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let their spells run out and wear off. summon another planetar to check.
and then just kill them. wands of spell striking (breach) probably help to just keep spamming breach with your mage and true seeing should be active, think the planetar has it, but gem of true seeing, book of many spells, priest or mage spells. summon some animate deads, bait out the death spells, summon some mordenkain swords and just hike in there and end it.
standard buffing, Protection from energy, improved haste, chaotic commands, resist fear, potions.'
I mean sure its a tough fight, but did you not fight the imprisoned one?
I have alot more trouble with the fight on the third floor where you face a large group of demons after leaving an antimagic zone so all your buffs fell off.
generally solved by the solve all of time stop.
I fundamentally hate time stop. if you understand anything about arcane energies or physics, it just doesn't work. took several versions of DnD to get rid of it. its extremely powerful sure, but it should break the casters atoms to its base particles.
twice.
Just use your pocket plane ability before the guy talks to you, reapply buffs, teleport back and you are done.
A planetar with 2 improved haste high level dmg dealers and a mage breaching away will put so much fear into the final seal watchers keep guardians that they will start curling up and sobbing. They will just start crying and sobbing in such a bad way that you gotta pause cause youre horrified by how ruthlessly you slaughter them.
An underleveled party with weak or ineffective party composition and/or bad gear and especially weak skills and spells will get dominated.
I find the final ascension fight pretty challenging when I dont use skullcarpetbombing or traps. Yagashuras army is fun too with ascension but not really hard. Apart from that a high level party with the best gear will just destroy the game. At least there is some opposition with scs though.
And there is new Cheese, with a new flavour....
I got to the bottom of watchers keep somewhere around 5-5.5 million XP.
had my thief set 6 traps (3 traps 3 epic spike traps)
dropped 5 animate deads. had korgan hit the switch and boots of haste jog up to the area in the NW with the 4 pillars. the skeletons died, Dropped a planetar on them, it died. huntress and two others wandered to the NW corner and said high, they got killed. Sent a Deva out to see whats up and then just the hive mother was left. who mazed the Deva. but I just walked over and beat the snot out of the hive mother and it wasn't difficult.
I'm aware 5.5 Million is ALOT of XP, its basically the last thing I'm doing in SoA. yes letting a high powered mage with contingencies and sequencers fire off its stuff is annoying. you gotta bait that stuff out with summons. Devas and planetars have great resistance and can take a beating (and are immune to death spell just instantly killing them. Mordenkains sword work.
its a group divide and conquer.
It seems that I may have been underleveled (23-24 in the end) or I had already missed significant features. For example I don't own spike traps or protection from magic.
Most of the fights were challenging enough and made me use a variety of strategies taking advantage of almost anything available. For example after killing Draconis, the encounter with his father was almost too easy (I had to check if I had set the difficulty back to core
Anyway, as the title says, shame on me but to be honest the goal here is to have fun so... Now I am in the final fight.
Cheerz
No shame necessary. Huge chunk of the fun is that there are tons of things you can explore to get stronger. Spell and skill combos, gear, different classes, melee heavy or caster heavy party. And yeah, you missed out on quite a bit xp. I know about most of the quests and have played it quite a few times already but I still consult sorcerer's place walkthrough sometimes.
Without a walkthrough and/or significant experience with the game, youll inevitably miss many quests. BG2 aint like many other rpgs. Its not necessarily very balanced. Some classes or class combos truely become gods of war while others are singificantly weaker or at least require vastly different playstyles.
A decently leveled and geared fighter mage can tank even the strongest enemies in the game, while other classes wouldnt be able to fill that role. If you play again some time just make sure you do most of the quests to get to decent levels. If you then have good gear and a good party composition youll have a much easier time. I too thought the watchers keep final seal guardians were tough and a few runs I needed several tries and had to reatreat back into a corner. Felt like an epic battle.
Later runs, when I did almost all available quests and had the best gear available I just destroyed those guardians in the first try. You dont have to be ashamed cause you actualyl played it in a more challenging way. With lower levels and prolly also not the greatest available gear some fights can seem like theyre unwinnable or at least totallly unfair.
Knowledge of the game is everything. In my first run I went to the beholder lair below the templar district without the shield of balduran and thought:
'omg, how do i beat so many of those godless floating monster heads'.
Checked online and found all you need is that shield to have a very easy time.
If you manage to protect yourself from thoose two schools of Magic, you can beat them down by using Excessive Force.
Sending a Skeleton in and get their attention so they focus their attack on the dead is even easier than sending forth one companion with a shield. Once the Beholders focus on your Skeletons, a hasted group chops them up really fast.
The 5th lvl Minor Spell Turning, and the bigger ones, sends magic spells back at caster, so a mage with that one up can lure them out one by one, and the beholder will likely Paralyze itself. Then it is dead in seconds too, as the whole group can gangbang them with 100 % Auto-Hits with all weapons.
I use animate dead for nearly everything. Can't recommend it enough.
what protections I put up tended to get dispelled at low levels so Its not worth protecting yourself with spells if you aren't protected from the dispel not sure if the dispel is a regular spell or an effect of the beholder rays.
but Hexxat with a cloak of mirroring seemed pretty much completely immune to the beholders.
anyways I ran into beholders at a somewhat low level and have been terrorized since and as such deal with them remotely with animate dead. usually having a unit sneak around finding their locations and sending the dead in.
occasionally the beholders sneak around and hit my main team and my heart goes crazy, but my guys tend to win since I'm higher level and can manage. so I probably shouldnt be as terrified of beholders as I am, its just once long long ago I ran into beholders at a lower level and dealt with them with animate dead. and have never changed my tactics. the tactics of a fisherman.
Once I figured out the use skeleton trick it made it much easier to deal with them and things like Umberhulks.