Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Thats a problem... I have only 17 Strenght, 15 dex and 15 con...
https://sourceforge.net/projects/eekeeper/files/EEKeeper%201.0.4.0.zip/download
But so much? Cause i put every point into Strenght, dex, Con y Char and i have only 3 int... jaja
There are some good potions that help with intelligence but as a Paladin intelligence isn't a huge issue. If it does bother you there are a few in game ways to raise it I will let you find them.
Paladins get Draw upon holy might to temporarily raise DEX/STR/CON by 1 point per 3 levels. obviously if they start at 18 (or 19 because we imported) things get better faster.
I'm curious why you thought you would get stat points at level 12 in particular?
all you get at level ups are proficeny points, HP, THAC0 spell slots, and so on. level 13 for the extra half attack per round is worth looking forward to.
It looks as you did not do enough rerolls when you creatied your Paladin. You do know that you can reroll? When creating a character the combined scores are summed at the bottom, and if your total are below 80 you are creating a very weak character. For a Paladin it is recommended to have a total of at least 86.
A lot of classes and kits have one or two stats that are not needed, but Paladin is special as both Wisdom and Charisma have high minimums, so a lot of your points goes to this automatically. THis makes rolling a good Paladin rather hard actually.
You should have put Dex at 10 and so get 18/++ on Strength and 18 Constitution. You now gain 10 + 1 HP per lvl from 1 to 9, you would have 10 +4 with 18 Con. It is better to have some good scores and only 1 bad one, so you are better off with good STR and CON and bad DEX. With 17,15 and 15 you are not good in any of them.
For all Fighters classes you should get 18 and at least 51 on the extra STR score. I recommend rolling until you get a decent roll AND 18/ (76-100).
Int you can live without, it only means you cannot use scrolls & wands, and it may make some late fights thougher (some monsters drain your int, and if it reaches 0 you die). But you can prepare for this with protection Magic Spells from a Priest.
You can find items that give you higher scores, a belt that set STR to 19 is sold by Ribald in Waukeens, you find gloves that set DEX to 18 (which is why a Paladin often start with 10 or lower) and another Belt sets CON to 18 for 8 hours, which is almost always a full playday.
Potions of Fortitude sets CON to 18 also for the big fights until you get the Belt. And Potions of ("diverse") Giant Strength last for a long enough time to get you through whatever fights you struggle with.
of course in character creation you sort of are taking the roll of the lord of Murder so I guess thats fair game. but in general.
I know of this, and i put it in the same madness as a no-save, Permadeath style of play. If someone likes to whip themselves and impose a lot of restrictions on themselves, fine by me.
But a computer game is mainly supposed to be fun. After that i can live with "challenging". Not challenging and "dull" or "booring" but "challenging & fun"
A Paladin will likely be a character that has some weakness anyhows, unless you reroll for hours. Or are very lucky. I did roll a combined score of 96 just last weak, on an Avenger Druid. Yeay!! All those points not really needed. But a fun thing and it only happens once every few years for me.
I have made lots of successful parties with a "no reroll" strategy, and it can be ok, IF one know what the different classes need.
After all Dorn is a Killer NPC, with a crappy Constitution. All the New NPC's are without CON bonus to HP, and i use them all, for both "fun & challenge".
With the 5 points skimmed from OP's DEX, there would have been a Paladin with 18/++ STR, 10 DEX, 18 CON, 3 INT, 13 WIS and 17 CHA. A decent Paladin with no "reroll"
I usually give myself 10 rolls. Save the first and roll 9 more times to see if anything fun shows up. I also like to build easy characters that dont require much. I have spent a lot of time Rerolling and it is utterly booring to chase that one spectacular roll where everything is maxed. So that is not needed and i do not recommend it. But the character you make is with you for a long time so i do recommend to put a little effort into it.
Not at level 12, at some point jaja
What exactly didn't work?
There are also a couple weapons that can similarly boost your strength (most notably Crom Faeyr which sets your strength to 25).
You could therefore roll a STR 3 fighter and do quite well.
DEX is a bit more tricky - there is one item setting your DEX to 18 which you will find if you do the Unseeing Eye quest. However, this item takes up the same slot as the gauntlets of extraordinary specialization which means that you lose the extra 0.5 attacks per round, and therefore you really don't want your main damage dealer to have low DEX.
CON cannot be permanently boosted so you will need to use potions or the belt of constitution which can set your CON to 18 for a couple hours (but since you already need a STR belt and DEX gloves you will probably have to make do with mediocre CON until you get a STR boosting weapon)
There are also spells that you or NPCs can use to cover your shortfalls for a limited duration. Playing a fighter with a strength of 3 could be interesting experience but probably have to do it in short doses as it would likely be frustrating.