Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

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danconnors (Banned) Jul 17, 2014 @ 12:53am
How Do You Speed Up the Enhanced Edition?
The old, umimproved, version had a simple way to speed up movement, so it didn't take 5 minutes just to walk from the adventurers mart to the district exit. Can it be done with the "enhanced" version?
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Showing 1-15 of 25 comments
no, someone of the programmers said the game gets messed up if they speed up the framerate.
its something with the game code, it cant sadly be fixed -same with the pathfind on the A.I - its too deeply coded into the game.
Lerajie Jul 17, 2014 @ 5:44am 
When playing for the 100th time, cheat keys and ctrl + j is a lifesaver. Just don't use any others~
danconnors (Banned) Jul 17, 2014 @ 6:29am 
Ctrl + j does what?
Lerajie Jul 17, 2014 @ 8:52am 
Well, use others if you want to cheat... Ctrl + J teleports selected party members to the desired spot.

Originally posted by random google search:
Use the CLUAConsole:EnableCheatKeys()

ToB and SoA

CTRL+1
change the armor of the paper doll

CTRL+2
fades screen to black

CTRL+3
fades screen to normal

CTRL+4
highlight the background-interactive objects

CTRL+5
unknown

CTRL+6
shapeshift your character into the previous paper doll in list

CTRL+7
shapeshift your character into the next paper doll in list

CTRL+8
highlights the text boxes

CTRL+9
highlight the sprites

CTRL+0
unknown

CTRL+A
shows an avatar animation (see CTRL+S)

CTRL+B
view last FMV sequence

CTRL+C
jump to next chapter

CTRL+D
display some strange numbers

CTRL+F
turn the character

CTRL+J
transport onto the position pointed by the cursor

CTRL+L
information on position (same as X)

CTRL+M
(Then press ENTER) DEBUG DUMP

CTRL+Q
Makes the creature at the mouse cursor join the party, works on pretty much anything

CTRL+R
heals the party member whose portrait your mouse is currently over (doesn't have to be selected)

CTRL+S
select an avatar animation

CTRL+T
Advances the game time by one hour. This has the effect of removing spell effects and such.

CTRL+X
information on position (more), makes the creature under your cursor die. It also kills your fun.

CTRL+Y
hurts/kills person mouse cursor is over

CTRL+H (TOB only)
Sets specific Surge for the wild mage #s 1-100

[CTRL+SHIFT]+8
and it will max stats. If you decrease some stats before doing this you can take some up to 19 for races that allow 19 (elves and DEX for example).
Matuse Jul 17, 2014 @ 6:18pm 
I always use the Control-J command to move around city areas whenever there's no chance for a fight. If there's the possibility of an encounter though, then I'll walk it.
danconnors (Banned) Jul 18, 2014 @ 12:09pm 
Strange that the characters could move much faster on an ancient 486 x 2 on Windows 95 than they can with an 8 core pentium 4 on Windows 7. Progress???
kaiyl_kariashi Jul 19, 2014 @ 1:40am 
They didn't move faster, the game simply sped up completely, since everything in the infinity engine is timed by the frame-rate. It also means your spells have shorter durations, and most of the cutscenes are prone to breaking completely. Even in the old game it warns that changing your frame rate by more then about 5-10 can have disasterous effects.

That said....you could also get EE-Keeper and just add +1 or 2 to everyone's base movement speed (and by everyone, I do mean every single character/monster/npc in the game).
Last edited by kaiyl_kariashi; Jul 19, 2014 @ 2:12am
danconnors (Banned) Jul 19, 2014 @ 8:38am 
You'd disagree with me if I said the Moon wasn't made of green cheese. Whatever happened, characters moved from point A to point B in less time than they now do (time timed on my stop watch, not some internal game clock). Thus I didn't have time to go in the kitchen and make myself a sandwich while waiting for the party to move from the Adventurers Mart to the district exit.
kaiyl_kariashi Jul 19, 2014 @ 4:44pm 
It's not a matter of disagreeing or not. It's Facts. EE 1 and 2 use the exact same default frame-rate as BG2 (and since they're using a lot more scripting in the EE's they decided to lock the frame-rate so it would stop breaking their scripts (also in order to play multiplayer, everyone's FPS had to be set exactly the same)), and the entire infinity engines timing mechanism is based on framerate as compatibility deal for lower end machines.

