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For the Player Character i find it best & Strongest to play a human Fighter (Berserker) Dualclass into Druid at Fighter lvl 9. You get a bit less Fighting but more Spellcasting. Just my preference. You still get the option to wear the Best Armours and gain Grandmastery in your chosen Weapons of Choice (mind Druid Ethos rule waht weapons you can use)
Wisdom is nice to have High on any Divine Caster Class, but it is NOT necessary. Anomen (Fighter / Cleric Dualclass) has only 12, and can get to 16 if he becomes a knight. I like to have Anomen Fail his Knight Quest, and stay at 12. He still gets more than enough spells to cover his duties as Divine Caster.
From 15 and upwards, Wisdome grant you some bonus castings of lvl 1-4 (18 Wis), but that is all. Wisdom no longer (in EE) affect saving throws. Only bonus spells.
Making a character ready for Dual class is kind of hard when it comes to Fighter / Druid, as you need 15 in the PrimeStats for Fighter (Strength) and 17 in the PrimeStats for Druid (Wisdom & Charisma both). Then you might want at least 9 in Intelligence (to be able to cast scrolls and use Wands), AND you want a good Constitution (min. 16) AND a decent Dexterity (15-18). There is no Dump Stat so you need to roll very high in Character generation.
As you see, Jaheira has all the stats at the minimum level. Rolling a Multiclass Fighter Druid is actually more easy, since the generator always put min scores in Prime Stats.
Fighter Druid is extremely Tanky (with Ironskin spell), The biggest Full Plate & Shield, and although few very good spells, the good ones are so good they are considered Broken. Insect Plague wins most fights by itself. Call Lightning is devastating later on in outdoors areas, and there is more than enough outdoors. Summon Fire Elememental is the best summoning spell before Planetars and Devas, and Druid has some decent PC Buffs and Party Buffs (not the best, but ok).
I don't recall any good low level druid spells (summon Nymph at level 4 is another OP spell, Entangle was great pre-EE), so would agree Wisdom isn't critical. It should also help you resist having your concentration broken when you're hit while casting, but I haven't tested that in EE.
Don't forget Druid's get Greater Elemental Summoning (Elemental Princes), which are allowed to be active with Devas/Planetars, and they're pretty epic themselves (immune to +2 and lower weapons, etc).
Quarterstaff would be the sensible choice if you want to go 2-H. You can get a +4 Staff at the very start. But dual-wielding with Scimitar / Dagger / Club is also viable, and Belm Scimitar) in Offhand. You also get some nice Scimitars & Daggers, sadly most are just +2. But you get +3 and better later.
Why Club you say? There are not many Clubs, but those that are are very good. I play with Jaheira often, and she has Club as her Strongest weapon at the start (2 **). And if (When) you do Trademeet, you get 2 very potent Clubs, one is sadly only +2, but it is a killer, often overlooked by many players, and a +3 that does +3 Acid (almost nothing resists acid, goes through mages protections like Stoneskin etc). My Jaheira Dual-Wields, and has Club & Belm for extra attacks.
Lategame you get a stronger Club (+4/+5). I also used Clubs as main (and Staff when clubs could not hit) with a Beastmaster that made it to the End of ToB. Beastmaster has the LEAST possible weapon choices in this game. (well, Mages too, but i don't count them).
From the wiki, it's 6, 6, 6, 5, 3, 2 1 (Level 1 to 7 going left to right) at level 14, to 6 in everything at level 15 - this is a really annoying thing about Jaheria.
I would prefer my Protagonist to be the dual classed version because of this!
Some other advantages in dual classing are, you can grand master in weapons, your total spells will not only progress faster, but will be higher in total (it caps at level 25), I would even say you are more tankier, as you will have higher HP potential (pure fighter to level 9 has more HP than a multi classed anything)
Of course, as someone has said, you will loose the Fighter HLAs, and the stat rolling is hard due to needing 15 str, 17 wis and 17 charisma (however, if you made the character in BG1 and imported, you could have less thanks to the tombs you can get to raise stats)
I just think for a protagonist, I would prefer the Dual class option.
This is exactly the thing. It's not that F/D is a bad combo, it's that late game thing. I just finished a run with Jaheira and the Druid utility is very useful. Done right, the Druid spells can be extremely beneficial. Barkskin is never bad, and I have learned how the various "insect swarm" spells can really cheese spellcasters (most of whom would not be immune as this is Divine magic.) However,...
There are always two knocks against Druids of any type, but especially those with split classes. The first is that killer jump to Level 15. It is tough even with a single-class Druid. And until then you are limited to a single level 7 spell. It is not unusual to not break this ceiling until ToB! Consider that a Cleric-type would achieve the same level at a mere 1,575,000 xp. Just FYI, this is a feature of the original PnP game where, for role-playing purposes, this is the level of (the) Grand Druid (BG2 replicates this by allowing you to duel Faldorn for the Druid Grove leadership.)
The other is the nature of the class. D&D classes, in theory, are a series of equal trade-offs of abilities. This has never really been true. For Druids, the trade-off of weak AC, limited weapons, and more limited spells at lower levels is the ability of Shapechange. I am sure some will disagree with me, but I have generally found this to be the single most useless ability in the game. In general, by the time you can use it, the creatures you can become are just not all that powerful or useful, Disabling your spellcasting to be a bear is not a terrific strategy. And when you put this into a dual or multi-class combo, with Fighter, there is literally no situation where your "animal self" is preferable to your fighter skills. I have never once shapechanged Jaheira.
Here's the thing, Baldur's Gate is a CRPG, which means it is both role-playing and a game. From a gaming perspective there are much more powerful classes and combos, or at least ones that don't take so long to reach their full potential. As to role-playing, that is your call. Hey, if you want to play a "Forest Warrior," F/D sure beats Beastmaster!
I will add one thing, Given the whole Level 15 XP thing, if you are doing this for your PC, I would for sure do SoD for the added experience and levels, and maybe even consider adding some quest mods to either game for more XP.