安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
What? Is that true? BG2 RPG with most text? I have some doubts.
Crunch time doesn't mean amount of work time, but amount of time with excessive amount of worked hours per day, a typical game problem to finish a game or achieve satisfy a release date and many more reasons including greed of the dev/publisher/other.
Did the crunch period started since after BG1 release, I have doubts.
Why a fast release was required, I wonder. Because it was a very fast development, starting 01/99 release in 09/2000, 1 year and 9 month with a deep rework of the engine, a lot of content and complexity, without mention BG1 extension released during BG2 dev.
I remind a movie on Fallout 1&2 development, or for FO1 only, but not for BG2, any link? A quick search gave nothing.
That's right, that's the meaning of crunch time that was used there. It means they worked their asses off within the period of development to produce all this content in such a period of time.
Not that you would know, judging on your poor grammar you might be quite foreign to English language.
People need to remember, games back in the 90's had so many less moving parts. they are much more akin to indy games of today and even they take a lot more time despite often using pre-made engines. It's just complexity has really gone up. So many of those greats were made in about a year or so. these days a top game will be in production for 3-5 easy, if not more. Boy times have changed.
BG2 is a great game, but it really is simple in many aspects. It just shows how you can be simple and still have a good experience. These days a team the size of the one that made made an entire game would be just the cut scene production crew.
They wanted the money in hurry for unclear reason. They get lucky if the release didn't get full of bugs with such hurry.
So many dev wasted games because of hurry up to now have ton of indy games taking year and much more polished than AAA games.
That time they didn't screwed up with the stupid hurry, but they got less luck when they tried again later.
https://www.youtube.com/watch?v=yxVCh7EkoHM
A very good and thoughtful documentary that includes lots of stuff that no one knew.
I'm skeptical on BG2 being a huge sell success because Bioware site was providing the numbers of sells some years after ToB release and BG1+Ext had sell quite more than BG2+Ext.
The point is unlike at BG1 release, at BG2 release RPG video games wasn't looking like moribund at BG2 release.
Fallout 1 released a bit before BG1 and for sure more importantly BG1 had took a significant part into a RPG reborn, before BG2 release:
- FO2 was released before BG2,
- Might & Magic series was reborn,
- same attempt for Ultima series.
- same attempt for Land of Lore series,
- System Shock 2,
- Planescape Torment was released.
- Return to Krondor
And, like the video quoted, BG2 had to face the trouble of players only wanting 3D, one more sad case of how crap can be crowd taste. :-)
So despite it's a landmark, BG2 hardly got the success he was deserving. But for sure it's been important for Bioware.
EDIT:
But yeah as the video seems suggest a bit, the crunch and hurry was a lot because of 3D and players only wanting 3D games.