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When you entered, you climbed into a tomb (by interacting on it) and met a Ghost warrior. You either fought him or negotiated for a piece of equipment, a Rod, that you could insert into a slot close to the entry.
Then a sliding wall dissapeared and you could move deeper into the dungeon. And the exit closed when you did that. Go back to the spot close to the entry door and use the rod again. This will set back the sliding door to where you fought Dragomir and re-open the exit.
If nothing happens you might have dropped the Rod on the floor somewhere, likely where Hexxat kills Clara. Just go back and make sure you click on the icon that enables the "Loot Hotbar" and pick it up again. Put it in the Coffin Bag Of Holding that Hexxat Gives you.
All in all the New Comp's are pretty bad. Dorns' Quests are ok-ish, but anything Dorn sends your party down the drain.
Other Evils you can manage back & forth with regards to how to solve Quests, you can even be a Lawful Good Paladin and travel with Korgan, Viconia and Edwin. But Dorn, then you become a Villain for sure.
I do like to End-Game potential of Neera though, so i havae played with her as Main Mage a few times. She is a Godess.