If your computer couldn't run the game properly and slowed down, the whole game would slow down so you weren't screwed. Or if you knew your machine was weak, you could set the FPS lower and get a more stable experience. Setting it higher was more of a luxury thing and it's clear they hadn't really implecations since i assume they expected the system specs to hold the game back even if you turned the cap up higher.

It's kind of the same deal as a lot of older games actually. Like Warcraft 1 and 2's scroll speed being based on your screen refresh rate. On a modern display both games are nearly unplayable due to the screen jumping completely to the other side after just barely tapping the arrow keys, even with the scrolling speed turned as slow as it'll go. I had to go drag a 30hz monitor out of the basement to play them on.
Last edited by kaiyl_kariashi; Jul 20, 2014 @ 3:41am
danconnors (Banned) Jul 19, 2014 @ 7:03pm 
Try playing Ultima 7 on a modern rig.
Voldski Jul 21, 2014 @ 11:02am 
Originally posted by danconnors:
The old, umimproved, version had a simple way to speed up movement, so it didn't take 5 minutes just to walk from the adventurers mart to the district exit. Can it be done with the "enhanced" version?
My advice get EE keeper and adjust their base movement rate, it works for me.
Rhadamanthine Jul 21, 2014 @ 3:30pm 
I usually use EE/Shadow keeper to give everyone boots of speed. Adjusting base movement rates probably works just as well though.
danconnors (Banned) Jul 22, 2014 @ 6:34am 
Something else they had on the original version of the game was to concentrate greater number crunching power to have characters get from point A to point B in as logical a manner as possible. When combat starts in THIS version of the game it's more like random movement. The various members of the party move in all directions of the compass, especially if in a hallway.

Fighters wander into adjacent rooms and butt their heads against the walls. Wizards finish casting a spell and immediately rush to attack the enemy with their fists, instead of the +2 or +3 sling I have them equipped with. Heavily damaged characters refuse to drink the healing potions I've ordered them to drink, and just keep flailing away.

If I had tried to play the original game with a 386SX computer, it would have been about as bad as what I'm now experiencing with an 8 core Pentium 4 device with 1,000 times the RAM of that ancient machine.

Whoever, or whatever group, recoded this game to play with Windows 7 did an awful job. There's really no excuse for the shoddiness of this product.
Voldski Jul 22, 2014 @ 1:27pm 
Originally posted by danconnors:
Something else they had on the original version of the game was to concentrate greater number crunching power to have characters get from point A to point B in as logical a manner as possible. When combat starts in THIS version of the game it's more like random movement. The various members of the party move in all directions of the compass, especially if in a hallway.

Fighters wander into adjacent rooms and butt their heads against the walls. Wizards finish casting a spell and immediately rush to attack the enemy with their fists, instead of the +2 or +3 sling I have them equipped with. Heavily damaged characters refuse to drink the healing potions I've ordered them to drink, and just keep flailing away.

If I had tried to play the original game with a 386SX computer, it would have been about as bad as what I'm now experiencing with an 8 core Pentium 4 device with 1,000 times the RAM of that ancient machine.

Whoever, or whatever group, recoded this game to play with Windows 7 did an awful job. There's really no excuse for the shoddiness of this product.
You positive they have enough sling bullets for the slings, i never had my mage go into a fist fight? The pathing i agree its horrible there a few group formation that reduce some of it but its still a lot of micro-management to get them to move where they supposed to be at. Healing potions i think you have to do manually, but not professioned enough with the scripts to say for sure. I usually pause for that myself.
danconnors (Banned) Jul 22, 2014 @ 5:28pm 
I do it manually. I sit there punching the potion over and over, while the stupid npc's just keep fighting till they drop. The sling's all have 240 shots except for the one that doesn't need any rocks.

I can, with a little effort, reconnect my windows xp machine, that microsoft made obsolete this year, and play this game with NO problems of any sort. I have yet to understood how an operating system is "better" when it can no longer run half the programs you own.
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Date Posted: Jul 17, 2014 @ 12:53am
Posts: 25