisdom might give you some more dialogue options for alternate solutions to quests, like the Spectator in the Sahuaghin city, but they are few and most can be handled by having another party member do the talking.
If you have any plans on dual classing (humans only), you will need 15+ (starting class) and 17+ (second class) in one or more stats, based on which classes you are combining. It will say during character creation which stats are required.
More generally, you read up on what effects an attribute has and how it affects your character and class, and then you decide.
"Melee" is just a fighting style, it doesn't imply anything about a character's class. For example, clerics can be heavy armored frontline warriors and benefit from Wisdom because of spell bonuses. Charisma affects the party leader and talker in various ways. Intelligence is helpful versus enemies that drain intelligence.
--> https://baldursgate.fandom.com/wiki/Charisma
--> https://baldursgate.fandom.com/wiki/Intelligence
--> https://baldursgate.fandom.com/wiki/Wisdom
or again use ctrl-8 with debug mode activated in the ability step of the caracter generation... 18 everywhere
For example, scanmem[linux.die.net]
Going for high STR is pretty pointless. In this game if you have 18, you goto 19 with a +1 buff.
If you play through BG, there is a tomb that gets you to 19, and in BG 2 there are tons of buffs to str so your over 20 anyway.
I typically go with Good enough, because magic is far from rare in this game. The only time it really maters are certain dual classes or maybe a paladin, Outside of that even a single 18 is good enough with the rest average stats.
BTW, you can set chr to 18 with an item, int and wisdom to help with saves but no where near the magic buffs you can get. I don't use dump stats with 3's.. I try to make a Real character,... a fighter for example, 18/15/16/8/12/10 would be just fine and that could easily be done of the first roll.